Player Matchup

Vamana
Vamana
 
Vamana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
CookieKushCoral
Nu Wa
Level 158
God Stats
1W - 2L
1,366 SR
Queue Stats
3W - 2L
1,630 Elo+
Party 2
Horus
Horus
ForlornWatchdog
Horus
Level 125
God Stats
42W - 24L
1,576 SR
Queue Stats
355W - 287L
1,623 Elo+
Party 1
Bellona
Bellona
NLDCSilent
Bellona
Level 125
God Stats
8W - 2L
1,783 SR
Queue Stats
360W - 283L
1,623 Elo+
Party 1
Freya
Freya
semifred059
Freya
Level 40
God Stats
11W - 11L
1,610 SR
Queue Stats
152W - 103L
1,624 Elo+
Party 1
Team Averages
Level 115
1,567 SR
1,600 Elo+

VS

Team Averages
Level 96
1,555 SR
1,538 Elo+
Atlas
Atlas
DEATHWATCH0007
Atlas
Level 126
God Stats
4W - 3L
1,470 SR
Queue Stats
71W - 57L
1,633 Elo+
Solo
Ra
Ra
KappaShark
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Fenrir
Fenrir
King_iXzist
Fenrir
Level 145
God Stats
5W - 8L
1,715 SR
Queue Stats
216W - 221L
1,525 Elo+
Solo
Skadi
Skadi
Lek Doido
Skadi
Level 148
God Stats
241W - 210L
1,590 SR
Queue Stats
565W - 592L
1,532 Elo+
Solo
Guan Yu
Guan Yu
SKAbba
Guan Yu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
1 / 1 / 4
10,743
597
8,285
12,692
8,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 1 / 8
10,473
582
10,302
5,905
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 9
10,419
579
8,340
16,980
18,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bellona
NLDCSilent
Bellona
18
10 / 1 / 4
11,488
638
13,337
15,942
13,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 1 / 2
10,890
605
6,496
9,025
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,298
405
4,115
12,908
8,852
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 4 / 1
7,671
426
6,753
10,614
2,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
1 / 5 / 3
8,458
470
7,407
14,297
7,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
Lek Doido
Skadi
17
0 / 3 / 3
9,653
536
3,230
8,415
2,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
SKAbba
Guan Yu
14
1 / 5 / 0
8,172
454
6,984
16,010
11,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
20
Kills
5
5
Deaths
20
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
1
4
3
W
0
1
8
4
L
3
3
1
1.17
W
5
1
9
9.5
L
0
4
1
0.13
L
Fenrir
1
5
3
0.5
L
Skadi
Lek Doido
Skadi
0
3
3
0.5
W
Bellona
NLDCSilent
Bellona
10
1
4
12
L
Guan Yu
SKAbba
Guan Yu
1
5
0
0.2
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,760
Damage
28,489
60,544
Taken
62,244
45,696
Mitigated
33,615
24,892
Healing
16,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,285
4,004
970
4,186
12,692
8,394
774
522
12,170
0
61,018
W
10,302
2,556
0
2,191
5,905
2,169
2,106
1,334
4,571
81,533
0
L
4,115
1,104
290
3,433
12,908
8,852
0
4,838
7,825
22,153
0
W
8,340
2,314
872
5,997
16,980
18,649
681
4,957
11,794
0
36,241
L
6,753
646
869
2,644
10,614
2,973
0
3,556
6,840
61,391
0
L
Fenrir
7,407
1,229
0
5,353
14,297
7,218
0
1,086
13,093
0
60,357
L
Skadi
Lek Doido
Skadi
3,230
629
0
1,299
8,415
2,656
1,170
3,273
4,980
0
80,077
W
Bellona
NLDCSilent
Bellona
13,337
3,335
91
4,204
15,942
13,077
0
2,851
12,275
0
82,369
L
Guan Yu
SKAbba
Guan Yu
6,984
1,195
313
2,557
16,010
11,916
0
3,138
12,708
0
44,154
W
6,496
2,090
0
6,381
9,025
3,407
3,169
1,204
7,821
74,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,013
Gold Earned
41,252
563
Minions Killed
549
0
Camps Cleared
0
1,799,390
Distance Traveled
1,681,928
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,743
597
120
7
0
327,771
4
W
Nu Wa
10,473
582
148
8
0
327,155
7
L
Atlas
7,298
405
30
2
0
335,059
1
W
Horus
10,419
579
46
3
0
378,634
6
L
Ra
7,671
426
136
8
0
296,857
1
L
Fenrir
8,458
470
115
6
0
369,013
4
L
Skadi
9,653
536
171
10
0
339,884
6
W
Bellona
11,488
638
129
7
0
408,874
1
L
Guan Yu
8,172
454
97
5
0
341,115
2
W
Freya
10,890
605
120
7
0
356,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role