Player Matchup

Danzaburou
Danzaburou
Sun-Woo-Ganju
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,303 Elo+
Party 1
Baron Samedi
Baron Samedi
Willya Nailer
Baron Samedi
Level 100
God Stats
3W - 1L
1,482 SR
Queue Stats
17W - 26L
1,179 Elo+
Party 1
Hercules
Hercules
darthballz777
Hercules
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 68
1,494 SR
1,327 Elo+

VS

Team Averages
Level 60
1,614 SR
1,579 Elo+
Kumbhakarna
Kumbhakarna
CattiestElks
Kumbhakarna
Level 104
God Stats
0W - 3L
1,753 SR
Queue Stats
101W - 139L
1,511 Elo+
Party 2
Guan Yu
Guan Yu
HOT-TRASH-TOMMY
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,759 Elo+
Party 2
Ah Puch
Ah Puch
JustinTzu
Ah Puch
Level 73
God Stats
3W - 6L
1,590 SR
Queue Stats
46W - 53L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sun-Woo-Ganju
Danzaburou
18
5 / 4 / 10
12,909
717
19,780
12,342
4,411
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Willya Nailer
Baron Samedi
16
3 / 3 / 15
12,188
677
12,818
12,792
4,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
darthballz777
Hercules
20
13 / 2 / 5
14,889
827
17,333
18,666
10,103
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CattiestElks
Kumbhakarna
14
1 / 4 / 4
10,996
611
7,846
23,421
21,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 11 / 7
10,105
561
3,774
15,768
11,592
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
JustinTzu
Ah Puch
18
8 / 6 / 1
12,857
714
24,257
20,088
10,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
21
Kills
9
9
Deaths
21
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CattiestElks
Kumbhakarna
1
4
4
0.75
L
0
11
7
0.32
L
Ah Puch
JustinTzu
Ah Puch
8
6
1
1.42
W
Danzaburou
Sun-Woo-Ganju
Danzaburou
5
4
10
2.5
W
Baron Samedi
Willya Nailer
Baron Samedi
3
3
15
3.5
W
Hercules
darthballz777
Hercules
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,931
Damage
35,877
43,800
Taken
59,277
19,373
Mitigated
44,085
14,526
Healing
11,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CattiestElks
Kumbhakarna
7,846
652
0
1,229
23,421
21,648
0
5,885
17,536
25,464
0
L
3,774
631
674
1,226
15,768
11,592
21
2,168
13,600
0
10,070
L
Ah Puch
JustinTzu
Ah Puch
24,257
1,150
0
8,005
20,088
10,845
0
4,831
15,257
67,228
0
W
Danzaburou
Sun-Woo-Ganju
Danzaburou
19,780
7,917
447
1,556
12,342
4,411
1,598
9,383
2,959
0
49,406
W
Baron Samedi
Willya Nailer
Baron Samedi
12,818
971
937
4,736
12,792
4,859
218
10,166
2,626
36,724
0
W
Hercules
darthballz777
Hercules
17,333
6,112
0
6,850
18,666
10,103
236
13,274
5,392
0
65,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,986
Gold Earned
33,958
221
Minions Killed
141
12
Camps Cleared
3
909,131
Distance Traveled
750,158
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,996
611
25
1
0
268,964
0
L
Guan Yu
10,105
561
11
1
0
214,194
5
L
Ah Puch
12,857
714
105
6
3
267,000
4
W
Danzaburou
12,909
717
74
4
0
277,931
3
W
Baron Samedi
12,188
677
58
3
3
280,646
2
W
Hercules
14,889
827
89
5
9
350,554
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role