Player Matchup

Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold IV
Gerusalem_
Odin
Gold IV
Level 160
God Stats
7W - 5L
1,500 SR
Queue Stats
295W - 322L
1,473 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
Loyal_2_Iran
Ne Zha
Bronze IV
Level 156
God Stats
3W - 5L
1,649 SR
Queue Stats
4W - 5L
1,500 MMR
Solo
Ravana
Ravana
Bronze IV
ZenHeartless
Ravana
Bronze IV
Level 159
God Stats
4W - 8L
1,680 SR
Queue Stats
153W - 150L
1,500 MMR
Party 1
Sol
Sol
Bronze IV
granddeezy
Sol
Bronze IV
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 11L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 150
1,566 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,497 SR
1,489 MMR
Ah Puch
Ah Puch
Gold IV
CK Liquid Pijao
Ah Puch
Gold IV
Level 160
God Stats
21W - 23L
1,384 SR
Queue Stats
325W - 342L
1,469 MMR
Solo
Bacchus
Bacchus
Gold III
FasterBee707106
Bacchus
Gold III
Level 108
God Stats
26W - 21L
1,618 SR
Queue Stats
383W - 374L
1,497 MMR
Solo
Vamana
Vamana
Silver II
Franckitoo094
Vamana
Silver II
Level 67
God Stats
81W - 75L
1,642 SR
Queue Stats
531W - 540L
1,496 MMR
Solo
Ullr
Ullr
Silver I
skeletorheman
Ullr
Silver I
Level 124
God Stats
22W - 28L
1,285 SR
Queue Stats
473W - 473L
1,491 MMR
Solo
Cabrakan
Cabrakan
Gold IV
temp-983754
Cabrakan
Gold IV
Level 148
God Stats
18W - 20L
1,555 SR
Queue Stats
134W - 142L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 6 / 0
7,168
478
5,742
10,726
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 4 / 3
7,802
520
9,575
11,717
5,621
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
9
0 / 4 / 6
6,331
422
5,227
11,425
6,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ravana
11
0 / 2 / 4
6,683
446
2,721
10,129
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 4 / 2
8,104
540
8,331
8,333
3,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GilgameshGebArtio

VS

Bans
FreyaCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 6
9,062
604
9,481
5,679
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 13
8,941
596
5,209
11,926
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 2 / 1
7,608
507
3,722
11,735
5,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 8
8,309
554
6,160
8,695
2,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
temp-983754
Cabrakan
15
9 / 3 / 4
9,479
632
10,646
11,046
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
11
Kills
20
20
Deaths
11
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
6
0
0.5
W
5
1
6
8
W
3
2
13
4.75
W
1
2
1
0.75
L
3
4
3
1.13
L
Ne Zha
0
4
6
0.75
L
Ravana
0
2
4
1
L
5
4
2
1.5
W
2
3
8
2
W
Cabrakan
temp-983754
Cabrakan
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,596
Damage
35,218
52,330
Taken
49,081
21,944
Mitigated
27,691
14,131
Healing
14,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,742
612
542
3,496
10,726
3,035
0
6,743
3,599
36,182
0
W
9,481
431
0
2,372
5,679
2,230
316
2,481
3,198
51,761
0
W
5,209
650
426
3,083
11,926
11,783
416
3,365
8,561
29,293
0
W
3,722
1,473
0
3,122
11,735
5,259
387
1,894
9,841
0
36,811
L
9,575
1,709
0
697
11,717
5,621
0
4,850
6,791
4,537
39,772
L
Ne Zha
5,227
1,665
0
1,831
11,425
6,040
0
5,694
5,595
0
23,033
L
Ravana
2,721
752
0
5,587
10,129
3,282
28
3,659
6,371
0
34,987
L
8,331
3,646
0
1,978
8,333
3,966
0
3,269
5,064
47,648
0
W
6,160
2,798
0
2,598
8,695
2,436
0
3,157
5,538
0
48,075
W
Cabrakan
temp-983754
Cabrakan
10,646
1,664
0
3,148
11,046
5,983
0
3,899
6,661
54,282
1,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,088
Gold Earned
43,399
327
Minions Killed
359
0
Camps Cleared
0
1,483,413
Distance Traveled
1,491,051
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,168
478
59
4
0
263,796
6
W
Ah Puch
9,062
604
100
7
0
290,172
4
W
Bacchus
8,941
596
25
2
0
285,971
3
W
Vamana
7,608
507
60
4
0
323,038
2
L
Odin
7,802
520
84
6
0
257,545
5
L
Ne Zha
6,331
422
34
2
0
278,021
1
L
Ravana
6,683
446
71
5
0
407,966
3
L
Sol
8,104
540
79
5
0
276,085
2
W
Ullr
8,309
554
92
6
0
266,725
3
W
Cabrakan
9,479
632
82
5
0
325,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role