Player Matchup

Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
 
Olorun
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Bulletwave13
Heimdallr
Level 158
God Stats
1W - 0L
1,744 SR
Queue Stats
102W - 98L
1,509 Elo+
Party 2
Osiris
Osiris
DARK FIRE 9851
Osiris
Level 127
God Stats
4W - 1L
1,779 SR
Queue Stats
39W - 42L
1,516 Elo+
Party 2
Thoth
Thoth
Goldenskull9891
Thoth
Level 127
God Stats
4W - 4L
1,191 SR
Queue Stats
53W - 54L
1,457 Elo+
Party 2
Team Averages
Level 128
1,543 SR
1,496 Elo+

VS

Team Averages
Level 48
1,607 SR
1,526 Elo+
Ullr
Ullr
BeastMode11304
Ullr
Level 60
God Stats
0W - 2L
1,288 SR
Queue Stats
36W - 43L
1,508 Elo+
Party 1
Chaac
Chaac
LemonPie691
Chaac
Level 26
God Stats
8W - 7L
1,805 SR
Queue Stats
297W - 300L
1,450 Elo+
Party 4
Agni
Agni
SPG MEGA C
Agni
Level 65
God Stats
12W - 11L
1,978 SR
Queue Stats
952W - 852L
1,592 Elo+
Party 4
Ares
Ares
SadKaet
Ares
Level 28
God Stats
7W - 9L
1,562 SR
Queue Stats
25W - 29L
1,522 Elo+
Party 1
Mercury
Mercury
SoulLikanz
Mercury
Level 59
God Stats
18W - 20L
1,402 SR
Queue Stats
704W - 649L
1,560 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 0 / 1
6,758
676
6,142
5,543
2,236
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
 
Olorun
11
1 / 0 / 3
6,149
615
4,173
4,936
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Bulletwave13
Heimdallr
8
2 / 0 / 5
5,881
588
4,205
6,644
2,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
8 / 1 / 1
6,789
679
6,578
7,370
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
3 / 0 / 1
6,617
662
3,418
2,374
592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,174
417
2,061
5,081
1,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
0 / 3 / 0
4,805
481
3,615
9,319
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
1 / 4 / 0
5,226
523
3,184
5,746
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
SadKaet
Ares
6
0 / 2 / 0
4,259
426
1,290
5,169
2,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
SoulLikanz
Mercury
7
0 / 6 / 1
4,628
463
2,080
7,705
1,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
16
Kills
1
1
Deaths
16
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
0
1
2.5
W
Olorun
 
Olorun
1
0
3
2.5
L
0
1
1
0.5
W
Heimdallr
Bulletwave13
Heimdallr
2
0
5
4.5
W
8
1
1
8.5
W
3
0
1
3.5
L
0
3
0
0
L
1
4
0
0.25
L
Ares
SadKaet
Ares
0
2
0
0
L
Mercury
SoulLikanz
Mercury
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,516
Damage
12,230
26,867
Taken
33,020
9,432
Mitigated
11,380
9,495
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,142
874
0
2,398
5,543
2,236
0
0
5,184
0
34,520
W
Olorun
 
Olorun
4,173
872
315
2,753
4,936
1,421
611
379
4,557
32,211
4,461
L
2,061
738
0
972
5,081
1,194
0
1,989
3,092
0
14,440
W
Heimdallr
Bulletwave13
Heimdallr
4,205
1,438
1,185
1,834
6,644
2,345
83
808
5,792
0
14,915
W
6,578
2,353
0
330
7,370
2,838
80
2,217
4,989
0
31,237
W
3,418
565
0
680
2,374
592
88
818
1,484
33,564
0
L
3,615
459
0
3,683
9,319
4,852
0
0
9,319
0
22,886
L
3,184
354
0
1,020
5,746
1,418
0
2,778
2,708
20,958
0
L
Ares
SadKaet
Ares
1,290
0
81
763
5,169
2,236
0
1,580
3,589
10,040
0
L
Mercury
SoulLikanz
Mercury
2,080
1,025
0
430
7,705
1,680
0
870
6,767
0
15,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
23,092
308
Minions Killed
174
0
Camps Cleared
0
1,014,924
Distance Traveled
995,474
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,758
676
93
9
0
209,428
4
W
Olorun
6,149
615
72
7
0
187,258
1
L
Ullr
4,174
417
25
3
0
216,782
0
W
Heimdallr
5,881
588
26
3
0
194,230
2
W
Osiris
6,789
679
53
5
0
226,587
0
W
Thoth
6,617
662
64
6
0
197,421
2
L
Chaac
4,805
481
48
5
0
191,608
0
L
Agni
5,226
523
36
4
0
180,054
0
L
Ares
4,259
426
17
2
0
179,081
0
L
Mercury
4,628
463
48
5
0
227,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role