Player Matchup

Sun Wukong
Sun Wukong
Bulletwave13
Sun Wukong
Level 158
God Stats
0W - 1L
1,332 SR
Queue Stats
102W - 98L
1,517 Elo+
Party 2
Cliodhna
Cliodhna
DARK FIRE 9851
Cliodhna
Level 127
God Stats
5W - 7L
1,563 SR
Queue Stats
39W - 42L
1,526 Elo+
Party 2
Eset
Eset
Goldenskull9891
Eset
Level 127
God Stats
5W - 10L
1,238 SR
Queue Stats
53W - 54L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
HikaruAkio
Danzaburou
Level 63
God Stats
33W - 28L
1,680 SR
Queue Stats
292W - 312L
1,425 Elo+
Party 1
Ares
Ares
SAUCE II IV
Ares
Level 64
God Stats
21W - 11L
1,752 SR
Queue Stats
284W - 309L
1,420 Elo+
Party 1
Team Averages
Level 108
1,513 SR
1,470 Elo+

VS

Team Averages
Level 105
1,552 SR
1,524 Elo+
Hera
Hera
DreamAvenue7761
Hera
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 88L
1,433 Elo+
Solo
Mercury
Mercury
PiedmontBark437
Mercury
Level 109
God Stats
10W - 2L
1,978 SR
Queue Stats
169W - 149L
1,583 Elo+
Solo
Hou Yi
Hou Yi
TopDawgJames
Hou Yi
Level 123
God Stats
3W - 0L
1,516 SR
Queue Stats
61W - 65L
1,482 Elo+
Solo
Ares
Ares
Unit_nL
Ares
Level 66
God Stats
36W - 36L
1,547 SR
Queue Stats
199W - 207L
1,580 Elo+
Solo
Hercules
Hercules
WhoeverIWantToB
Hercules
Level 139
God Stats
5W - 9L
1,216 SR
Queue Stats
1,223W - 1,155L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bulletwave13
Sun Wukong
20
2 / 2 / 2
14,128
505
20,635
26,366
29,745
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
20
2 / 7 / 4
12,698
454
16,624
19,849
6,916
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 1 / 3
14,803
529
10,850
8,039
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
HikaruAkio
Danzaburou
18
2 / 12 / 3
12,557
448
9,714
21,927
9,471
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 12 / 4
10,718
383
10,065
30,266
42,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
11,152
398
2,311
6,882
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 2 / 15
16,383
585
23,605
21,664
12,276
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Hou Yi
20
18 / 2 / 8
15,404
550
23,461
19,136
9,030
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Unit_nL
Ares
20
3 / 3 / 16
14,344
512
16,965
23,261
25,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
20
1 / 1 / 9
14,423
515
8,521
30,151
31,106
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
84
15
Kills
33
34
Deaths
15
16
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bulletwave13
Sun Wukong
2
2
2
1.5
L
Cliodhna
2
7
4
0.57
W
0
7
3
0.21
L
9
1
3
10.5
L
Danzaburou
HikaruAkio
Danzaburou
2
12
3
0.29
W
11
2
15
9.25
L
0
12
4
0.17
W
Hou Yi
18
2
8
11
W
Ares
Unit_nL
Ares
3
3
16
3.67
W
Hercules
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,888
Damage
74,863
106,447
Taken
101,094
91,894
Mitigated
80,181
32,738
Healing
30,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bulletwave13
Sun Wukong
20,635
1,894
0
15,895
26,366
29,745
0
2,752
23,574
0
111,454
L
Cliodhna
16,624
966
0
9,102
19,849
6,916
500
4,918
14,451
0
115,850
W
2,311
170
0
1,120
6,882
2,014
860
3,213
3,369
29,927
0
L
10,850
174
103
2,695
8,039
3,015
423
1,473
6,205
93,587
0
L
Danzaburou
HikaruAkio
Danzaburou
9,714
4,268
0
3,728
21,927
9,471
3,305
3,332
18,595
0
72,594
W
23,605
13,577
0
2,603
21,664
12,276
968
2,395
19,217
0
166,786
L
10,065
612
0
1,215
30,266
42,747
619
7,250
22,972
31,252
0
W
Hou Yi
23,461
12,762
0
8,711
19,136
9,030
9,725
4,394
14,734
0
121,347
W
Ares
Unit_nL
Ares
16,965
657
438
5,934
23,261
25,755
528
4,684
18,467
56,351
0
W
Hercules
8,521
2,404
0
11,725
30,151
31,106
925
6,614
23,387
3,012
87,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,904
Gold Earned
71,706
677
Minions Killed
644
0
Camps Cleared
0
2,471,222
Distance Traveled
2,526,291
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,128
505
205
7
0
548,842
3
L
Cliodhna
12,698
454
144
5
0
583,954
0
W
Hera
11,152
398
73
3
0
225,614
1
L
Eset
14,803
529
176
6
0
422,051
3
L
Danzaburou
12,557
448
122
4
0
455,744
0
W
Mercury
16,383
585
190
7
0
686,857
1
L
Ares
10,718
383
30
1
0
460,631
0
W
Hou Yi
15,404
550
149
5
0
522,042
8
W
Ares
14,344
512
64
2
0
573,498
4
W
Hercules
14,423
515
168
6
0
518,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role