Player Matchup

Chiron
Chiron
Shadow beast894
Chiron
Level 88
God Stats
3W - 3L
1,593 SR
Queue Stats
434W - 364L
1,518 Elo+
Party 2
Jormungandr
Jormungandr
VivianaThorns
Jormungandr
Level 85
God Stats
61W - 47L
1,580 SR
Queue Stats
243W - 222L
1,653 Elo+
Party 2
Tiamat
Tiamat
Yunos Toy
Tiamat
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,667 Elo+
Party 2
Team Averages
Level 59
1,558 SR
1,613 Elo+

VS

Team Averages
Level 29
1,513 SR
1,532 Elo+
Yemoja
Yemoja
IMoistMenI
Yemoja
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 121L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Mr balIz
Sun Wukong
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
133W - 95L
1,555 Elo+
Party 1
Olorun
Olorun
oh fax4898
Olorun
Level 30
God Stats
3W - 2L
1,539 SR
Queue Stats
46W - 40L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 6
13,607
680
21,902
15,439
5,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
VivianaThorns
Jormungandr
16
2 / 2 / 10
12,129
606
15,395
23,228
19,223
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Yunos Toy
Tiamat
19
5 / 0 / 7
13,493
675
27,561
17,144
13,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IMoistMenI
Yemoja
17
1 / 0 / 3
12,286
614
14,678
20,221
24,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Mr balIz
Sun Wukong
17
2 / 4 / 2
12,023
601
17,438
30,271
26,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
oh fax4898
Olorun
15
1 / 10 / 2
11,344
567
10,515
21,110
6,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
14
Kills
4
4
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
IMoistMenI
Yemoja
1
0
3
2.5
L
Sun Wukong
Mr balIz
Sun Wukong
2
4
2
0.75
W
7
2
6
5
W
Jormungandr
VivianaThorns
Jormungandr
2
2
10
3.5
W
Tiamat
Yunos Toy
Tiamat
5
0
7
8.5
L
Olorun
oh fax4898
Olorun
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,858
Damage
42,631
55,811
Taken
71,602
38,801
Mitigated
57,835
21,630
Healing
7,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
IMoistMenI
Yemoja
14,678
2,104
3,144
1,159
20,221
24,942
0
12,551
7,232
44,229
0
L
Sun Wukong
Mr balIz
Sun Wukong
17,438
3,499
0
1,504
30,271
26,168
0
18,948
10,678
0
41,190
W
21,902
3,704
1,974
5,995
15,439
5,903
1,347
7,470
7,563
0
68,206
W
Jormungandr
VivianaThorns
Jormungandr
15,395
2,597
0
6,027
23,228
19,223
139
10,825
11,791
42,435
0
W
Tiamat
Yunos Toy
Tiamat
27,561
1,992
327
7,307
17,144
13,675
1,108
7,797
9,087
68,786
0
L
Olorun
oh fax4898
Olorun
10,515
5,451
793
1,154
21,110
6,725
0
9,922
10,736
42,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,229
Gold Earned
35,653
246
Minions Killed
190
12
Camps Cleared
4
1,115,152
Distance Traveled
1,039,013
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,286
614
66
3
2
344,434
5
L
Sun Wukong
12,023
601
41
2
1
384,228
1
W
Chiron
13,607
680
107
5
2
360,065
0
W
Jormungandr
12,129
606
40
2
0
345,961
0
W
Tiamat
13,493
675
99
5
10
409,126
3
L
Olorun
11,344
567
83
4
1
310,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role