Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ItsWolfman
Geb
Level 109
God Stats
7W - 2L
1,673 SR
Queue Stats
214W - 170L
1,605 Elo+
Party 1
Mulan
Mulan
Zayyuuh
Mulan
Level 88
God Stats
7W - 2L
1,500 SR
Queue Stats
147W - 107L
1,563 Elo+
Party 1
Team Averages
Level 98
1,558 SR
1,556 Elo+

VS

Team Averages
Level 108
1,427 SR
1,437 Elo+
Zeus
Zeus
Dognut_Lives
Zeus
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,569 Elo+
Party 2
Apollo
Apollo
Grandpas 2jz
Apollo
Level 105
God Stats
0W - 2L
1,282 SR
Queue Stats
2W - 7L
1,187 Elo+
Solo
Cthulhu
Cthulhu
ZeWestSnake
Cthulhu
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 21L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 2 / 6
9,606
686
7,624
9,380
4,588
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 0 / 6
8,736
624
5,430
10,552
9,959
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
Zayyuuh
Mulan
15
6 / 2 / 2
9,930
709
10,281
10,482
7,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
8,959
640
12,927
7,611
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
12
0 / 3 / 4
8,344
596
5,321
9,013
3,619
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
ZeWestSnake
Cthulhu
13
1 / 1 / 1
8,261
590
4,807
10,449
9,132
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
9
Kills
4
4
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
6
2.5
L
3
5
1
0.7
L
Apollo
0
3
4
0.67
W
1
0
6
4
W
Mulan
Zayyuuh
Mulan
6
2
2
3.5
L
Cthulhu
ZeWestSnake
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,335
Damage
23,055
30,414
Taken
27,073
21,900
Mitigated
15,428
7,054
Healing
1,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,624
1,260
0
1,826
9,380
4,588
0
5,155
4,225
0
36,867
L
12,927
1,692
0
0
7,611
2,677
0
1,647
5,964
32,935
0
L
Apollo
5,321
3,635
0
1,072
9,013
3,619
0
2,039
6,974
0
18,498
W
5,430
383
431
975
10,552
9,959
0
6,414
4,138
23,099
0
W
Mulan
Zayyuuh
Mulan
10,281
1,351
0
3,822
10,482
7,353
558
6,589
3,893
0
30,750
L
Cthulhu
ZeWestSnake
Cthulhu
4,807
164
214
0
10,449
9,132
0
2,108
8,341
26,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,272
Gold Earned
25,564
160
Minions Killed
141
8
Camps Cleared
4
774,794
Distance Traveled
720,928
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,606
686
84
6
2
274,476
5
L
Zeus
8,959
640
63
5
2
226,297
2
L
Apollo
8,344
596
47
3
1
241,924
0
W
Geb
8,736
624
29
2
3
235,516
3
W
Mulan
9,930
709
47
3
3
264,802
2
L
Cthulhu
8,261
590
31
2
1
252,707
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role