Player Matchup

Osiris
Osiris
CrazyPantZz
Osiris
Level 65
God Stats
5W - 2L
1,500 SR
Queue Stats
58W - 83L
1,434 Elo+
Solo
Neith
Neith
Kasper0ff
Neith
Level 104
God Stats
13W - 5L
1,704 SR
Queue Stats
142W - 146L
1,508 Elo+
Party 2
Thanatos
Thanatos
Nurtdinofff
Thanatos
Level 97
God Stats
8W - 7L
1,295 SR
Queue Stats
157W - 169L
1,372 Elo+
Solo
Terra
Terra
eCxLoony
Terra
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
469W - 381L
1,466 Elo+
Solo
Tiamat
Tiamat
shmiga08
Tiamat
Level 147
God Stats
71W - 78L
1,630 SR
Queue Stats
496W - 494L
1,508 Elo+
Party 2
Team Averages
Level 108
1,526 SR
1,457 Elo+

VS

Team Averages
Level 85
1,606 SR
1,505 Elo+
Achilles
Achilles
RAGINGxCODER
Achilles
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 137L
1,484 Elo+
Solo
Sol
Sol
Snens-Offical
Sol
Level 75
God Stats
4W - 3L
1,494 SR
Queue Stats
57W - 56L
1,503 Elo+
Party 1
Ymir
Ymir
TriplexFire
Ymir
Level 129
God Stats
2W - 0L
1,805 SR
Queue Stats
55W - 50L
1,475 Elo+
Party 1
Medusa
Medusa
iTzZ_OpTik
Medusa
Level 49
God Stats
5W - 2L
1,622 SR
Queue Stats
20W - 15L
1,554 Elo+
Party 1
Ravana
Ravana
proracer62
Ravana
Level 128
God Stats
10W - 15L
1,609 SR
Queue Stats
53W - 53L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 6 / 2
8,067
403
7,445
17,984
11,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Kasper0ff
Neith
16
1 / 5 / 0
9,516
476
10,759
15,223
3,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Nurtdinofff
Thanatos
16
4 / 3 / 1
9,840
492
8,430
15,701
6,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Terra
eCxLoony
Terra
12
0 / 3 / 0
7,996
400
2,417
14,144
14,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
shmiga08
Tiamat
16
1 / 0 / 0
9,739
487
8,375
6,642
5,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RAGINGxCODER
Achilles
17
5 / 3 / 2
11,168
558
13,747
15,696
18,549
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
0 / 2 / 5
10,365
518
7,122
11,613
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 0 / 6
10,333
517
7,345
12,027
10,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
iTzZ_OpTik
Medusa
18
4 / 1 / 2
10,690
535
11,522
10,395
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
proracer62
Ravana
19
5 / 0 / 3
11,514
576
8,656
5,364
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
17
17
Deaths
6
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
6
2
0.17
L
Neith
Kasper0ff
Neith
1
5
0
0.2
L
Thanatos
Nurtdinofff
Thanatos
4
3
1
1.5
W
Achilles
RAGINGxCODER
Achilles
5
3
2
2
W
0
2
5
1.25
W
3
0
6
6
L
Terra
eCxLoony
Terra
0
3
0
0
W
Medusa
iTzZ_OpTik
Medusa
4
1
2
5
W
Ravana
proracer62
Ravana
5
0
3
6.5
L
Tiamat
shmiga08
Tiamat
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,426
Damage
48,392
69,694
Taken
55,095
42,301
Mitigated
38,718
29,853
Healing
17,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,445
3,660
0
4,094
17,984
11,868
54
604
17,380
0
41,133
L
Neith
Kasper0ff
Neith
10,759
1,901
176
5,322
15,223
3,934
868
2,497
12,726
0
76,454
L
Thanatos
Nurtdinofff
Thanatos
8,430
1,475
0
10,654
15,701
6,498
0
3,107
12,594
0
65,629
W
Achilles
RAGINGxCODER
Achilles
13,747
2,293
217
3,056
15,696
18,549
326
2,011
13,526
0
67,453
W
7,122
1,742
0
5,575
11,613
2,861
3,479
4,660
6,605
73,142
0
W
7,345
1,142
2,855
2,480
12,027
10,804
99
1,541
10,354
42,452
0
L
Terra
eCxLoony
Terra
2,417
613
1,803
4,365
14,144
14,786
0
5,206
8,938
16,844
0
W
Medusa
iTzZ_OpTik
Medusa
11,522
4,958
119
818
10,395
3,928
2,248
726
9,669
0
77,085
W
Ravana
proracer62
Ravana
8,656
1,877
0
2,560
5,364
2,576
130
1,094
4,149
0
90,214
L
Tiamat
shmiga08
Tiamat
8,375
374
171
3,268
6,642
5,215
0
3,053
3,589
63,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,158
Gold Earned
54,070
528
Minions Killed
634
0
Camps Cleared
0
1,805,069
Distance Traveled
1,966,364
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,067
403
75
4
0
292,147
2
L
Neith
9,516
476
141
7
0
337,891
3
L
Thanatos
9,840
492
106
5
0
405,603
2
W
Achilles
11,168
558
124
6
0
390,854
1
W
Sol
10,365
518
166
8
0
353,689
16
W
Ymir
10,333
517
54
3
0
397,478
5
L
Terra
7,996
400
32
2
0
377,480
8
W
Medusa
10,690
535
135
7
0
369,853
0
W
Ravana
11,514
576
155
8
0
454,490
4
L
Tiamat
9,739
487
174
9
0
391,948
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role