Player Matchup

Atlas
Atlas
Angelurban
Atlas
Level 127
God Stats
1W - 2L
1,463 SR
Queue Stats
4W - 5L
1,529 Elo+
Party 2
Vamana
Vamana
ITEMILIANO
Vamana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Amaterasu
Amaterasu
MrButterChickenz
Amaterasu
Level 29
God Stats
1W - 4L
1,361 SR
Queue Stats
8W - 14L
1,375 Elo+
Solo
Fenrir
Fenrir
RevanchistGhost
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,473 Elo+
Party 2
Nu Wa
Nu Wa
punisher29801
Nu Wa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,313 Elo+
Party 2
Team Averages
Level 63
1,465 SR
1,438 Elo+

VS

Team Averages
Level 80
1,481 SR
1,442 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Bogeman321
Bellona
Level 23
God Stats
1W - 0L
1,655 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
DarthDaman
Da Ji
Level 86
God Stats
12W - 14L
1,638 SR
Queue Stats
69W - 82L
1,474 Elo+
Party 1
Vulcan
Vulcan
Sev2496
Vulcan
Level 32
God Stats
2W - 2L
1,111 SR
Queue Stats
40W - 63L
1,318 Elo+
Party 1
Ganesha
Ganesha
THEBIGGRONKOWSKI
Ganesha
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 113L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
1 / 2 / 2
5,133
856
3,043
6,013
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
ITEMILIANO
Vamana
9
0 / 1 / 1
4,724
787
0
2,095
603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
9
0 / 3 / 3
4,743
791
1,094
6,711
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 2 / 2
5,219
870
1,667
5,219
1,627
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 3 / 1
5,515
919
2,430
4,020
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 0 / 4
6,203
1,034
6,740
2,325
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Bogeman321
Bellona
9
0 / 1 / 4
5,037
840
879
3,889
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
11
5 / 1 / 1
6,015
1,003
2,641
4,796
2,021
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Sev2496
Vulcan
11
3 / 1 / 4
5,957
993
4,120
1,930
622
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
0 / 2 / 8
5,655
943
3,328
4,822
2,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
11
11
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
4
5
L
Atlas
1
2
2
1
W
Bellona
Bogeman321
Bellona
0
1
4
2
W
Da Ji
5
1
1
5.5
L
Vamana
ITEMILIANO
Vamana
0
1
1
0.5
L
Amaterasu
0
3
3
0.5
L
1
2
2
1
W
Vulcan
Sev2496
Vulcan
3
1
4
5
W
0
2
8
2
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,234
Damage
17,708
24,058
Taken
17,762
9,603
Mitigated
8,077
2,696
Healing
3,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,740
3,336
0
556
2,325
800
730
928
1,397
26,330
0
L
Atlas
3,043
979
0
344
6,013
4,262
0
3,354
2,659
11,505
0
W
Bellona
Bogeman321
Bellona
879
189
0
155
3,889
2,191
106
1,315
2,574
0
6,113
W
Da Ji
2,641
530
0
1,075
4,796
2,021
1,071
370
4,426
0
11,208
L
Vamana
ITEMILIANO
Vamana
0
0
320
266
2,095
603
0
1,472
623
0
0
L
Amaterasu
1,094
649
0
1,051
6,711
1,891
0
4,452
2,259
0
6,616
L
1,667
261
0
265
5,219
1,627
0
2,142
3,077
0
10,935
W
Vulcan
Sev2496
Vulcan
4,120
1,454
0
474
1,930
622
312
1,185
745
12,197
0
W
3,328
376
116
1,292
4,822
2,443
0
1,675
3,147
11,073
0
L
2,430
574
0
450
4,020
1,220
0
2,768
1,252
18,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,334
Gold Earned
28,867
88
Minions Killed
106
0
Camps Cleared
0
561,888
Distance Traveled
702,480
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,203
1,034
54
9
0
129,545
0
L
Atlas
5,133
856
12
2
0
137,211
0
W
Bellona
5,037
840
12
2
0
130,660
0
W
Da Ji
6,015
1,003
16
3
0
145,003
1
L
Vamana
4,724
787
0
0
0
58,907
0
L
Amaterasu
4,743
791
14
2
0
120,518
0
L
Fenrir
5,219
870
30
5
0
134,472
0
W
Vulcan
5,957
993
24
4
0
152,681
0
W
Ganesha
5,655
943
0
0
0
144,591
2
L
Nu Wa
5,515
919
32
5
0
110,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role