Player Matchup

Kukulkan
Kukulkan
IronMan666
Kukulkan
Level 142
God Stats
158W - 120L
1,498 SR
Queue Stats
531W - 563L
1,416 Elo+
Solo
Hel
Hel
Rezaar
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,326 Elo+
Party 1
Sun Wukong
Sun Wukong
Samesorsen
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,326 Elo+
Party 1
Scylla
Scylla
SenelisBOT
Scylla
Level 8
God Stats
1W - 1L
1,700 SR
Queue Stats
14W - 27L
1,331 Elo+
Party 3
Heimdallr
Heimdallr
Sp3nius1s
Heimdallr
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 37L
1,310 Elo+
Party 3
Team Averages
Level 53
1,540 SR
1,342 Elo+

VS

Team Averages
Level 44
1,465 SR
1,286 Elo+
Geb
Geb
Bogomo7
Geb
Level 16
God Stats
2W - 1L
1,327 SR
Queue Stats
2W - 1L
1,337 Elo+
Party 2
Neith
Neith
FanFairyTail7D
Neith
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,162 Elo+
Party 2
Scylla
Scylla
Gøurma
Scylla
Level 140
God Stats
2W - 7L
1,732 SR
Queue Stats
83W - 91L
1,544 Elo+
Solo
Sol
Sol
StarikEgor
Sol
Level 14
God Stats
2W - 1L
1,267 SR
Queue Stats
2W - 1L
1,229 Elo+
Party 2
Cerberus
Cerberus
algorkov
Cerberus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,162 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IronMan666
Kukulkan
20
1 / 0 / 4
12,298
820
21,482
4,566
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
Rezaar
Hel
16
3 / 5 / 4
10,100
673
10,295
16,566
6,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Samesorsen
Sun Wukong
16
3 / 5 / 1
10,219
681
11,104
18,063
17,837
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
SenelisBOT
Scylla
15
0 / 10 / 3
9,149
610
10,241
15,754
4,592
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Sp3nius1s
Heimdallr
16
1 / 5 / 2
9,417
628
8,135
13,280
5,000
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
2 / 2 / 17
10,583
706
9,571
15,900
16,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
6 / 0 / 12
11,443
763
16,041
11,488
5,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Gøurma
Scylla
17
2 / 3 / 13
10,554
704
12,530
12,917
5,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 1 / 13
10,894
726
10,788
15,156
6,629
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
algorkov
Cerberus
18
10 / 2 / 9
11,941
796
10,022
23,026
31,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
89
8
Kills
25
25
Deaths
8
14
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Geb
2
2
17
5.25
W
6
0
12
12
W
Scylla
Gøurma
Scylla
2
3
13
2.83
L
Kukulkan
IronMan666
Kukulkan
1
0
4
3
L
Hel
Rezaar
Hel
3
5
4
1
L
Sun Wukong
Samesorsen
Sun Wukong
3
5
1
0.7
L
Scylla
SenelisBOT
Scylla
0
10
3
0.15
L
Heimdallr
Sp3nius1s
Heimdallr
1
5
2
0.4
W
5
1
13
11.5
W
Cerberus
algorkov
Cerberus
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,257
Damage
58,952
68,229
Taken
78,487
36,036
Mitigated
65,015
18,973
Healing
24,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
9,571
435
844
3,114
15,900
16,562
0
8,438
7,184
17,427
0
W
16,041
9,755
688
5,304
11,488
5,146
1,258
6,068
5,202
0
55,729
W
Scylla
Gøurma
Scylla
12,530
495
0
2,486
12,917
5,404
370
5,720
6,980
58,945
0
L
Kukulkan
IronMan666
Kukulkan
21,482
142
0
623
4,566
1,868
0
1,818
2,748
102,613
0
L
Hel
Rezaar
Hel
10,295
825
5,766
8,676
16,566
6,739
479
12,419
4,147
20,891
0
L
Sun Wukong
Samesorsen
Sun Wukong
11,104
1,857
0
2,692
18,063
17,837
5
9,043
9,020
0
20,843
L
Scylla
SenelisBOT
Scylla
10,241
988
55
592
15,754
4,592
0
9,308
6,446
20,351
0
L
Heimdallr
Sp3nius1s
Heimdallr
8,135
1,845
131
438
13,280
5,000
104
10,323
2,957
0
19,864
W
10,788
3,162
0
5,918
15,156
6,629
1,628
8,757
6,169
40,271
0
W
Cerberus
algorkov
Cerberus
10,022
896
818
5,521
23,026
31,274
0
12,897
9,828
29,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,183
Gold Earned
55,415
253
Minions Killed
276
0
Camps Cleared
0
1,536,929
Distance Traveled
1,693,881
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,583
706
15
1
0
410,953
1
W
Neith
11,443
763
68
5
0
319,582
2
W
Scylla
10,554
704
90
6
0
288,674
0
L
Kukulkan
12,298
820
160
11
0
361,531
3
L
Hel
10,100
673
22
1
0
299,672
0
L
Sun Wukong
10,219
681
25
2
0
339,999
0
L
Scylla
9,149
610
21
1
0
246,240
1
L
Heimdallr
9,417
628
25
2
0
289,487
0
W
Sol
10,894
726
64
4
0
333,123
0
W
Cerberus
11,941
796
39
3
0
341,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role