Player Matchup

Sun Wukong
Sun Wukong
DerpySquidMan_
Sun Wukong
Level 125
God Stats
2W - 0L
1,287 SR
Queue Stats
151W - 138L
1,522 Elo+
Solo
Ne Zha
Ne Zha
Harmillos
Ne Zha
Level 109
God Stats
47W - 36L
1,414 SR
Queue Stats
369W - 392L
1,471 Elo+
Solo
Neith
Neith
SmiterOfMoms
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,303 Elo+
Solo
Tiamat
Tiamat
Takizis
Tiamat
Level 48
God Stats
32W - 40L
1,897 SR
Queue Stats
49W - 69L
1,492 Elo+
Solo
Chang'e
Chang'e
weaponmojo
Chang'e
Level 109
God Stats
29W - 14L
1,655 SR
Queue Stats
199W - 183L
1,511 Elo+
Solo
Team Averages
Level 79
1,551 SR
1,460 Elo+

VS

Team Averages
Level 69
1,538 SR
1,449 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
PurpleBullet799
Ymir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,269 Elo+
Solo
Ullr
Ullr
chilenacho2
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 105L
1,520 Elo+
Solo
Chaac
Chaac
kevinbeast7
Chaac
Level 89
God Stats
4W - 1L
1,689 SR
Queue Stats
8W - 9L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DerpySquidMan_
Sun Wukong
15
5 / 2 / 6
7,774
864
11,945
11,029
6,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Harmillos
Ne Zha
13
1 / 2 / 7
7,270
808
5,940
5,631
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
4 / 0 / 1
7,900
878
5,731
3,629
1,476
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
Takizis
Tiamat
14
0 / 1 / 11
7,329
814
5,436
6,258
3,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
weaponmojo
Chang'e
16
7 / 0 / 5
8,286
921
10,719
8,867
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 4 / 3
7,118
791
6,512
10,656
7,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
 
Zeus
12
1 / 2 / 2
6,426
714
4,229
4,252
1,009
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 2
6,733
748
1,712
10,656
7,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 6 / 1
7,209
801
5,115
10,133
2,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 4 / 3
7,180
798
7,699
11,511
5,369
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
17
Kills
5
5
Deaths
17
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
3
0.63
L
Zeus
 
Zeus
1
2
2
1
W
Sun Wukong
DerpySquidMan_
Sun Wukong
5
2
6
4
W
Ne Zha
Harmillos
Ne Zha
1
2
7
2.25
L
0
1
2
1
W
4
0
1
4.5
W
Tiamat
Takizis
Tiamat
0
1
11
5.5
L
2
6
1
0.42
L
1
4
3
0.63
W
Chang'e
weaponmojo
Chang'e
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,771
Damage
25,267
35,414
Taken
47,208
16,600
Mitigated
23,448
15,956
Healing
9,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,512
1,095
0
3,703
10,656
7,215
0
3,747
6,666
0
20,021
L
Zeus
 
Zeus
4,229
0
0
430
4,252
1,009
105
314
3,830
11,183
0
W
Sun Wukong
DerpySquidMan_
Sun Wukong
11,945
2,457
0
4,506
11,029
6,845
0
2,810
7,939
0
24,982
W
Ne Zha
Harmillos
Ne Zha
5,940
1,227
0
1,256
5,631
1,985
0
942
4,665
0
23,600
L
1,712
422
182
1,872
10,656
7,136
135
2,571
7,892
12,241
0
W
5,731
1,459
0
1,188
3,629
1,476
1,525
80
3,520
0
25,432
W
Tiamat
Takizis
Tiamat
5,436
968
256
1,771
6,258
3,233
548
843
5,360
19,258
0
L
5,115
1,924
0
657
10,133
2,719
334
5,063
4,904
0
23,928
L
7,699
744
0
2,782
11,511
5,369
0
4,460
6,835
0
23,089
W
Chang'e
weaponmojo
Chang'e
10,719
658
2,499
4,480
8,867
3,061
0
1,266
7,473
29,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,559
Gold Earned
34,666
199
Minions Killed
156
0
Camps Cleared
0
1,020,695
Distance Traveled
890,549
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,118
791
30
3
0
189,985
3
L
Zeus
6,426
714
13
1
0
129,382
1
W
Sun Wukong
7,774
864
29
3
0
202,941
2
W
Ne Zha
7,270
808
32
4
0
208,431
2
L
Ymir
6,733
748
19
2
0
201,203
1
W
Neith
7,900
878
59
7
0
205,907
5
W
Tiamat
7,329
814
36
4
0
191,513
2
L
Ullr
7,209
801
42
5
0
164,385
0
L
Chaac
7,180
798
52
6
0
205,594
1
W
Chang'e
8,286
921
43
5
0
211,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role