Player Matchup

Izanami
Izanami
HappyMushroom
Izanami
Level 147
God Stats
2W - 1L
1,686 SR
Queue Stats
38W - 22L
1,559 Elo+
Solo
Athena
Athena
Mist Overcast
Athena
Level 57
God Stats
38W - 45L
1,428 SR
Queue Stats
544W - 534L
1,390 Elo+
Solo
Anubis
Anubis
SoilaCerdaRica
Anubis
Level 44
God Stats
2W - 3L
1,474 SR
Queue Stats
13W - 25L
1,385 Elo+
Party 2
Charybdis
Charybdis
salviRBB
Charybdis
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,391 Elo+
Party 2
Ra
Ra
thomato635
Ra
Level 105
God Stats
3W - 0L
1,715 SR
Queue Stats
20W - 23L
1,468 Elo+
Solo
Team Averages
Level 91
1,561 SR
1,439 Elo+

VS

Team Averages
Level 33
1,309 SR
1,241 Elo+
Merlin
Merlin
ImTaiLss
Merlin
Level 35
God Stats
0W - 5L
1,181 SR
Queue Stats
0W - 9L
1,090 Elo+
Party 1
Neith
Neith
Sariita0695
Neith
Level 86
God Stats
142W - 122L
1,703 SR
Queue Stats
144W - 129L
1,597 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
d4rk33_n
Ah Muzen Cab
Level 26
God Stats
1W - 4L
1,156 SR
Queue Stats
32W - 56L
1,359 Elo+
Solo
Jormungandr
Jormungandr
darktoutoun
Jormungandr
Level 8
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 6L
1,080 Elo+
Party 1
Zeus
Zeus
mdm-40
Zeus
Level 11
God Stats
0W - 1L
1,211 SR
Queue Stats
1W - 7L
1,080 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
4 / 0 / 7
10,675
821
10,247
9,611
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 0 / 8
11,231
864
5,325
15,489
11,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 2 / 8
10,985
845
12,625
7,416
6,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
salviRBB
Charybdis
18
3 / 1 / 4
10,875
837
8,017
8,733
3,191
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
6 / 3 / 7
10,872
836
12,714
12,701
5,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ImTaiLss
Merlin
16
1 / 4 / 2
8,828
679
7,287
9,375
3,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 3
9,122
702
9,359
12,540
3,894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
d4rk33_n
Ah Muzen Cab
13
1 / 6 / 0
7,819
601
635
7,937
2,310
Jormungandr
darktoutoun
Jormungandr
16
0 / 6 / 2
9,149
704
3,103
15,997
12,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
mdm-40
Zeus
15
2 / 5 / 2
8,767
674
8,940
10,975
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
24
Kills
6
6
Deaths
24
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
0
7
7.5
L
Merlin
ImTaiLss
Merlin
1
4
2
0.5
W
5
0
8
9
L
2
3
3
1.17
W
6
2
8
5
L
Ah Muzen Cab
d4rk33_n
Ah Muzen Cab
1
6
0
0.17
L
Jormungandr
darktoutoun
Jormungandr
0
6
2
0.17
L
Zeus
mdm-40
Zeus
2
5
2
0.6
W
Charybdis
salviRBB
Charybdis
3
1
4
5
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,928
Damage
29,324
53,950
Taken
56,824
30,559
Mitigated
26,503
23,591
Healing
5,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
10,247
7,317
0
3,054
9,611
3,709
3,936
3,019
6,460
0
45,449
L
Merlin
ImTaiLss
Merlin
7,287
134
0
945
9,375
3,486
0
2,915
6,460
36,590
0
W
5,325
1,692
2,646
7,595
15,489
11,588
325
3,662
11,715
32,956
0
L
9,359
1,427
0
1,641
12,540
3,894
13
7,582
4,958
0
39,726
W
12,625
915
0
2,754
7,416
6,759
920
3,519
3,805
33,059
0
L
Ah Muzen Cab
d4rk33_n
Ah Muzen Cab
635
232
0
115
7,937
2,310
0
4,683
3,254
0
3,210
L
Jormungandr
darktoutoun
Jormungandr
3,103
1,201
0
1,904
15,997
12,958
313
8,722
7,275
27,897
0
L
Zeus
mdm-40
Zeus
8,940
1,387
0
641
10,975
3,855
0
6,762
4,213
26,702
0
W
Charybdis
salviRBB
Charybdis
8,017
2,879
253
1,053
8,733
3,191
3,350
4,244
4,378
0
48,221
W
12,714
1,037
2,584
3,652
12,701
5,312
1,727
4,303
8,262
40,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,638
Gold Earned
43,685
335
Minions Killed
201
0
Camps Cleared
0
1,318,260
Distance Traveled
1,089,773
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,675
821
100
8
0
240,838
0
L
Merlin
8,828
679
49
4
0
253,325
1
W
Athena
11,231
864
40
3
0
295,506
2
L
Neith
9,122
702
62
5
0
256,269
3
W
Anubis
10,985
845
47
4
0
243,466
0
L
Ah Muzen Cab
7,819
601
7
1
0
131,323
1
L
Jormungandr
9,149
704
45
3
0
219,882
1
L
Zeus
8,767
674
38
3
0
228,974
0
W
Charybdis
10,875
837
82
6
0
262,845
1
W
Ra
10,872
836
66
5
0
275,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role