Player Matchup

Fafnir
Fafnir
Platinum III
Godsεnd
Fafnir
Platinum III
Level 160
God Stats
30W - 16L
1,852 SR
Queue Stats
223W - 185L
1,798 MMR
Party 1
Apollo
Apollo
Platinum III
JRust
Apollo
Platinum III
Level 123
God Stats
32W - 13L
1,810 SR
Queue Stats
234W - 209L
1,901 MMR
Solo
Achilles
Achilles
Platinum I
Slxud
Achilles
Platinum I
Level 141
God Stats
3W - 1L
1,843 SR
Queue Stats
126W - 116L
1,907 MMR
Solo
Skadi
Skadi
Platinum I
Square
Skadi
Platinum I
Level 160
God Stats
103W - 55L
1,849 SR
Queue Stats
164W - 116L
2,035 MMR
Solo
Freya
Freya
Diamond V
xConno
Freya
Diamond V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 124L
1,998 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,771 SR
1,928 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,539 SR
1,763 MMR
Morgan Le Fay
Morgan Le Fay
Platinum V
 
Morgan Le Fay
Platinum V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Diamond IV
AntSleepz
Osiris
Diamond IV
Level 126
God Stats
11W - 13L
1,697 SR
Queue Stats
251W - 220L
2,144 MMR
Solo
Artemis
Artemis
Gold I
MadHatterVa
Artemis
Gold I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,821 MMR
Solo
Cabrakan
Cabrakan
Platinum II
Trenzend
Cabrakan
Platinum II
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
409W - 411L
1,851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Godsεnd
Fafnir
16
4 / 1 / 11
12,098
605
7,470
17,108
19,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
JRust
Apollo
18
3 / 4 / 6
12,101
605
4,969
13,336
6,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Slxud
Achilles
19
5 / 2 / 7
12,328
616
14,918
17,964
7,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
Square
Skadi
19
7 / 3 / 6
12,785
639
17,771
12,906
4,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Freya
xConno
Freya
20
4 / 3 / 5
13,331
667
16,187
16,954
5,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
SolGilgameshCliodhnaBastet

VS

Bans
AgniCamazotzThothKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
2 / 6 / 1
10,380
519
11,890
13,619
5,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
14
0 / 2 / 5
8,916
446
6,559
18,085
15,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
AntSleepz
Osiris
17
4 / 4 / 2
11,004
550
14,218
18,886
27,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
MadHatterVa
Artemis
17
3 / 5 / 2
10,031
502
11,312
14,030
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Trenzend
Cabrakan
16
4 / 6 / 3
9,967
498
10,335
16,760
10,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
23
Kills
13
13
Deaths
23
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
6
1
0.42
L
Sobek
 
Sobek
0
2
5
1.25
L
Osiris
AntSleepz
Osiris
4
4
2
1.25
W
Fafnir
Godsεnd
Fafnir
4
1
11
9.5
W
Apollo
JRust
Apollo
3
4
6
1.5
L
Artemis
MadHatterVa
Artemis
3
5
2
0.8
W
Achilles
Slxud
Achilles
5
2
7
4.25
W
Skadi
Square
Skadi
7
3
6
3.33
L
Cabrakan
Trenzend
Cabrakan
4
6
3
0.92
W
Freya
xConno
Freya
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,315
Damage
54,314
78,268
Taken
81,380
43,195
Mitigated
63,994
30,608
Healing
18,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
11,890
566
0
1,003
13,619
5,689
0
1,609
12,010
90,586
0
L
Sobek
 
Sobek
6,559
953
0
4,745
18,085
15,900
0
7,358
10,727
21,930
0
L
Osiris
AntSleepz
Osiris
14,218
2,443
0
7,433
18,886
27,235
578
4,031
14,855
194
76,111
W
Fafnir
Godsεnd
Fafnir
7,470
2,252
2,686
5,359
17,108
19,355
356
6,848
10,260
21,908
0
W
Apollo
JRust
Apollo
4,969
2,289
0
6,160
13,336
6,040
1,183
2,519
10,817
0
82,251
L
Artemis
MadHatterVa
Artemis
11,312
5,392
0
2,118
14,030
4,921
0
8,045
5,985
0
66,692
W
Achilles
Slxud
Achilles
14,918
5,268
0
6,352
17,964
7,801
581
9,056
8,908
0
76,265
W
Skadi
Square
Skadi
17,771
7,674
0
625
12,906
4,100
4,224
7,709
5,197
0
109,186
L
Cabrakan
Trenzend
Cabrakan
10,335
989
0
3,440
16,760
10,249
0
3,081
13,679
63,252
0
W
Freya
xConno
Freya
16,187
5,813
0
9,426
16,954
5,899
693
3,986
12,968
125,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,643
Gold Earned
50,298
620
Minions Killed
531
0
Camps Cleared
0
1,955,826
Distance Traveled
1,833,187
34
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,380
519
159
8
0
381,659
6
L
Sobek
8,916
446
28
1
0
408,454
3
L
Osiris
11,004
550
148
7
0
363,105
3
W
Fafnir
12,098
605
20
1
0
370,698
10
W
Apollo
12,101
605
136
7
0
399,688
5
L
Artemis
10,031
502
91
5
0
328,919
5
W
Achilles
12,328
616
119
6
0
459,668
5
W
Skadi
12,785
639
161
8
0
381,263
7
L
Cabrakan
9,967
498
105
5
0
351,050
5
W
Freya
13,331
667
184
9
0
344,509
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role