Player Matchup

Apollo
Apollo
KÁOTIC
Apollo
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 34L
1,581 Elo+
Party 2
Sol
Sol
MasonTheMonsoon
Sol
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 18L
1,582 Elo+
Party 2
Bastet
Bastet
SlendertepGamer
Bastet
Level 147
God Stats
29W - 14L
1,895 SR
Queue Stats
145W - 120L
1,577 Elo+
Party 1
Ymir
Ymir
bobobacon13
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,620 Elo+
Party 2
Nox
Nox
jorguiloor
Nox
Level 51
God Stats
8W - 4L
1,711 SR
Queue Stats
29W - 11L
1,721 Elo+
Party 1
Team Averages
Level 71
1,621 SR
1,616 Elo+

VS

Team Averages
Level 83
1,559 SR
1,620 Elo+
Gilgamesh
Gilgamesh
EarthMoonTransit
Gilgamesh
Level 82
God Stats
2W - 3L
1,617 SR
Queue Stats
110W - 85L
1,667 Elo+
Party 4
Loki
Loki
Letmein999
Loki
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 45L
1,694 Elo+
Party 3
Zeus
Zeus
Madgenetix
Zeus
Level 154
God Stats
0W - 1L
1,780 SR
Queue Stats
441W - 408L
1,587 Elo+
Party 3
Khepri
Khepri
RhinoTheMemeKing
Khepri
Level 49
God Stats
1W - 4L
1,606 SR
Queue Stats
62W - 57L
1,565 Elo+
Party 4
Charybdis
Charybdis
Wexxy
Charybdis
Level 107
God Stats
2W - 2L
1,295 SR
Queue Stats
108W - 89L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KÁOTIC
Apollo
12
2 / 2 / 2
7,431
619
8,130
6,616
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
4 / 0 / 1
6,838
570
6,674
5,454
1,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 3 / 3
7,204
600
7,348
8,158
1,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 4
6,199
517
2,538
4,982
2,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 1 / 4
8,096
675
5,291
4,226
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
11
2 / 3 / 0
6,570
548
4,227
10,384
7,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 4 / 1
6,389
532
2,068
7,481
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 1
5,913
493
3,915
7,673
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 2
5,547
462
3,064
8,779
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Wexxy
Charybdis
10
2 / 2 / 0
5,809
484
3,343
7,320
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
18
Kills
7
7
Deaths
18
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
2
3
0
0.67
W
Apollo
KÁOTIC
Apollo
2
2
2
1.5
L
3
4
1
0.88
L
0
5
1
0.1
W
4
0
1
4.5
L
0
4
2
0.25
W
6
3
3
2.5
L
Charybdis
Wexxy
Charybdis
2
2
0
1
W
1
1
4
3
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,981
Damage
16,617
29,436
Taken
41,637
9,437
Mitigated
18,060
11,604
Healing
10,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
4,227
1,160
0
3,398
10,384
7,971
0
928
9,456
0
38,481
W
Apollo
KÁOTIC
Apollo
8,130
5,880
0
4,038
6,616
2,081
910
141
6,471
0
44,549
L
2,068
303
0
140
7,481
1,893
0
1,558
5,923
0
31,473
L
3,915
733
0
2,205
7,673
2,007
0
2,247
5,426
34,567
0
W
6,674
3,263
0
3,482
5,454
1,637
1,524
1,214
4,240
38,078
9,713
L
3,064
545
310
1,845
8,779
4,279
78
5,173
3,606
16,596
0
W
7,348
1,534
0
1,424
8,158
1,919
0
1,670
6,427
0
37,376
L
Charybdis
Wexxy
Charybdis
3,343
1,659
0
2,183
7,320
1,910
0
3,758
3,562
0
28,931
W
2,538
1,364
0
1,403
4,982
2,559
125
1,363
3,136
9,566
0
W
5,291
773
0
1,257
4,226
1,241
0
2,396
1,700
42,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,768
Gold Earned
30,228
372
Minions Killed
309
0
Camps Cleared
0
1,150,554
Distance Traveled
1,151,546
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,570
548
88
7
0
243,284
3
W
Apollo
7,431
619
106
9
0
219,102
5
L
Loki
6,389
532
65
5
0
240,259
0
L
Zeus
5,913
493
78
7
0
218,239
5
W
Sol
6,838
570
103
9
0
226,768
2
L
Khepri
5,547
462
25
2
0
220,454
5
W
Bastet
7,204
600
53
4
0
255,307
2
L
Charybdis
5,809
484
53
4
0
229,310
3
W
Ymir
6,199
517
14
1
0
212,207
1
W
Nox
8,096
675
96
8
0
237,170
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role