Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Lambrox98
Nox
Level 82
God Stats
4W - 4L
1,548 SR
Queue Stats
108W - 112L
1,449 Elo+
Party 1
Raijin
Raijin
PRrubiaheli
Raijin
Level 125
God Stats
11W - 2L
1,317 SR
Queue Stats
595W - 617L
1,506 Elo+
Solo
Bacchus
Bacchus
eddyriff
Bacchus
Level 107
God Stats
6W - 1L
1,823 SR
Queue Stats
198W - 197L
1,395 Elo+
Party 1
Tiamat
Tiamat
lMAGNETARl
Tiamat
Level 64
God Stats
2W - 2L
1,715 SR
Queue Stats
63W - 55L
1,486 Elo+
Party 1
Team Averages
Level 103
1,581 SR
1,467 Elo+

VS

Team Averages
Level 85
1,457 SR
1,461 Elo+
Chiron
Chiron
 
Chiron
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ClimbingBench0
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,432 Elo+
Party 2
Da Ji
Da Ji
Creeperking4839
Da Ji
Level 65
God Stats
1W - 2L
1,285 SR
Queue Stats
82W - 70L
1,449 Elo+
Party 2
Sun Wukong
Sun Wukong
Romus2741
Sun Wukong
Level 84
God Stats
5W - 4L
1,500 SR
Queue Stats
230W - 261L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
8 / 3 / 14
9,100
1,011
7,892
13,448
17,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 2 / 21
8,647
961
9,168
6,156
3,237
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
18
4 / 0 / 18
10,167
1,130
8,979
5,311
2,511
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
eddyriff
Bacchus
14
5 / 3 / 17
9,137
1,015
5,367
10,152
18,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tiamat
lMAGNETARl
Tiamat
13
6 / 3 / 10
8,156
906
6,190
7,170
4,647
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
1 / 4 / 6
7,374
819
6,405
6,371
2,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
 
Camazotz
11
1 / 5 / 3
6,351
706
3,443
7,328
3,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 5 / 7
7,187
799
6,270
8,497
2,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 7 / 1
7,924
880
5,069
9,770
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Romus2741
Sun Wukong
11
1 / 6 / 4
6,709
745
4,328
8,779
5,361
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
31
27
Kills
10
11
Deaths
27
80
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
8
3
14
5
L
Chiron
 
Chiron
1
4
6
1
L
Camazotz
 
Camazotz
1
5
3
0.5
L
0
5
7
0.7
L
7
7
1
1.07
W
4
2
21
7.25
W
Raijin
4
0
18
13
L
Sun Wukong
Romus2741
Sun Wukong
1
6
4
0.5
W
Bacchus
eddyriff
Bacchus
5
3
17
4.5
W
Tiamat
lMAGNETARl
Tiamat
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,596
Damage
25,515
42,237
Taken
40,745
46,318
Mitigated
17,785
13,007
Healing
6,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,892
1,111
491
1,529
13,448
17,429
697
0
13,317
19,243
0
L
Chiron
 
Chiron
6,405
1,706
1,123
1,305
6,371
2,276
0
5,883
379
0
14,215
L
Camazotz
 
Camazotz
3,443
690
0
1,207
7,328
3,358
0
6,628
446
0
7,427
L
6,270
1,951
294
359
8,497
2,896
0
7,948
312
0
17,249
L
5,069
1,860
208
691
9,770
3,894
0
8,165
1,118
0
6,169
W
9,168
1,420
958
895
6,156
3,237
1,180
0
6,156
14,721
0
W
Raijin
8,979
1,588
1,687
1,370
5,311
2,511
1,292
0
5,311
30,432
0
L
Sun Wukong
Romus2741
Sun Wukong
4,328
1,173
583
1,088
8,779
5,361
0
7,758
894
0
13,640
W
Bacchus
eddyriff
Bacchus
5,367
108
1,133
2,563
10,152
18,494
52
0
10,010
9,997
0
W
Tiamat
lMAGNETARl
Tiamat
6,190
150
969
1,412
7,170
4,647
1,379
0
7,134
9,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,207
Gold Earned
35,545
94
Minions Killed
71
0
Camps Cleared
0
795,509
Distance Traveled
741,752
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,100
1,011
19
2
0
147,607
1
L
Chiron
7,374
819
22
2
0
149,650
0
L
Camazotz
6,351
706
6
1
0
133,000
0
L
Medusa
7,187
799
30
3
0
155,461
1
L
Da Ji
7,924
880
2
0
0
158,649
0
W
Nox
8,647
961
12
1
0
144,020
0
W
Raijin
10,167
1,130
46
5
0
174,922
0
L
Sun Wukong
6,709
745
11
1
0
144,992
5
W
Bacchus
9,137
1,015
17
2
0
168,640
0
W
Tiamat
8,156
906
0
0
0
160,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role