Player Matchup

Fenrir
Fenrir
Finesse-_-HD
Fenrir
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 36L
1,334 Elo+
Solo
Chaac
Chaac
LuckyLoric92
Chaac
Level 83
God Stats
41W - 36L
1,770 SR
Queue Stats
135W - 172L
1,496 Elo+
Party 2
Ares
Ares
SonicMondragon
Ares
Level 113
God Stats
38W - 37L
1,610 SR
Queue Stats
273W - 342L
1,460 Elo+
Party 2
Medusa
Medusa
lvl_4_scyther
Medusa
Level 104
God Stats
20W - 14L
1,268 SR
Queue Stats
261W - 330L
1,448 Elo+
Party 2
Mulan
Mulan
octosquidkitty9
Mulan
Level 42
God Stats
7W - 5L
1,607 SR
Queue Stats
34W - 34L
1,445 Elo+
Solo
Team Averages
Level 75
1,551 SR
1,437 Elo+

VS

Team Averages
Level 78
1,504 SR
1,451 Elo+
Hou Yi
Hou Yi
AnAForEffort
Hou Yi
Level 27
God Stats
1W - 0L
1,719 SR
Queue Stats
19W - 21L
1,507 Elo+
Party 1
Geb
Geb
J0RGEc210
Geb
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 34L
1,370 Elo+
Party 1
Osiris
Osiris
MrJenkins1299
Osiris
Level 46
God Stats
8W - 14L
1,303 SR
Queue Stats
148W - 172L
1,408 Elo+
Solo
Nemesis
Nemesis
Splurgio00
Nemesis
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 21L
1,458 Elo+
Party 1
Ra
Ra
Whipflare
Ra
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 4 / 0
5,898
454
1,862
7,569
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 0
6,888
530
6,563
11,353
5,753
8
0 / 5 / 0
5,581
429
4,230
15,409
8,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 0 / 1
6,431
495
3,383
5,001
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 6 / 0
5,780
445
3,503
9,290
6,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
6 / 0 / 2
7,884
606
9,307
6,611
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 6
7,291
561
4,162
7,982
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
8 / 0 / 2
9,148
704
8,686
8,508
7,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Nemesis
Splurgio00
Nemesis
11
1 / 2 / 3
7,157
551
2,267
8,950
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 1 / 5
8,677
667
8,380
7,886
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
19
19
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
6
0
2
7
L
Fenrir
0
4
0
0
W
1
0
6
4
L
2
4
0
0.5
W
8
0
2
9
L
0
5
0
0
W
Nemesis
Splurgio00
Nemesis
1
2
3
1.25
W
3
1
5
5.5
L
0
0
1
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,541
Damage
32,802
48,622
Taken
39,937
23,575
Mitigated
18,944
8,715
Healing
14,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
9,307
5,578
0
3,376
6,611
2,127
544
2,226
4,385
0
51,198
L
Fenrir
1,862
810
0
331
7,569
2,221
0
508
7,061
0
31,482
W
4,162
186
0
797
7,982
4,688
84
1,425
6,557
15,480
6,737
L
6,563
1,800
0
3,052
11,353
5,753
0
4,573
6,780
0
48,830
W
8,686
4,246
0
4,989
8,508
7,185
58
482
7,726
0
43,839
L
4,230
27
0
2,857
15,409
8,188
0
4,480
10,929
18,972
0
W
Nemesis
Splurgio00
Nemesis
2,267
658
0
1,054
8,950
2,441
274
507
8,115
0
38,349
W
8,380
811
809
3,080
7,886
2,503
748
289
7,597
61,146
0
L
3,383
1,438
0
1,429
5,001
1,323
0
1,213
3,788
0
42,841
L
3,503
394
0
1,046
9,290
6,090
85
844
8,446
4,241
18,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,578
Gold Earned
40,157
316
Minions Killed
398
0
Camps Cleared
0
1,317,884
Distance Traveled
1,414,131
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,884
606
83
6
0
262,465
4
L
Fenrir
5,898
454
60
5
0
253,197
0
W
Geb
7,291
561
36
3
0
268,569
3
L
Chaac
6,888
530
94
7
0
263,244
3
W
Osiris
9,148
704
89
7
0
285,117
1
L
Ares
5,581
429
22
2
0
263,948
4
W
Nemesis
7,157
551
73
6
0
312,198
0
W
Ra
8,677
667
117
9
0
285,782
5
L
Medusa
6,431
495
89
7
0
277,373
1
L
Mulan
5,780
445
51
4
0
260,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role