Player Matchup

Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BiGmoNthingz
Gilgamesh
Level 62
God Stats
2W - 2L
1,589 SR
Queue Stats
54W - 56L
1,217 Elo+
Solo
Poseidon
Poseidon
LoliNeXz
Poseidon
Level 128
God Stats
15W - 8L
1,902 SR
Queue Stats
235W - 226L
1,621 Elo+
Solo
Loki
Loki
Xx_ZXQ_Xx
Loki
Level 83
God Stats
31W - 27L
1,107 SR
Queue Stats
373W - 366L
1,380 Elo+
Solo
Achilles
Achilles
mj_idar
Achilles
Level 87
God Stats
15W - 24L
1,516 SR
Queue Stats
27W - 33L
1,374 Elo+
Solo
Team Averages
Level 102
1,523 SR
1,419 Elo+

VS

Team Averages
Level 113
1,323 SR
1,441 Elo+
Kuzenbo
Kuzenbo
Eldonquecristal
Kuzenbo
Level 102
God Stats
8W - 15L
1,251 SR
Queue Stats
36W - 48L
1,328 Elo+
Solo
Hou Yi
Hou Yi
Fake11Taxi
Hou Yi
Level 104
God Stats
14W - 16L
1,326 SR
Queue Stats
267W - 273L
1,397 Elo+
Solo
Sun Wukong
Sun Wukong
KingWoodyXX
Sun Wukong
Level 136
God Stats
3W - 5L
1,315 SR
Queue Stats
160W - 145L
1,518 Elo+
Solo
Arachne
Arachne
NewNewBlueShoe
Arachne
Level 82
God Stats
6W - 6L
1,221 SR
Queue Stats
95W - 97L
1,434 Elo+
Solo
Raijin
Raijin
Swordfury187
Raijin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 246L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 4 / 0
8,499
500
11,987
10,780
3,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
BiGmoNthingz
Gilgamesh
14
4 / 7 / 3
8,740
514
10,392
16,091
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poseidon
LoliNeXz
Poseidon
17
3 / 2 / 2
10,211
601
10,361
8,276
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
12
3 / 6 / 2
8,016
472
4,800
11,190
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
mj_idar
Achilles
11
0 / 4 / 1
6,721
395
4,915
13,808
9,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 11
7,969
469
3,359
16,469
9,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hou Yi
Fake11Taxi
Hou Yi
16
7 / 0 / 4
9,528
560
10,579
11,935
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
KingWoodyXX
Sun Wukong
13
4 / 3 / 3
8,277
487
9,398
13,213
9,148
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
12 / 3 / 3
10,084
593
10,680
15,002
5,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
15
0 / 3 / 7
8,912
524
8,263
9,200
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
11
Kills
23
23
Deaths
11
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
0
0.25
L
Gilgamesh
BiGmoNthingz
Gilgamesh
4
7
3
0.79
W
0
2
11
2.75
W
Hou Yi
Fake11Taxi
Hou Yi
7
0
4
9
W
Sun Wukong
KingWoodyXX
Sun Wukong
4
3
3
1.83
L
Poseidon
LoliNeXz
Poseidon
3
2
2
2
W
12
3
3
4.5
W
Raijin
0
3
7
1.17
L
Loki
3
6
2
0.67
L
Achilles
mj_idar
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,455
Damage
42,279
60,145
Taken
65,819
24,704
Mitigated
31,909
12,207
Healing
24,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,987
3,964
159
3,719
10,780
3,414
1,204
718
10,062
51,306
7,779
L
Gilgamesh
BiGmoNthingz
Gilgamesh
10,392
2,669
0
2,711
16,091
5,767
0
2,847
13,042
26
47,531
W
3,359
1,443
2,272
5,843
16,469
9,946
416
4,756
11,713
22,601
0
W
Hou Yi
Fake11Taxi
Hou Yi
10,579
5,962
0
5,380
11,935
4,307
1,642
4,933
7,002
0
63,735
W
Sun Wukong
KingWoodyXX
Sun Wukong
9,398
1,919
0
2,000
13,213
9,148
572
2,523
10,499
0
38,581
L
Poseidon
LoliNeXz
Poseidon
10,361
1,714
0
1,179
8,276
2,634
0
4,258
3,744
86,238
0
W
10,680
6,945
0
6,683
15,002
5,368
0
5,004
9,998
0
50,277
W
Raijin
8,263
455
0
2,399
9,200
3,140
0
4,258
4,942
65,749
0
L
Loki
4,800
864
145
3,226
11,190
2,957
0
1,675
9,409
0
43,813
L
Achilles
mj_idar
Achilles
4,915
1,636
87
981
13,808
9,932
92
1,542
12,266
2,188
30,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,187
Gold Earned
44,770
482
Minions Killed
441
0
Camps Cleared
0
1,524,124
Distance Traveled
1,628,754
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,499
500
110
6
0
277,015
2
L
Gilgamesh
8,740
514
81
5
0
299,125
6
W
Kuzenbo
7,969
469
36
2
0
323,788
0
W
Hou Yi
9,528
560
122
7
0
314,761
3
W
Sun Wukong
8,277
487
69
4
0
322,519
2
L
Poseidon
10,211
601
175
10
0
356,714
5
W
Arachne
10,084
593
80
5
0
373,298
4
W
Raijin
8,912
524
134
8
0
294,388
0
L
Loki
8,016
472
70
4
0
308,497
1
L
Achilles
6,721
395
46
3
0
282,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role