Player Matchup

Neith
Neith
Bronze IV
 
Neith
Bronze IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze V
AnthipersTheGod
Ganesha
Bronze V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
870 MMR
Solo
He Bo
He Bo
Bronze IV
Govid
He Bo
Bronze IV
Level 105
God Stats
0W - 3L
1,222 SR
Queue Stats
3W - 7L
1,380 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 92
1,407 SR
1,250 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,554 SR
1,551 MMR
Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
 
Tsukuyomi
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold III
HEZTYR
Sol
Gold III
Level 102
God Stats
9W - 7L
1,663 SR
Queue Stats
28W - 37L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 4 / 1
8,312
693
5,108
9,710
3,990
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 4 / 2
7,291
608
4,694
13,610
11,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
Govid
He Bo
11
1 / 8 / 0
7,134
595
6,263
9,082
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothBastetGilgameshAh Muzen CabAnubis

VS

Bans
ZeusHou YiAtlasUllrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 1 / 9
9,466
789
7,428
14,679
19,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
 
Tsukuyomi
12
2 / 2 / 11
8,332
694
7,537
7,433
2,926
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
HEZTYR
Sol
14
10 / 0 / 5
9,951
829
11,883
6,812
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
16
16
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
W
Hercules
 
Hercules
4
1
9
8.5
W
Tsukuyomi
 
Tsukuyomi
2
2
11
3.75
L
0
4
2
0.25
L
He Bo
Govid
He Bo
1
8
0
0.13
W
Sol
HEZTYR
Sol
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,065
Damage
26,848
32,402
Taken
28,924
18,858
Mitigated
25,484
4,571
Healing
11,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,108
1,270
0
2,437
9,710
3,990
0
4,318
5,392
0
32,386
W
Hercules
 
Hercules
7,428
1,931
264
5,235
14,679
19,577
328
4,335
10,344
4,964
15,329
W
Tsukuyomi
 
Tsukuyomi
7,537
1,141
498
1,181
7,433
2,926
249
4,492
2,941
0
26,800
L
4,694
491
186
1,194
13,610
11,972
0
4,831
8,779
12,430
0
L
He Bo
Govid
He Bo
6,263
203
0
754
9,082
2,896
0
2,873
6,209
22,304
0
W
Sol
HEZTYR
Sol
11,883
4,772
0
4,530
6,812
2,981
1,916
2,714
4,098
36,863
4,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,737
Gold Earned
27,749
106
Minions Killed
127
6
Camps Cleared
6
566,567
Distance Traveled
712,994
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,312
693
62
5
3
184,230
3
W
Hercules
9,466
789
27
2
1
234,638
2
W
Tsukuyomi
8,332
694
35
3
1
245,925
4
L
Ganesha
7,291
608
5
0
1
213,334
3
L
He Bo
7,134
595
39
3
2
169,003
1
W
Sol
9,951
829
65
5
4
232,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role