Player Matchup

Agni
Agni
 
Agni
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Bocattory
Horus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,345 Elo+
Solo
Tyr
Tyr
IvoAlcaraz29
Tyr
Level 15
God Stats
5W - 1L
1,465 SR
Queue Stats
34W - 17L
1,720 Elo+
Party 1
Chronos
Chronos
Karasuno ONIX
Chronos
Level 123
God Stats
4W - 1L
1,280 SR
Queue Stats
181W - 176L
1,464 Elo+
Solo
Thanatos
Thanatos
matheusqpmzmmm
Thanatos
Level 124
God Stats
10W - 5L
1,745 SR
Queue Stats
58W - 61L
1,573 Elo+
Solo
Team Averages
Level 97
1,498 SR
1,520 Elo+

VS

Team Averages
Level 89
1,521 SR
1,578 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Briangarcia74
Merlin
Level 107
God Stats
4W - 8L
1,605 SR
Queue Stats
380W - 394L
1,518 Elo+
Solo
Cernunnos
Cernunnos
jordf12
Cernunnos
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,785 Elo+
Solo
Ra
Ra
papasconcheddars
Ra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 80L
1,591 Elo+
Solo
Ares
Ares
wkt_2001
Ares
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
5 / 0 / 2
9,039
646
6,310
3,253
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Bocattory
Horus
12
1 / 0 / 3
7,467
533
2,123
7,562
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 0 / 4
8,806
629
6,844
11,803
12,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
13
1 / 1 / 3
7,842
560
5,427
8,137
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
6 / 2 / 1
8,718
623
3,745
9,161
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 2 / 0
7,210
515
4,482
8,968
3,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 4 / 0
7,164
512
2,518
6,329
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
jordf12
Cernunnos
12
1 / 4 / 0
6,732
481
6,161
8,013
2,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 1 / 1
5,246
375
1,685
3,913
1,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ares
11
0 / 3 / 2
6,710
479
2,105
10,395
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
3
3
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
2
6
L
Sun Wukong
 
Sun Wukong
2
2
0
1
W
Horus
Bocattory
Horus
1
0
3
2.5
L
0
4
0
0
W
1
0
4
3
W
Chronos
1
1
3
2.5
L
Cernunnos
jordf12
Cernunnos
1
4
0
0.25
W
Thanatos
6
2
1
3.25
L
0
1
1
0.5
L
Ares
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,449
Damage
16,951
39,916
Taken
37,618
24,006
Mitigated
13,261
25,468
Healing
11,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,310
115
0
1,048
3,253
978
432
1,290
1,932
60,740
2,833
L
Sun Wukong
 
Sun Wukong
4,482
857
0
1,942
8,968
3,947
0
358
8,610
0
39,179
W
Horus
Bocattory
Horus
2,123
1,189
587
3,540
7,562
4,811
170
1,238
6,124
0
21,285
L
2,518
148
0
959
6,329
1,673
0
2,412
3,917
49,749
0
W
6,844
381
0
6,344
11,803
12,512
120
1,490
10,313
0
56,895
W
Chronos
5,427
2,728
0
4,434
8,137
1,735
0
844
7,242
59,967
0
L
Cernunnos
jordf12
Cernunnos
6,161
3,407
0
2,606
8,013
2,341
0
3,913
4,100
0
48,332
W
Thanatos
3,745
749
0
9,515
9,161
3,970
0
1,164
7,997
0
58,555
L
1,685
422
413
1,513
3,913
1,768
22
1,664
2,249
17,425
0
L
Ares
2,105
111
0
3,800
10,395
3,532
0
3,390
7,005
37,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,872
Gold Earned
33,062
504
Minions Killed
418
0
Camps Cleared
0
1,464,995
Distance Traveled
1,199,904
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,039
646
143
10
0
297,315
5
L
Sun Wukong
7,210
515
110
8
0
261,514
2
W
Horus
7,467
533
32
2
0
283,633
5
L
Merlin
7,164
512
113
8
0
250,273
6
W
Tyr
8,806
629
116
8
0
334,058
1
W
Chronos
7,842
560
118
8
0
239,461
0
L
Cernunnos
6,732
481
93
7
0
234,257
3
W
Thanatos
8,718
623
95
7
0
310,528
0
L
Ra
5,246
375
25
2
0
145,970
4
L
Ares
6,710
479
77
6
0
307,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role