Player Matchup

Fenrir
Fenrir
Assassin5443
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,629 Elo+
Party 3
Anubis
Anubis
AstolfoFurioso
Anubis
Level 107
God Stats
1W - 0L
1,255 SR
Queue Stats
19W - 9L
1,206 Elo+
Party 1
Bacchus
Bacchus
Poseidon_Killa
Bacchus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,629 Elo+
Party 3
Tyr
Tyr
Tsunamiee
Tyr
Level 122
God Stats
2W - 0L
1,715 SR
Queue Stats
37W - 31L
1,600 Elo+
Party 1
Artio
Artio
bamywamyuwu
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,160 Elo+
Party 1
Team Averages
Level 69
1,494 SR
1,445 Elo+

VS

Team Averages
Level 36
1,466 SR
1,342 Elo+
Ares
Ares
BetterCarton359
Ares
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 57L
1,291 Elo+
Party 4
Athena
Athena
CWStealth
Athena
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 163L
1,418 Elo+
Party 2
Zeus
Zeus
Manos2952200
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,326 Elo+
Solo
Sun Wukong
Sun Wukong
Restees
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,283 Elo+
Party 4
Charybdis
Charybdis
sofiewofie
Charybdis
Level 22
God Stats
5W - 5L
1,332 SR
Queue Stats
193W - 197L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 4 / 17
10,590
706
11,447
19,719
11,359
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
17 / 4 / 14
13,812
921
33,043
13,632
8,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 2 / 30
10,665
711
10,627
17,669
26,429
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 5 / 18
12,516
834
18,520
22,517
32,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 8 / 22
10,919
728
12,473
24,418
22,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 12
10,113
674
9,667
22,937
28,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
CWStealth
Athena
19
7 / 5 / 13
12,020
801
14,854
21,245
26,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 9 / 14
9,802
653
19,020
12,115
4,768
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Restees
Sun Wukong
17
3 / 9 / 8
10,148
677
11,026
23,861
28,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
sofiewofie
Charybdis
17
9 / 9 / 7
11,319
755
16,421
17,244
6,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
76
39
Kills
22
23
Deaths
39
101
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
4
17
3.38
W
17
4
14
6
L
2
7
12
1.14
L
Athena
CWStealth
Athena
7
5
13
2.7
L
1
9
14
0.89
W
2
2
30
8.5
L
Sun Wukong
Restees
Sun Wukong
3
9
8
0.78
W
10
5
18
3.8
W
5
8
22
2
L
Charybdis
sofiewofie
Charybdis
9
9
7
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,110
Damage
70,988
97,955
Taken
97,402
101,502
Mitigated
93,905
40,943
Healing
16,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,447
2,801
1,637
5,874
19,719
11,359
1,261
10,213
9,317
4,278
14,626
W
33,043
2,787
760
4,417
13,632
8,957
1,696
5,105
8,422
61,383
0
L
9,667
1,092
120
2,142
22,937
28,216
297
11,252
11,427
12,305
0
L
Athena
CWStealth
Athena
14,854
2,988
1,983
5,036
21,245
26,079
26
10,990
9,782
25,650
0
L
19,020
1,247
0
0
12,115
4,768
735
9,067
2,952
35,756
0
W
10,627
1,499
1,375
4,565
17,669
26,429
373
7,699
9,515
15,957
0
L
Sun Wukong
Restees
Sun Wukong
11,026
2,268
104
2,941
23,861
28,828
403
12,636
10,968
0
22,976
W
18,520
2,687
1,351
7,479
22,517
32,553
844
7,715
14,505
0
33,213
W
12,473
1,002
6,223
7,262
24,418
22,204
382
12,809
10,832
19,926
0
L
Charybdis
sofiewofie
Charybdis
16,421
6,035
1,596
2,400
17,244
6,014
46
12,007
5,024
0
26,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,502
Gold Earned
53,402
123
Minions Killed
119
0
Camps Cleared
0
1,389,132
Distance Traveled
1,236,507
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,590
706
12
1
0
281,473
0
W
Anubis
13,812
921
64
4
0
248,545
0
L
Ares
10,113
674
6
0
0
245,843
0
L
Athena
12,020
801
23
2
0
300,461
3
L
Zeus
9,802
653
35
2
0
231,019
3
W
Bacchus
10,665
711
8
1
0
296,370
0
L
Sun Wukong
10,148
677
19
1
0
260,199
0
W
Tyr
12,516
834
32
2
0
286,632
0
W
Artio
10,919
728
7
0
0
276,112
0
L
Charybdis
11,319
755
36
2
0
198,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role