Player Matchup

Artio
Artio
NastyZasty
Artio
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
213W - 161L
1,553 Elo+
Party 1
Da Ji
Da Ji
Skeeter213
Da Ji
Level 31
God Stats
49W - 13L
1,763 SR
Queue Stats
283W - 193L
1,603 Elo+
Party 1
Nu Wa
Nu Wa
Zabones
Nu Wa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,612 Elo+
Party 1
King Arthur
King Arthur
aceeo
King Arthur
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
271W - 193L
1,570 Elo+
Party 1
Olorun
Olorun
bthbhill
Olorun
Level 29
God Stats
17W - 12L
1,420 SR
Queue Stats
417W - 320L
1,610 Elo+
Party 1
Team Averages
Level 54
1,537 SR
1,590 Elo+

VS

Team Averages
Level 70
1,721 SR
1,672 Elo+
Nemesis
Nemesis
Pervy Gramps
Nemesis
Level 43
God Stats
13W - 5L
1,500 SR
Queue Stats
133W - 118L
1,484 Elo+
Party 2
Athena
Athena
hotsaucejar
Athena
Level 15
God Stats
11W - 5L
1,952 SR
Queue Stats
20W - 6L
1,985 Elo+
Party 3
Neith
Neith
temp-995222
Neith
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 82L
1,516 Elo+
Party 2
Agni
Agni
tinklefairy6
Agni
Level 89
God Stats
4W - 2L
1,721 SR
Queue Stats
406W - 174L
1,807 Elo+
Party 3
Cernunnos
Cernunnos
zentoshixx
Cernunnos
Level 44
God Stats
2W - 2L
1,931 SR
Queue Stats
45W - 41L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
17
1 / 9 / 7
12,818
1,165
6,183
31,429
44,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
16
3 / 7 / 5
11,553
1,050
9,387
12,596
4,445
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Zabones
Nu Wa
17
4 / 12 / 4
11,982
1,089
10,450
19,971
5,119
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
aceeo
King Arthur
17
3 / 9 / 3
11,722
1,066
15,341
25,066
25,088
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
bthbhill
Olorun
17
1 / 5 / 4
11,486
1,044
16,025
17,889
5,290
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Pervy Gramps
Nemesis
19
10 / 1 / 21
14,342
1,304
17,172
12,963
8,244
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Athena
20
0 / 2 / 36
13,409
1,219
7,758
16,963
23,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
11 / 4 / 26
14,330
1,303
25,814
11,022
5,263
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
18 / 3 / 18
15,844
1,440
33,196
12,149
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
zentoshixx
Cernunnos
19
3 / 2 / 25
12,267
1,115
17,004
9,414
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
168
12
Kills
42
42
Deaths
12
23
Assists
126
Player
Kills
Deaths
Assists
KDA
L
Artio
1
9
7
0.5
W
Nemesis
Pervy Gramps
Nemesis
10
1
21
20.5
L
Da Ji
3
7
5
0.79
L
Nu Wa
Zabones
Nu Wa
4
12
4
0.5
L
King Arthur
aceeo
King Arthur
3
9
3
0.5
L
Olorun
bthbhill
Olorun
1
5
4
0.6
W
Athena
0
2
36
9
W
11
4
26
6
W
18
3
18
9
W
Cernunnos
zentoshixx
Cernunnos
3
2
25
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,386
Damage
100,944
106,951
Taken
62,511
84,924
Mitigated
46,298
8,970
Healing
18,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
6,183
1,375
350
3,140
31,429
44,982
0
12,684
18,745
17,603
0
W
Nemesis
Pervy Gramps
Nemesis
17,172
8,486
0
5,083
12,963
8,244
0
6,207
6,756
0
35,325
L
Da Ji
9,387
1,829
0
83
12,596
4,445
0
3,485
9,111
0
11,781
L
Nu Wa
Zabones
Nu Wa
10,450
1,913
0
256
19,971
5,119
0
9,065
10,906
26,789
0
L
King Arthur
aceeo
King Arthur
15,341
1,016
0
0
25,066
25,088
0
7,587
17,479
4,852
32,208
L
Olorun
bthbhill
Olorun
16,025
7,427
827
4,314
17,889
5,290
0
8,133
9,756
47,001
0
W
Athena
7,758
1,912
0
1,246
16,963
23,465
0
10,324
6,639
15,215
0
W
25,814
10,739
0
2,254
11,022
5,263
0
6,007
5,015
0
44,278
W
33,196
1,932
1,355
4,500
12,149
5,232
0
6,960
5,189
69,853
0
W
Cernunnos
zentoshixx
Cernunnos
17,004
7,726
855
3,446
9,414
4,094
0
5,467
3,947
0
40,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,561
Gold Earned
70,192
192
Minions Killed
224
6
Camps Cleared
9
915,845
Distance Traveled
1,046,117
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,818
1,165
12
1
0
220,131
1
W
Nemesis
14,342
1,304
28
3
0
230,612
1
L
Da Ji
11,553
1,050
10
1
1
123,096
0
L
Nu Wa
11,982
1,089
44
4
1
169,121
0
L
King Arthur
11,722
1,066
59
5
1
197,073
0
L
Olorun
11,486
1,044
67
6
3
206,424
2
W
Athena
13,409
1,219
15
1
0
221,777
0
W
Neith
14,330
1,303
51
5
2
172,358
0
W
Agni
15,844
1,440
84
8
6
230,249
0
W
Cernunnos
12,267
1,115
46
4
1
191,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role