Player Matchup

Tiamat
Tiamat
Astaroth_VADR
Tiamat
Level 29
God Stats
4W - 6L
1,670 SR
Queue Stats
132W - 142L
1,548 Elo+
Solo
Kali
Kali
LuLCHINO_
Kali
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 61L
1,429 Elo+
Party 2
Da Ji
Da Ji
PokemonFan_4Ever
Da Ji
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 99L
1,395 Elo+
Party 2
Agni
Agni
Zeganor
Agni
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
93W - 87L
1,384 Elo+
Solo
Anubis
Anubis
neworleans15
Anubis
Level 125
God Stats
3W - 6L
1,492 SR
Queue Stats
129W - 141L
1,422 Elo+
Party 2
Team Averages
Level 98
1,532 SR
1,436 Elo+

VS

Team Averages
Level 99
1,438 SR
1,485 Elo+
Gilgamesh
Gilgamesh
ChrlsBrwnNorris
Gilgamesh
Level 91
God Stats
2W - 0L
1,475 SR
Queue Stats
115W - 95L
1,512 Elo+
Solo
Hou Yi
Hou Yi
NinjaKitty777
Hou Yi
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
362W - 384L
1,507 Elo+
Solo
Mercury
Mercury
SeVeN kLoNeS
Mercury
Level 160
God Stats
1W - 1L
1,214 SR
Queue Stats
101W - 101L
1,503 Elo+
Solo
Da Ji
Da Ji
Ventí
Da Ji
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 52L
1,451 Elo+
Party 1
Fenrir
Fenrir
garbonky
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
9,135
761
8,783
8,467
4,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
15
4 / 7 / 7
9,337
778
5,196
11,533
4,455
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 5 / 11
8,771
731
11,015
9,560
3,624
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
Zeganor
Agni
15
2 / 5 / 8
8,643
720
10,307
7,398
1,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
16
4 / 6 / 8
9,970
831
5,887
8,892
9,045
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChrlsBrwnNorris
Gilgamesh
17
2 / 2 / 14
10,251
854
9,713
13,528
7,587
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
7 / 2 / 13
10,822
902
9,033
9,555
3,705
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
SeVeN kLoNeS
Mercury
14
4 / 6 / 4
9,131
761
4,002
8,702
2,922
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Ventí
Da Ji
19
12 / 2 / 10
11,943
995
18,515
12,693
8,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
garbonky
Fenrir
14
1 / 6 / 9
8,550
713
1,149
10,065
10,295
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
76
17
Kills
26
26
Deaths
18
43
Assists
50
Player
Kills
Deaths
Assists
KDA
L
4
3
9
2.83
W
Gilgamesh
ChrlsBrwnNorris
Gilgamesh
2
2
14
4.5
L
Kali
4
7
7
1.07
W
7
2
13
6.75
L
3
5
11
1.7
W
Mercury
SeVeN kLoNeS
Mercury
4
6
4
1
W
Da Ji
Ventí
Da Ji
12
2
10
8.5
L
Agni
Zeganor
Agni
2
5
8
1.2
W
Fenrir
garbonky
Fenrir
1
6
9
0.92
L
Anubis
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,188
Damage
42,412
45,850
Taken
54,543
23,033
Mitigated
33,108
9,710
Healing
13,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,783
192
297
2,645
8,467
4,210
378
0
8,467
24,386
0
W
Gilgamesh
ChrlsBrwnNorris
Gilgamesh
9,713
1,786
1,180
2,732
13,528
7,587
855
5,676
7,852
0
25,969
L
Kali
5,196
1,762
456
1,797
11,533
4,455
189
0
11,533
0
8,714
W
9,033
1,877
1,858
2,390
9,555
3,705
2,571
3,886
5,669
0
28,831
L
11,015
1,456
694
1,091
9,560
3,624
539
0
9,560
0
12,363
W
Mercury
SeVeN kLoNeS
Mercury
4,002
910
771
996
8,702
2,922
0
3,814
4,888
0
14,893
W
Da Ji
Ventí
Da Ji
18,515
5,579
1,737
1,836
12,693
8,599
1,078
6,564
6,129
0
27,460
L
Agni
Zeganor
Agni
10,307
392
150
466
7,398
1,699
396
0
7,398
23,605
0
W
Fenrir
garbonky
Fenrir
1,149
367
0
354
10,065
10,295
332
5,037
5,028
0
4,867
L
Anubis
5,887
326
842
1,272
8,892
9,045
238
0
8,892
15,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,856
Gold Earned
50,697
97
Minions Killed
116
0
Camps Cleared
0
917,636
Distance Traveled
1,124,762
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,135
761
29
2
0
215,899
3
W
Gilgamesh
10,251
854
34
3
0
250,268
0
L
Kali
9,337
778
10
1
0
206,368
0
W
Hou Yi
10,822
902
46
4
0
206,609
0
L
Da Ji
8,771
731
8
1
0
176,075
0
W
Mercury
9,131
761
19
2
0
225,757
2
W
Da Ji
11,943
995
12
1
0
247,126
2
L
Agni
8,643
720
31
3
0
166,900
0
W
Fenrir
8,550
713
5
0
0
195,002
0
L
Anubis
9,970
831
19
2
0
152,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role