Player Matchup

Artio
Artio
 
Artio
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BigWukie
Chaac
Level 137
God Stats
3W - 3L
1,797 SR
Queue Stats
109W - 104L
1,578 Elo+
Party 1
Thanatos
Thanatos
FireKnight902
Thanatos
Level 105
God Stats
10W - 4L
1,756 SR
Queue Stats
79W - 75L
1,442 Elo+
Party 1
Izanami
Izanami
JIF Creamy
Izanami
Level 83
God Stats
52W - 49L
1,360 SR
Queue Stats
396W - 439L
1,405 Elo+
Solo
Neith
Neith
UnpureBruh
Neith
Level 17
God Stats
3W - 2L
1,686 SR
Queue Stats
28W - 25L
1,561 Elo+
Party 1
Team Averages
Level 86
1,620 SR
1,497 Elo+

VS

Team Averages
Level 102
1,524 SR
1,559 Elo+
Nemesis
Nemesis
 
Nemesis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
AAflexy
Zeus
Level 62
God Stats
56W - 47L
1,392 SR
Queue Stats
707W - 705L
1,377 Elo+
Solo
Atlas
Atlas
GodsLastZombie
Atlas
Level 139
God Stats
3W - 4L
1,503 SR
Queue Stats
35W - 36L
1,645 Elo+
Party 2
Hou Yi
Hou Yi
Jstar787
Hou Yi
Level 139
God Stats
1W - 2L
1,493 SR
Queue Stats
24W - 16L
1,774 Elo+
Party 2
Hercules
Hercules
Recksthebush
Hercules
Level 48
God Stats
1W - 1L
1,732 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 1 / 0
6,255
521
4,178
8,742
6,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
BigWukie
Chaac
14
9 / 4 / 4
8,621
718
11,145
12,450
6,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thanatos
FireKnight902
Thanatos
10
1 / 2 / 2
6,495
541
3,489
8,835
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
JIF Creamy
Izanami
10
0 / 2 / 0
6,033
503
3,485
6,746
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
12
4 / 1 / 4
7,676
640
6,168
6,181
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 4 / 1
6,523
544
6,905
11,827
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
AAflexy
Zeus
9
2 / 7 / 1
5,850
488
5,279
8,772
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 1
6,807
567
5,198
9,953
7,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
Jstar787
Hou Yi
11
1 / 0 / 2
6,452
538
7,785
6,223
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Recksthebush
Hercules
9
0 / 3 / 1
5,288
441
1,539
6,805
4,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
14
Kills
9
10
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
1
0
0
L
Nemesis
 
Nemesis
3
4
1
0.88
L
Zeus
AAflexy
Zeus
2
7
1
0.36
W
Chaac
BigWukie
Chaac
9
4
4
2.75
W
Thanatos
FireKnight902
Thanatos
1
2
2
1
L
3
0
1
3.5
W
Izanami
JIF Creamy
Izanami
0
2
0
0
L
Hou Yi
Jstar787
Hou Yi
1
0
2
2
L
Hercules
Recksthebush
Hercules
0
3
1
0.17
W
Neith
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,465
Damage
26,706
42,954
Taken
43,580
19,259
Mitigated
20,133
20,516
Healing
13,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,178
543
406
2,249
8,742
6,316
168
2,128
6,614
14,603
5,281
L
Nemesis
 
Nemesis
6,905
2,807
0
4,618
11,827
4,091
0
0
11,827
0
39,338
L
Zeus
AAflexy
Zeus
5,279
1,012
0
1,282
8,772
2,010
76
0
8,772
20,906
0
W
Chaac
BigWukie
Chaac
11,145
3,274
0
6,196
12,450
6,181
0
4,500
7,917
0
47,267
W
Thanatos
FireKnight902
Thanatos
3,489
936
0
7,459
8,835
2,336
45
1,136
7,668
0
29,791
L
5,198
2,198
2,099
2,948
9,953
7,280
0
1,880
8,073
20,943
0
W
Izanami
JIF Creamy
Izanami
3,485
2,327
0
1,869
6,746
2,040
738
1,550
5,196
0
36,918
L
Hou Yi
Jstar787
Hou Yi
7,785
4,730
0
500
6,223
2,001
370
1,371
4,852
0
49,707
L
Hercules
Recksthebush
Hercules
1,539
762
0
2,473
6,805
4,751
0
0
6,805
0
15,388
W
Neith
6,168
2,259
0
2,337
6,181
2,386
525
1,163
4,989
0
45,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,080
Gold Earned
30,920
345
Minions Killed
253
0
Camps Cleared
0
1,200,795
Distance Traveled
1,195,054
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,255
521
38
3
0
261,823
1
L
Nemesis
6,523
544
63
5
0
252,450
7
L
Zeus
5,850
488
40
3
0
175,382
1
W
Chaac
8,621
718
86
7
0
261,265
2
W
Thanatos
6,495
541
61
5
0
226,910
2
L
Atlas
6,807
567
19
2
0
269,521
5
W
Izanami
6,033
503
86
7
0
222,603
3
L
Hou Yi
6,452
538
98
8
0
235,936
4
L
Hercules
5,288
441
33
3
0
261,765
3
W
Neith
7,676
640
74
6
0
228,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role