Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Agustino34
Hachiman
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 84L
1,604 Elo+
Solo
Cthulhu
Cthulhu
Maaahogany
Cthulhu
Level 136
God Stats
1W - 4L
1,341 SR
Queue Stats
312W - 315L
1,582 Elo+
Solo
Agni
Agni
Mr NotTheOne
Agni
Level 152
God Stats
5W - 3L
1,939 SR
Queue Stats
266W - 229L
1,559 Elo+
Solo
King Arthur
King Arthur
SilkenBarley21
King Arthur
Level 100
God Stats
12W - 11L
1,714 SR
Queue Stats
149W - 156L
1,544 Elo+
Solo
Team Averages
Level 129
1,599 SR
1,558 Elo+

VS

Team Averages
Level 139
1,643 SR
1,556 Elo+
Terra
Terra
ElfinGnu9
Terra
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 67L
1,404 Elo+
Solo
Tyr
Tyr
NoBo638
Tyr
Level 155
God Stats
10W - 8L
1,550 SR
Queue Stats
186W - 165L
1,521 Elo+
Solo
Da Ji
Da Ji
OverYonderClank
Da Ji
Level 156
God Stats
6W - 1L
1,779 SR
Queue Stats
247W - 240L
1,666 Elo+
Solo
Medusa
Medusa
Quyez-
Medusa
Level 80
God Stats
3W - 3L
1,729 SR
Queue Stats
85W - 77L
1,609 Elo+
Solo
Scylla
Scylla
SmooveAssassin18
Scylla
Level 149
God Stats
23W - 11L
1,656 SR
Queue Stats
51W - 43L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
1 / 7 / 3
8,758
487
6,907
16,443
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hachiman
Agustino34
Hachiman
16
3 / 4 / 1
9,706
539
7,911
13,485
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Maaahogany
Cthulhu
11
1 / 4 / 2
7,696
428
6,773
17,784
11,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 8 / 0
7,612
423
6,615
9,282
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
SilkenBarley21
King Arthur
16
3 / 4 / 1
10,078
560
9,588
15,054
11,105
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ElfinGnu9
Terra
14
1 / 0 / 14
9,197
511
6,248
9,817
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyr
17
3 / 2 / 3
10,288
572
11,251
15,211
13,112
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
12 / 3 / 5
10,829
602
16,575
13,593
5,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Quyez-
Medusa
18
2 / 3 / 4
10,497
583
11,589
14,105
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 0 / 7
10,957
609
8,824
6,556
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
8
Kills
27
27
Deaths
8
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
7
3
0.36
L
Hachiman
Agustino34
Hachiman
3
4
1
0.88
W
Terra
ElfinGnu9
Terra
1
0
14
8
L
Cthulhu
Maaahogany
Cthulhu
1
4
2
0.5
L
0
8
0
0
W
Tyr
3
2
3
2.25
W
12
3
5
4.83
W
Medusa
Quyez-
Medusa
2
3
4
1.33
L
King Arthur
SilkenBarley21
King Arthur
3
4
1
0.88
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,794
Damage
54,487
72,048
Taken
59,282
33,061
Mitigated
35,117
20,262
Healing
19,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,907
2,498
0
6,344
16,443
5,664
0
3,910
12,533
0
63,714
L
Hachiman
Agustino34
Hachiman
7,911
3,489
0
4,845
13,485
2,969
0
1,912
11,573
0
72,336
W
Terra
ElfinGnu9
Terra
6,248
883
818
2,364
9,817
9,292
170
3,802
5,827
18,933
4,905
L
Cthulhu
Maaahogany
Cthulhu
6,773
886
457
2,951
17,784
11,579
0
6,322
11,462
25,868
0
L
6,615
121
65
1,091
9,282
1,744
0
2,223
7,059
39,722
0
W
Tyr
11,251
1,299
0
4,687
15,211
13,112
334
120
15,091
11,541
55,082
W
16,575
3,456
0
5,033
13,593
5,811
0
2,873
10,524
0
74,253
W
Medusa
Quyez-
Medusa
11,589
5,224
0
5,338
14,105
4,953
0
2,303
11,802
0
87,965
L
King Arthur
SilkenBarley21
King Arthur
9,588
1,086
0
4,509
15,054
11,105
0
2,619
12,435
0
58,952
W
8,824
570
0
1,698
6,556
1,949
548
3,586
2,650
71,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,850
Gold Earned
51,768
492
Minions Killed
540
0
Camps Cleared
0
1,620,648
Distance Traveled
1,819,284
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,758
487
104
6
0
362,313
2
L
Hachiman
9,706
539
141
8
0
305,837
3
W
Terra
9,197
511
34
2
0
390,574
1
L
Cthulhu
7,696
428
27
2
0
342,667
4
L
Agni
7,612
423
102
6
0
287,553
2
W
Tyr
10,288
572
136
8
0
340,304
2
W
Da Ji
10,829
602
96
5
0
380,018
1
W
Medusa
10,497
583
145
8
0
347,434
5
L
King Arthur
10,078
560
118
7
0
322,278
3
W
Scylla
10,957
609
129
7
0
360,954
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role