Player Matchup

Hades
Hades
Akantos
Hades
Level 84
God Stats
1W - 1L
1,754 SR
Queue Stats
25W - 24L
1,633 Elo+
Party 2
Serqet
Serqet
Broodrooster
Serqet
Level 109
God Stats
12W - 18L
1,492 SR
Queue Stats
43W - 49L
1,540 Elo+
Party 2
Athena
Athena
SexyGoddess
Athena
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,396 Elo+
Solo
Izanami
Izanami
SpookyMarkivo
Izanami
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,530 Elo+
Solo
Olorun
Olorun
mastamo
Olorun
Level 127
God Stats
6W - 8L
1,801 SR
Queue Stats
9W - 14L
1,640 Elo+
Solo
Team Averages
Level 103
1,609 SR
1,548 Elo+

VS

Team Averages
Level 141
1,545 SR
1,504 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CaIIes
Loki
Level 153
God Stats
2W - 5L
1,531 SR
Queue Stats
89W - 77L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
Deefrent
Sun Wukong
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 36L
1,546 Elo+
Solo
Sol
Sol
GhostGamer950
Sol
Level 159
God Stats
1W - 0L
1,694 SR
Queue Stats
41W - 45L
1,345 Elo+
Party 1
Ne Zha
Ne Zha
Samy666
Ne Zha
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
210W - 218L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Akantos
Hades
13
2 / 3 / 4
7,665
548
6,837
10,752
4,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
10
1 / 2 / 5
6,666
476
2,615
10,846
3,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Athena
11
3 / 3 / 2
6,952
497
5,179
11,755
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
12
1 / 4 / 1
7,273
520
6,908
11,447
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
mastamo
Olorun
15
5 / 2 / 1
8,765
626
9,502
9,745
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 1 / 5
8,201
586
10,979
4,890
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
CaIIes
Loki
11
4 / 5 / 5
7,119
509
8,066
10,335
5,238
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Deefrent
Sun Wukong
15
4 / 1 / 3
8,941
639
8,101
12,243
9,037
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 1 / 3
8,662
619
8,594
9,133
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Samy666
Ne Zha
12
1 / 4 / 1
7,207
515
2,538
10,731
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
12
Kills
14
14
Deaths
12
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
5
5.5
L
Hades
Akantos
Hades
2
3
4
1.33
L
Serqet
1
2
5
1.75
W
Loki
CaIIes
Loki
4
5
5
1.3
W
Sun Wukong
Deefrent
Sun Wukong
4
1
3
5.5
W
2
1
3
3.5
W
Ne Zha
Samy666
Ne Zha
1
4
1
0.38
L
Athena
3
3
2
1.33
L
Izanami
1
4
1
0.38
L
Olorun
mastamo
Olorun
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,041
Damage
38,278
54,545
Taken
47,332
19,585
Mitigated
22,054
23,228
Healing
17,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,979
1,063
0
1,678
4,890
1,547
0
3,508
1,382
52,035
0
L
Hades
Akantos
Hades
6,837
642
537
5,779
10,752
4,879
0
3,308
7,242
54,119
0
L
Serqet
2,615
433
631
2,540
10,846
3,469
0
5,395
5,231
0
9,089
W
Loki
CaIIes
Loki
8,066
1,968
155
625
10,335
5,238
0
5,499
4,836
169
20,059
W
Sun Wukong
Deefrent
Sun Wukong
8,101
1,366
103
4,766
12,243
9,037
0
6,607
5,636
0
51,835
W
8,594
3,171
0
5,896
9,133
2,873
4,173
351
8,782
53,750
6,248
W
Ne Zha
Samy666
Ne Zha
2,538
747
0
4,230
10,731
3,359
0
4,203
6,290
0
44,440
L
Athena
5,179
1,703
0
3,341
11,755
3,589
0
3,955
7,697
37,983
0
L
Izanami
6,908
5,065
0
4,639
11,447
3,052
0
5,324
6,123
0
54,285
L
Olorun
mastamo
Olorun
9,502
4,253
0
5,761
9,745
4,596
0
196
9,519
56,242
6,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,321
Gold Earned
40,130
431
Minions Killed
436
0
Camps Cleared
0
1,292,794
Distance Traveled
1,349,162
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,201
586
85
6
0
233,824
5
L
Hades
7,665
548
122
9
0
253,776
5
L
Serqet
6,666
476
14
1
0
295,524
4
W
Loki
7,119
509
23
2
0
269,132
3
W
Sun Wukong
8,941
639
108
8
0
283,793
4
W
Sol
8,662
619
130
9
0
272,437
5
W
Ne Zha
7,207
515
90
6
0
289,976
4
L
Athena
6,952
497
67
5
0
300,573
5
L
Izanami
7,273
520
113
8
0
205,931
3
L
Olorun
8,765
626
115
8
0
236,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role