Player Matchup

Neith
Neith
 
Neith
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dz1k124
Morgan Le Fay
Level 26
God Stats
3W - 6L
1,291 SR
Queue Stats
21W - 22L
1,464 Elo+
Party 1
Osiris
Osiris
Freddiomave
Osiris
Level 68
God Stats
0W - 2L
1,307 SR
Queue Stats
65W - 66L
1,568 Elo+
Solo
Geb
Geb
Menelitooo
Geb
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,488 Elo+
Party 1
Fenrir
Fenrir
matimaz
Fenrir
Level 44
God Stats
1W - 1L
1,736 SR
Queue Stats
40W - 38L
1,491 Elo+
Party 1
Team Averages
Level 37
1,467 SR
1,502 Elo+

VS

Team Averages
Level 89
1,580 SR
1,564 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Fragbian
Thanatos
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,967 Elo+
Solo
Hou Yi
Hou Yi
asscramps-jr
Hou Yi
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 34L
1,355 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
shawilso
Morgan Le Fay
Level 138
God Stats
4W - 3L
1,529 SR
Queue Stats
70W - 80L
1,437 Elo+
Solo
Bellona
Bellona
willofdukes
Bellona
Level 104
God Stats
22W - 24L
1,871 SR
Queue Stats
309W - 312L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 5 / 1
5,303
482
3,639
7,543
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Dz1k124
Morgan Le Fay
9
0 / 5 / 2
5,428
493
3,681
7,049
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
1 / 5 / 2
6,056
551
5,058
9,102
5,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
3 / 4 / 2
5,961
542
4,668
10,680
8,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
matimaz
Fenrir
12
5 / 3 / 2
7,170
652
5,342
9,135
2,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 1 / 6
6,536
594
4,081
6,977
3,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
Fragbian
Thanatos
12
4 / 2 / 5
7,127
648
5,408
7,982
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
10
3 / 4 / 1
6,160
560
5,261
5,886
2,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
shawilso
Morgan Le Fay
14
8 / 0 / 5
7,913
719
6,948
7,052
2,499
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
willofdukes
Bellona
12
5 / 3 / 3
7,810
710
7,965
10,008
8,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
10
Kills
22
22
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
1
0.3
W
Hercules
 
Hercules
2
1
6
5
L
Morgan Le Fay
Dz1k124
Morgan Le Fay
0
5
2
0.2
W
Thanatos
Fragbian
Thanatos
4
2
5
3.25
L
Osiris
1
5
2
0.4
L
3
4
2
1
W
Hou Yi
3
4
1
0.88
L
Fenrir
matimaz
Fenrir
5
3
2
2
W
Morgan Le Fay
shawilso
Morgan Le Fay
8
0
5
10.5
W
Bellona
willofdukes
Bellona
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,388
Damage
29,663
43,509
Taken
37,905
21,141
Mitigated
19,566
11,275
Healing
16,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,639
1,404
0
2,455
7,543
2,389
167
552
6,991
0
25,682
W
Hercules
 
Hercules
4,081
1,376
217
2,226
6,977
3,830
0
1,861
5,116
0
14,555
L
Morgan Le Fay
Dz1k124
Morgan Le Fay
3,681
62
0
866
7,049
1,712
0
3,726
3,323
23,820
0
W
Thanatos
Fragbian
Thanatos
5,408
2,226
0
6,836
7,982
2,619
0
803
7,073
0
35,341
L
Osiris
5,058
2,753
0
2,323
9,102
5,828
0
1,224
7,878
0
26,473
L
4,668
779
80
2,520
10,680
8,278
0
32
10,648
15,785
0
W
Hou Yi
5,261
2,192
0
393
5,886
2,172
0
2,220
3,666
0
33,635
L
Fenrir
matimaz
Fenrir
5,342
1,438
0
3,031
9,135
2,934
0
1,414
7,721
0
34,742
W
Morgan Le Fay
shawilso
Morgan Le Fay
6,948
469
0
3,113
7,052
2,499
0
2,643
4,127
49,761
0
W
Bellona
willofdukes
Bellona
7,965
3,083
0
4,036
10,008
8,446
0
388
9,574
0
38,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,918
Gold Earned
35,546
249
Minions Killed
307
0
Camps Cleared
0
1,065,097
Distance Traveled
1,132,375
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,303
482
50
5
0
196,870
1
W
Hercules
6,536
594
18
2
0
231,689
6
L
Morgan Le Fay
5,428
493
55
5
0
205,493
2
W
Thanatos
7,127
648
70
6
0
242,810
2
L
Osiris
6,056
551
61
6
0
216,259
4
L
Geb
5,961
542
15
1
0
224,191
3
W
Hou Yi
6,160
560
65
6
0
180,760
0
L
Fenrir
7,170
652
68
6
0
222,284
0
W
Morgan Le Fay
7,913
719
73
7
0
245,471
3
W
Bellona
7,810
710
81
7
0
231,645
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role