Player Matchup

Morgan Le Fay
Morgan Le Fay
Good3on
Morgan Le Fay
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,525 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Goodr0n
Ah Muzen Cab
Level 29
God Stats
14W - 21L
1,646 SR
Queue Stats
41W - 52L
1,537 Elo+
Party 1
Kali
Kali
Grebeny
Kali
Level 51
God Stats
4W - 7L
1,516 SR
Queue Stats
10W - 9L
1,517 Elo+
Solo
Charybdis
Charybdis
SozaOkami
Charybdis
Level 45
God Stats
8W - 9L
1,366 SR
Queue Stats
188W - 191L
1,231 Elo+
Solo
Chaac
Chaac
erwan49
Chaac
Level 63
God Stats
40W - 32L
1,516 SR
Queue Stats
55W - 41L
1,531 Elo+
Solo
Team Averages
Level 49
1,509 SR
1,468 Elo+

VS

Team Averages
Level 82
1,483 SR
1,335 Elo+
Anubis
Anubis
POTISGEORGE
Anubis
Level 86
God Stats
14W - 14L
1,509 SR
Queue Stats
86W - 85L
1,347 Elo+
Solo
Olorun
Olorun
PeppeLaggante
Olorun
Level 116
God Stats
2W - 3L
1,500 SR
Queue Stats
112W - 96L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Sinedrium
Sun Wukong
Level 45
God Stats
2W - 2L
1,483 SR
Queue Stats
49W - 59L
1,281 Elo+
Solo
Fenrir
Fenrir
XANDER2603
Fenrir
Level 58
God Stats
12W - 15L
1,151 SR
Queue Stats
23W - 25L
1,222 Elo+
Solo
Baba Yaga
Baba Yaga
azzinothfrank
Baba Yaga
Level 105
God Stats
3W - 0L
1,772 SR
Queue Stats
45W - 60L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Good3on
Morgan Le Fay
17
5 / 7 / 7
12,152
467
14,233
18,142
5,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
Goodr0n
Ah Muzen Cab
20
10 / 4 / 6
13,822
532
25,475
18,796
7,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kali
Grebeny
Kali
19
3 / 9 / 8
13,247
510
10,334
27,672
10,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
SozaOkami
Charybdis
11
0 / 5 / 0
9,074
349
4,686
10,452
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
erwan49
Chaac
18
3 / 7 / 10
11,679
449
15,110
27,386
23,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
14 / 6 / 4
15,555
598
22,152
24,801
13,548
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 6 / 7
12,113
466
9,403
21,016
10,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Sinedrium
Sun Wukong
19
4 / 1 / 12
13,370
514
14,802
22,128
21,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
XANDER2603
Fenrir
20
9 / 6 / 8
14,095
542
13,374
23,685
11,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
azzinothfrank
Baba Yaga
20
3 / 4 / 13
13,928
536
17,214
17,752
16,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
76
21
Kills
32
32
Deaths
23
31
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Good3on
Morgan Le Fay
5
7
7
1.21
L
Ah Muzen Cab
Goodr0n
Ah Muzen Cab
10
4
6
3.25
L
Kali
Grebeny
Kali
3
9
8
0.78
W
Anubis
14
6
4
2.67
W
2
6
7
0.92
W
Sun Wukong
Sinedrium
Sun Wukong
4
1
12
10
L
Charybdis
SozaOkami
Charybdis
0
5
0
0
W
Fenrir
XANDER2603
Fenrir
9
6
8
2.17
W
Baba Yaga
azzinothfrank
Baba Yaga
3
4
13
2.38
L
Chaac
erwan49
Chaac
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,838
Damage
76,945
102,448
Taken
109,382
50,890
Mitigated
73,765
30,985
Healing
41,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Good3on
Morgan Le Fay
14,233
2,119
148
4,408
18,142
5,883
592
11,050
6,960
64,805
0
L
Ah Muzen Cab
Goodr0n
Ah Muzen Cab
25,475
11,775
0
5,264
18,796
7,297
1,799
10,420
8,284
0
111,941
L
Kali
Grebeny
Kali
10,334
5,415
0
10,188
27,672
10,983
841
11,455
15,965
0
70,610
W
Anubis
22,152
1,159
1,237
12,530
24,801
13,548
2,050
7,090
17,146
113,983
0
W
9,403
4,568
961
8,266
21,016
10,548
898
2,130
18,353
77,605
8,921
W
Sun Wukong
Sinedrium
Sun Wukong
14,802
3,465
0
4,812
22,128
21,283
2,605
1,337
20,595
8,826
74,265
L
Charybdis
SozaOkami
Charybdis
4,686
3,082
0
2,628
10,452
2,805
1,003
2,306
7,740
0
34,752
W
Fenrir
XANDER2603
Fenrir
13,374
3,553
0
7,176
23,685
11,620
2,143
4,653
18,606
0
89,134
W
Baba Yaga
azzinothfrank
Baba Yaga
17,214
923
350
6,636
17,752
16,766
1,018
3,434
13,898
81,736
0
L
Chaac
erwan49
Chaac
15,110
2,096
335
8,014
27,386
23,922
299
14,384
12,818
0
63,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,974
Gold Earned
69,061
528
Minions Killed
672
0
Camps Cleared
0
2,034,478
Distance Traveled
2,339,393
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,152
467
98
4
0
424,009
3
L
Ah Muzen Cab
13,822
532
164
6
0
467,247
2
L
Kali
13,247
510
110
4
0
478,702
3
W
Anubis
15,555
598
171
7
0
378,622
1
W
Olorun
12,113
466
138
5
0
439,855
4
W
Sun Wukong
13,370
514
140
5
0
514,376
12
L
Charybdis
9,074
349
67
3
0
170,147
3
W
Fenrir
14,095
542
118
5
0
539,310
1
W
Baba Yaga
13,928
536
105
4
0
467,230
4
L
Chaac
11,679
449
89
3
0
494,373
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role