Player Matchup

Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BombaDaBerry
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,658 Elo+
Solo
Neith
Neith
Eevee97
Neith
Level 7
God Stats
2W - 1L
1,825 SR
Queue Stats
2W - 1L
1,770 Elo+
Solo
Discordia
Discordia
FuryNoZz
Discordia
Level 127
God Stats
12W - 15L
1,500 SR
Queue Stats
135W - 127L
1,432 Elo+
Solo
Cthulhu
Cthulhu
JoseFdz
Cthulhu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,324 Elo+
Party 1
Team Averages
Level 59
1,565 SR
1,537 Elo+

VS

Team Averages
Level 33
1,480 SR
1,556 Elo+
Chang'e
Chang'e
Pharophs
Chang'e
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 16L
1,750 Elo+
Solo
Amaterasu
Amaterasu
Sterculiuss
Amaterasu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,517 Elo+
Solo
Chaac
Chaac
adlinalin
Chaac
Level 25
God Stats
2W - 3L
1,442 SR
Queue Stats
24W - 27L
1,461 Elo+
Party 2
Vamana
Vamana
kaiserpancho
Vamana
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
153W - 186L
1,543 Elo+
Solo
Hercules
Hercules
yam195omniscient
Hercules
Level 27
God Stats
4W - 1L
1,456 SR
Queue Stats
30W - 30L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
11 / 9 / 2
12,401
886
17,431
24,357
9,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 11 / 7
9,365
669
9,999
14,470
4,896
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Eevee97
Neith
16
1 / 8 / 4
9,588
685
4,780
14,872
4,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
FuryNoZz
Discordia
11
0 / 0 / 0
6,182
442
0
788
139
Cthulhu
JoseFdz
Cthulhu
18
3 / 5 / 5
10,778
770
16,501
17,650
13,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Pharophs
Chang'e
20
14 / 2 / 10
13,288
949
25,998
12,321
5,282
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Amaterasu
Sterculiuss
Amaterasu
18
9 / 5 / 11
11,753
840
15,400
16,572
14,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
adlinalin
Chaac
16
2 / 3 / 11
10,283
735
6,280
10,574
5,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
18
2 / 3 / 12
11,810
844
9,638
18,283
19,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
6 / 2 / 9
11,754
840
7,540
11,909
8,930
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
15
Kills
33
33
Deaths
15
18
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
11
9
2
1.33
L
0
11
7
0.32
L
Neith
Eevee97
Neith
1
8
4
0.38
L
Discordia
FuryNoZz
Discordia
0
0
0
0
L
Cthulhu
JoseFdz
Cthulhu
3
5
5
1.1
W
Chang'e
Pharophs
Chang'e
14
2
10
9.5
W
Amaterasu
Sterculiuss
Amaterasu
9
5
11
2.9
W
Chaac
adlinalin
Chaac
2
3
11
2.5
W
Vamana
2
3
12
2.67
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,711
Damage
64,856
72,137
Taken
69,659
32,539
Mitigated
53,452
12,161
Healing
27,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
17,431
10,089
0
4,302
24,357
9,692
0
7,515
16,842
0
37,036
L
9,999
1,251
828
1,770
14,470
4,896
0
7,072
7,398
22,861
0
L
Neith
Eevee97
Neith
4,780
1,639
192
2,738
14,872
4,375
603
6,184
8,688
0
18,648
L
Discordia
FuryNoZz
Discordia
0
0
0
0
788
139
0
0
788
0
0
L
Cthulhu
JoseFdz
Cthulhu
16,501
965
276
2,055
17,650
13,437
0
5,752
11,898
55,329
0
W
Chang'e
Pharophs
Chang'e
25,998
4,978
3,292
6,595
12,321
5,282
1,668
5,154
6,888
69,002
0
W
Amaterasu
Sterculiuss
Amaterasu
15,400
4,750
0
3,483
16,572
14,826
471
5,335
11,062
0
44,332
W
Chaac
adlinalin
Chaac
6,280
933
280
2,738
10,574
5,214
1,073
4,763
5,648
0
26,449
W
Vamana
9,638
3,487
1,872
5,819
18,283
19,200
1,562
6,636
11,467
742
39,930
W
7,540
1,843
284
2,888
11,909
8,930
3,154
3,608
8,094
83
36,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,314
Gold Earned
58,888
182
Minions Killed
311
0
Camps Cleared
0
895,301
Distance Traveled
1,396,076
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,401
886
53
4
0
250,582
0
L
Ra
9,365
669
25
2
0
226,521
1
L
Neith
9,588
685
30
2
0
139,047
1
L
Discordia
6,182
442
0
0
0
0
0
L
Cthulhu
10,778
770
74
5
0
279,151
1
W
Chang'e
13,288
949
94
7
0
277,264
0
W
Amaterasu
11,753
840
54
4
0
327,024
3
W
Chaac
10,283
735
34
2
0
212,695
1
W
Vamana
11,810
844
75
5
0
298,579
2
W
Hercules
11,754
840
54
4
0
280,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role