Player Matchup

Thoth
Thoth
Hungwy
Thoth
Level 104
God Stats
4W - 11L
1,188 SR
Queue Stats
360W - 378L
1,592 Elo+
Solo
Tyr
Tyr
LazyP3rs0n14
Tyr
Level 120
God Stats
1W - 1L
1,711 SR
Queue Stats
55W - 53L
1,703 Elo+
Solo
Freya
Freya
TheFluff9807
Freya
Level 119
God Stats
9W - 10L
1,708 SR
Queue Stats
164W - 160L
1,652 Elo+
Solo
Loki
Loki
ZackAttack9719
Loki
Level 144
God Stats
291W - 217L
1,700 SR
Queue Stats
525W - 521L
1,582 Elo+
Solo
King Arthur
King Arthur
swaGGMysinFul55
King Arthur
Level 155
God Stats
5W - 5L
1,500 SR
Queue Stats
205W - 220L
1,571 Elo+
Solo
Team Averages
Level 128
1,561 SR
1,620 Elo+

VS

Team Averages
Level 149
1,519 SR
1,544 Elo+
Atlas
Atlas
Jomasefuss
Atlas
Level 149
God Stats
1W - 0L
1,243 SR
Queue Stats
15W - 14L
1,503 Elo+
Party 1
Erlang Shen
Erlang Shen
Jorburgo
Erlang Shen
Level 157
God Stats
2W - 4L
1,289 SR
Queue Stats
183W - 178L
1,578 Elo+
Party 1
Baron Samedi
Baron Samedi
Maaahogany
Baron Samedi
Level 136
God Stats
4W - 2L
1,500 SR
Queue Stats
312W - 315L
1,569 Elo+
Solo
Poseidon
Poseidon
Mateom100301
Poseidon
Level 147
God Stats
4W - 0L
1,805 SR
Queue Stats
130W - 116L
1,511 Elo+
Party 1
Bakasura
Bakasura
Platinum201
Bakasura
Level 158
God Stats
2W - 0L
1,757 SR
Queue Stats
83W - 85L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Hungwy
Thoth
13
0 / 5 / 2
7,904
494
4,441
7,094
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 4 / 4
7,509
469
4,207
17,438
7,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
3 / 4 / 3
8,158
510
6,433
13,181
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 2 / 1
9,477
592
7,085
9,913
4,801
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
swaGGMysinFul55
King Arthur
12
1 / 6 / 5
7,815
488
5,553
13,789
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
1 / 2 / 1
9,528
596
3,619
10,762
10,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Jorburgo
Erlang Shen
14
5 / 2 / 5
9,168
573
13,386
17,299
10,718
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Maaahogany
Baron Samedi
17
8 / 0 / 5
11,122
695
9,917
5,383
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Mateom100301
Poseidon
14
0 / 6 / 2
8,708
544
5,700
8,228
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Platinum201
Bakasura
17
6 / 1 / 2
10,252
641
10,432
13,056
5,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
11
Kills
20
21
Deaths
11
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thoth
Hungwy
Thoth
0
5
2
0.2
W
Atlas
1
2
1
0.75
W
Erlang Shen
Jorburgo
Erlang Shen
5
2
5
3.75
L
3
4
4
1.25
W
Baron Samedi
Maaahogany
Baron Samedi
8
0
5
10.5
W
Poseidon
Mateom100301
Poseidon
0
6
2
0.17
W
Bakasura
Platinum201
Bakasura
6
1
2
7
L
3
4
3
1.13
L
4
2
1
2.25
L
King Arthur
swaGGMysinFul55
King Arthur
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,719
Damage
43,054
61,415
Taken
54,728
22,252
Mitigated
31,562
14,483
Healing
16,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Hungwy
Thoth
4,441
221
0
340
7,094
1,444
0
3,710
3,249
52,548
0
W
Atlas
3,619
773
0
4,219
10,762
10,953
650
0
10,762
54,695
0
W
Erlang Shen
Jorburgo
Erlang Shen
13,386
5,371
255
4,164
17,299
10,718
0
5,308
11,372
0
42,134
L
4,207
867
226
5,965
17,438
7,936
0
6,180
10,798
0
28,284
W
Baron Samedi
Maaahogany
Baron Samedi
9,917
336
1,022
2,123
5,383
2,747
378
1,928
3,455
76,584
0
W
Poseidon
Mateom100301
Poseidon
5,700
952
0
1,629
8,228
2,070
0
2,616
5,612
67,859
0
W
Bakasura
Platinum201
Bakasura
10,432
6,836
0
3,072
13,056
5,074
194
1,022
12,034
0
78,141
L
6,433
2,647
0
3,897
13,181
3,218
0
3,226
9,832
49,113
0
L
7,085
2,010
0
1,167
9,913
4,801
70
2,609
6,555
0
71,091
L
King Arthur
swaGGMysinFul55
King Arthur
5,553
1,332
0
2,888
13,789
4,853
92
3,086
10,157
0
45,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,863
Gold Earned
48,778
475
Minions Killed
572
0
Camps Cleared
0
1,491,211
Distance Traveled
1,662,550
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,904
494
108
7
0
291,322
1
W
Atlas
9,528
596
130
8
0
302,809
3
W
Erlang Shen
9,168
573
51
3
0
356,332
3
L
Tyr
7,509
469
44
3
0
315,043
5
W
Baron Samedi
11,122
695
147
9
0
319,782
2
W
Poseidon
8,708
544
113
7
0
308,512
2
W
Bakasura
10,252
641
131
8
0
375,115
6
L
Freya
8,158
510
85
5
0
293,426
2
L
Loki
9,477
592
148
9
0
305,513
2
L
King Arthur
7,815
488
90
6
0
285,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role