Player Matchup

Sol
Sol
Silver I
Countessira
Sol
Silver I
Level 160
God Stats
4W - 2L
1,397 SR
Queue Stats
25W - 31L
1,511 MMR
Solo
Mercury
Mercury
Bronze III
GENIUSQ8
Mercury
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Artio
Artio
Silver I
Lumatoni
Artio
Silver I
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 17L
1,508 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
ahmad9636
Erlang Shen
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Chernobog
Chernobog
Gold IV
hatsuyumē
Chernobog
Gold IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 53L
1,379 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,479 SR
1,480 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,544 SR
1,534 MMR
King Arthur
King Arthur
Platinum IV
 
King Arthur
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
 
Morgan Le Fay
Silver III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
Dizel163
Neith
Silver I
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 45L
1,475 MMR
Solo
Fenrir
Fenrir
Gold II
Xentril
Fenrir
Gold II
Level 141
God Stats
28W - 17L
1,722 SR
Queue Stats
118W - 131L
1,616 MMR
Solo
Fafnir
Fafnir
Gold II
xzKyuuby
Fafnir
Gold II
Level 157
God Stats
22W - 17L
1,500 SR
Queue Stats
420W - 415L
1,577 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
9,977
499
14,778
18,104
4,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
GENIUSQ8
Mercury
15
2 / 8 / 2
9,252
463
5,200
15,350
4,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
Lumatoni
Artio
14
2 / 8 / 3
9,047
452
8,471
25,049
22,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
ahmad9636
Erlang Shen
15
0 / 7 / 1
8,655
433
5,046
19,912
10,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
hatsuyumē
Chernobog
15
2 / 7 / 3
9,542
477
12,537
19,503
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Bans
ThothKaliArachneBastet

VS

Bans
CliodhnaGebApolloAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
4 / 2 / 14
12,141
607
18,380
20,585
22,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Morgan Le Fay
 
Morgan Le Fay
17
1 / 1 / 15
11,234
562
18,995
13,425
5,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Dizel163
Neith
19
12 / 2 / 8
12,645
632
18,805
14,090
4,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Xentril
Fenrir
20
13 / 2 / 11
12,837
642
13,430
18,435
9,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
xzKyuuby
Fafnir
16
5 / 2 / 17
11,827
591
8,590
18,204
20,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
100
9
Kills
35
35
Deaths
9
9
Assists
65
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
14
5.5
W
Morgan Le Fay
 
Morgan Le Fay
1
1
15
8.5
L
3
5
0
0.6
W
Neith
Dizel163
Neith
12
2
8
8
L
Mercury
GENIUSQ8
Mercury
2
8
2
0.38
L
Artio
Lumatoni
Artio
2
8
3
0.44
W
Fenrir
Xentril
Fenrir
13
2
11
9.25
L
Erlang Shen
ahmad9636
Erlang Shen
0
7
1
0.07
L
Chernobog
hatsuyumē
Chernobog
2
7
3
0.5
W
Fafnir
xzKyuuby
Fafnir
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,032
Damage
78,200
97,918
Taken
84,739
47,999
Mitigated
62,254
31,445
Healing
24,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
18,380
2,312
0
4,924
20,585
22,246
804
3,861
16,724
0
86,918
W
Morgan Le Fay
 
Morgan Le Fay
18,995
3,186
0
3,164
13,425
5,952
1,287
6,341
7,084
99,189
0
L
14,778
3,185
0
7,185
18,104
4,819
0
7,146
10,958
77,184
0
W
Neith
Dizel163
Neith
18,805
7,434
0
5,572
14,090
4,608
5,861
3,672
10,418
0
93,149
L
Mercury
GENIUSQ8
Mercury
5,200
1,004
0
3,878
15,350
4,878
0
2,585
12,765
0
60,007
L
Artio
Lumatoni
Artio
8,471
980
1,017
6,845
25,049
22,151
175
11,575
13,474
18,476
0
W
Fenrir
Xentril
Fenrir
13,430
3,523
0
3,474
18,435
9,363
1,978
5,799
12,425
0
97,821
L
Erlang Shen
ahmad9636
Erlang Shen
5,046
2,298
84
7,425
19,912
10,313
0
1,823
18,089
0
54,162
L
Chernobog
hatsuyumē
Chernobog
12,537
7,029
0
5,011
19,503
5,838
2,803
3,604
15,899
0
73,396
W
Fafnir
xzKyuuby
Fafnir
8,590
1,718
1,081
5,888
18,204
20,085
872
5,393
11,927
23,633
1,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,473
Gold Earned
60,684
485
Minions Killed
583
0
Camps Cleared
0
1,849,380
Distance Traveled
1,957,693
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,141
607
145
7
0
409,312
4
W
Morgan Le Fay
11,234
562
147
7
0
395,170
7
L
Sol
9,977
499
129
6
0
351,026
7
W
Neith
12,645
632
143
7
0
361,150
7
L
Mercury
9,252
463
105
5
0
427,368
3
L
Artio
9,047
452
17
1
0
373,501
5
W
Fenrir
12,837
642
125
6
0
421,688
3
L
Erlang Shen
8,655
433
113
6
0
380,030
4
L
Chernobog
9,542
477
121
6
0
317,455
2
W
Fafnir
11,827
591
23
1
0
370,373
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role