Player Matchup

King Arthur
King Arthur
ALilSumSum
King Arthur
Level 155
God Stats
2W - 3L
1,586 SR
Queue Stats
175W - 181L
1,475 Elo+
Party 1
Atlas
Atlas
DivineBooma
Atlas
Level 157
God Stats
12W - 12L
1,558 SR
Queue Stats
366W - 378L
1,487 Elo+
Party 1
Awilix
Awilix
LE3VIL
Awilix
Level 160
God Stats
77W - 60L
1,497 SR
Queue Stats
442W - 417L
1,617 Elo+
Party 1
Tiamat
Tiamat
Reaper Itself
Tiamat
Level 142
God Stats
1W - 0L
1,285 SR
Queue Stats
60W - 46L
1,547 Elo+
Party 1
Odin
Odin
TetchSquatch
Odin
Level 157
God Stats
3W - 4L
1,779 SR
Queue Stats
207W - 177L
1,582 Elo+
Party 1
Team Averages
Level 154
1,541 SR
1,542 Elo+

VS

Team Averages
Level 104
1,512 SR
1,493 Elo+
Hun Batz
Hun Batz
DXCKat
Hun Batz
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
304W - 304L
1,500 Elo+
Solo
Athena
Athena
JF THE ZOMBIE
Athena
Level 139
God Stats
294W - 287L
1,593 SR
Queue Stats
411W - 406L
1,544 Elo+
Solo
Anhur
Anhur
MENOXITIDE
Anhur
Level 146
God Stats
3W - 2L
1,532 SR
Queue Stats
94W - 75L
1,622 Elo+
Solo
Thoth
Thoth
dremen1423
Thoth
Level 64
God Stats
5W - 6L
1,382 SR
Queue Stats
245W - 247L
1,316 Elo+
Solo
Horus
Horus
sacapa94
Horus
Level 88
God Stats
9W - 7L
1,555 SR
Queue Stats
26W - 24L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALilSumSum
King Arthur
8
1 / 2 / 4
4,757
595
3,046
4,820
1,142
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 0 / 6
5,999
750
4,815
3,820
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
LE3VIL
Awilix
9
6 / 1 / 2
5,853
732
3,545
4,449
1,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 1 / 3
5,713
714
4,472
3,589
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 3
4,710
589
1,309
4,686
909
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DXCKat
Hun Batz
8
1 / 4 / 3
4,760
595
1,911
6,041
1,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 5 / 1
4,493
562
1,438
6,097
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
8
3 / 1 / 1
4,787
598
3,382
5,355
976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
6
0 / 3 / 0
4,013
502
1,090
2,967
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
sacapa94
Horus
7
0 / 1 / 4
4,730
591
2,371
6,782
2,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
5
5
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ALilSumSum
King Arthur
1
2
4
1.5
L
Hun Batz
DXCKat
Hun Batz
1
4
3
0.63
W
4
0
6
7
L
1
5
1
0.3
W
Awilix
LE3VIL
Awilix
6
1
2
7
L
Anhur
3
1
1
3.5
W
2
1
3
3.5
W
1
1
3
2.5
L
Thoth
0
3
0
0
L
Horus
sacapa94
Horus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,187
Damage
10,192
21,364
Taken
27,242
6,429
Mitigated
8,477
6,082
Healing
9,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ALilSumSum
King Arthur
3,046
304
0
510
4,820
1,142
0
44
4,776
0
15,141
L
Hun Batz
DXCKat
Hun Batz
1,911
425
0
1,659
6,041
1,417
96
1,614
4,381
0
15,163
W
4,815
1,377
160
1,389
3,820
1,308
0
738
3,082
26,918
0
L
1,438
515
0
670
6,097
2,843
0
2,904
3,165
11,641
0
W
Awilix
LE3VIL
Awilix
3,545
1,234
0
730
4,449
1,262
0
1,044
3,323
0
24,319
L
Anhur
3,382
1,739
0
2,692
5,355
976
76
1,251
4,010
0
22,120
W
4,472
351
0
1,642
3,589
1,808
18
511
2,969
29,532
0
W
1,309
126
181
1,470
4,686
909
0
0
4,686
0
20,068
L
Thoth
1,090
0
0
617
2,967
751
0
1,549
1,250
12,920
0
L
Horus
sacapa94
Horus
2,371
1,216
682
3,375
6,782
2,490
16
1,577
5,149
0
11,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,032
Gold Earned
22,783
230
Minions Killed
158
0
Camps Cleared
0
844,025
Distance Traveled
706,556
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,757
595
20
3
0
159,746
4
L
Hun Batz
4,760
595
31
4
0
162,575
5
W
Atlas
5,999
750
49
6
0
163,805
3
L
Athena
4,493
562
23
3
0
138,711
1
W
Awilix
5,853
732
48
6
0
187,430
1
L
Anhur
4,787
598
49
6
0
136,714
1
W
Tiamat
5,713
714
69
9
0
164,637
2
W
Odin
4,710
589
44
6
0
168,407
3
L
Thoth
4,013
502
37
5
0
114,630
2
L
Horus
4,730
591
18
2
0
153,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role