Player Matchup

Sol
Sol
Astrokidd222
Sol
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,542 Elo+
Party 2
Sun Wukong
Sun Wukong
AveryJoestar
Sun Wukong
Level 84
God Stats
1W - 0L
1,279 SR
Queue Stats
13W - 12L
1,563 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ciowoj
Ah Muzen Cab
Level 107
God Stats
1W - 1L
1,723 SR
Queue Stats
74W - 69L
1,344 Elo+
Solo
Cliodhna
Cliodhna
Fαiry
Cliodhna
Level 160
God Stats
19W - 17L
1,599 SR
Queue Stats
121W - 125L
1,495 Elo+
Solo
Tyr
Tyr
obituarykidd222
Tyr
Level 88
God Stats
1W - 1L
1,316 SR
Queue Stats
30W - 34L
1,499 Elo+
Party 2
Team Averages
Level 117
1,483 SR
1,489 Elo+

VS

Team Averages
Level 148
1,561 SR
1,542 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Stargrave
Bakasura
Level 147
God Stats
1W - 2L
1,571 SR
Queue Stats
141W - 153L
1,534 Elo+
Solo
Eset
Eset
anto2320
Eset
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 139L
1,500 Elo+
Solo
Ra
Ra
Åjelandro
Ra
Level 157
God Stats
0W - 1L
1,734 SR
Queue Stats
22W - 22L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,465
647
8,293
4,147
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
AveryJoestar
Sun Wukong
10
0 / 0 / 2
5,918
592
2,699
5,890
3,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Ciowoj
Ah Muzen Cab
12
4 / 0 / 2
6,986
699
6,542
4,162
1,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cliodhna
Fαiry
Cliodhna
12
4 / 0 / 3
6,994
699
3,994
5,100
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
3 / 1 / 1
5,287
529
1,796
3,853
1,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
1 / 3 / 0
5,407
541
2,479
6,602
1,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
 
Artio
8
1 / 3 / 1
5,118
512
2,889
11,234
5,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Stargrave
Bakasura
11
0 / 2 / 0
5,672
567
1,390
6,444
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eset
9
0 / 3 / 0
5,314
531
3,008
5,799
3,589
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,164
516
836
4,707
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
15
Kills
2
2
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
3
0
0.33
L
Artio
 
Artio
1
3
1
0.5
W
4
1
2
5
W
Sun Wukong
AveryJoestar
Sun Wukong
0
0
2
1
W
Ah Muzen Cab
Ciowoj
Ah Muzen Cab
4
0
2
5
W
Cliodhna
Fαiry
Cliodhna
4
0
3
5.5
L
Bakasura
Stargrave
Bakasura
0
2
0
0
L
Eset
0
3
0
0
W
3
1
1
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,324
Damage
10,602
23,152
Taken
34,786
9,664
Mitigated
14,550
12,690
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
2,479
1,245
0
2,286
6,602
1,799
0
3,706
2,872
0
30,036
L
Artio
 
Artio
2,889
227
617
4,558
11,234
5,200
0
3,154
7,924
12,811
0
W
8,293
3,659
0
2,487
4,147
1,294
825
1,003
3,144
38,608
6,382
W
Sun Wukong
AveryJoestar
Sun Wukong
2,699
676
0
2,931
5,890
3,589
0
2,648
3,242
0
30,712
W
Ah Muzen Cab
Ciowoj
Ah Muzen Cab
6,542
1,419
0
1,553
4,162
1,255
240
894
3,168
0
51,499
W
Cliodhna
Fαiry
Cliodhna
3,994
458
0
3,618
5,100
1,585
0
871
4,174
0
42,417
L
Bakasura
Stargrave
Bakasura
1,390
907
0
2,648
6,444
2,705
0
348
6,096
0
32,112
L
Eset
3,008
681
0
2,096
5,799
3,589
111
0
5,767
31,601
0
W
1,796
321
0
2,101
3,853
1,941
0
1,317
2,536
0
7,934
L
836
158
95
1,078
4,707
1,257
0
0
4,707
29,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,650
Gold Earned
26,675
366
Minions Killed
317
0
Camps Cleared
0
1,041,612
Distance Traveled
966,842
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,407
541
74
7
0
173,665
3
L
Artio
5,118
512
17
2
0
188,067
1
W
Sol
6,465
647
89
9
0
201,723
0
W
Sun Wukong
5,918
592
77
8
0
181,594
6
W
Ah Muzen Cab
6,986
699
102
10
0
213,636
4
W
Cliodhna
6,994
699
93
9
0
229,663
3
L
Bakasura
5,672
567
82
8
0
216,013
3
L
Eset
5,314
531
63
6
0
176,360
3
W
Tyr
5,287
529
5
1
0
214,996
2
L
Ra
5,164
516
81
8
0
212,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role