Player Matchup

Guan Yu
Guan Yu
Platinum II
LatinTechno
Guan Yu
Platinum II
Level 160
God Stats
7W - 3L
1,932 SR
Queue Stats
91W - 72L
1,965 MMR
Solo
Thanatos
Thanatos
Platinum II
QBizzle
Thanatos
Platinum II
Level 108
God Stats
3W - 1L
1,508 SR
Queue Stats
146W - 130L
1,892 MMR
Party 2
Olorun
Olorun
Platinum II
Shad0Wwalkerrr
Olorun
Platinum II
Level 159
God Stats
10W - 4L
1,750 SR
Queue Stats
358W - 353L
1,949 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
XenoAustin
Ah Muzen Cab
Platinum I
Level 109
God Stats
2W - 5L
1,203 SR
Queue Stats
135W - 136L
1,956 MMR
Solo
Ganesha
Ganesha
Diamond V
xTooTrillx
Ganesha
Diamond V
Level 151
God Stats
2W - 1L
1,783 SR
Queue Stats
193W - 148L
2,004 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,635 SR
1,953 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,652 SR
1,966 MMR
Yemoja
Yemoja
Diamond V
LEGIQN
Yemoja
Diamond V
Level 160
God Stats
2W - 1L
1,769 SR
Queue Stats
51W - 45L
1,919 MMR
Solo
Artemis
Artemis
Platinum II
LegitiMatt
Artemis
Platinum II
Level 159
God Stats
26W - 9L
1,955 SR
Queue Stats
249W - 235L
1,936 MMR
Party 1
Hun Batz
Hun Batz
Platinum II
PossiblyDraiden
Hun Batz
Platinum II
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
371W - 351L
2,131 MMR
Party 1
Sol
Sol
Platinum I
SrArias
Sol
Platinum I
Level 160
God Stats
6W - 5L
1,536 SR
Queue Stats
309W - 287L
1,912 MMR
Solo
Vamana
Vamana
Platinum V
ηocturnal
Vamana
Platinum V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LatinTechno
Guan Yu
15
2 / 0 / 3
9,884
618
6,961
7,017
9,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
QBizzle
Thanatos
17
5 / 1 / 4
10,375
648
9,173
12,023
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 2 / 2
11,103
694
9,441
11,510
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
XenoAustin
Ah Muzen Cab
18
5 / 2 / 1
11,223
701
9,788
12,810
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
xTooTrillx
Ganesha
14
1 / 0 / 6
9,107
569
6,705
12,310
9,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
BacchusKaliDanzaburou

VS

Bans
AtlasCliodhnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LEGIQN
Yemoja
11
0 / 1 / 3
7,068
442
3,504
10,306
6,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
LegitiMatt
Artemis
13
2 / 5 / 0
7,624
477
8,382
10,817
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
13
1 / 4 / 2
7,811
488
5,311
11,435
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
13
2 / 7 / 2
7,698
481
10,517
11,641
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
ηocturnal
Vamana
13
0 / 2 / 0
7,354
460
4,036
11,312
8,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
19
Kills
5
5
Deaths
19
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
LEGIQN
Yemoja
0
1
3
1.5
W
Guan Yu
LatinTechno
Guan Yu
2
0
3
3.5
L
Artemis
LegitiMatt
Artemis
2
5
0
0.4
L
Hun Batz
1
4
2
0.5
W
Thanatos
QBizzle
Thanatos
5
1
4
7
W
6
2
2
3.5
L
Sol
2
7
2
0.43
W
Ah Muzen Cab
XenoAustin
Ah Muzen Cab
5
2
1
2.75
W
Ganesha
xTooTrillx
Ganesha
1
0
6
4
L
Vamana
ηocturnal
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,068
Damage
31,750
55,670
Taken
55,511
33,072
Mitigated
24,638
36,772
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
LEGIQN
Yemoja
3,504
990
2,650
2,473
10,306
6,974
0
3,791
6,515
20,529
0
W
Guan Yu
LatinTechno
Guan Yu
6,961
1,537
725
3,382
7,017
9,903
394
287
6,730
0
51,942
L
Artemis
LegitiMatt
Artemis
8,382
3,819
1
2,076
10,817
1,871
244
1,032
9,785
0
51,302
L
Hun Batz
5,311
1,677
1
2,660
11,435
3,226
0
2,997
8,438
0
47,489
W
Thanatos
QBizzle
Thanatos
9,173
4,356
0
11,432
12,023
4,504
214
2,462
9,561
0
72,182
W
9,441
3,851
710
6,215
11,510
5,402
1,383
4,808
6,702
83,482
7,924
L
Sol
10,517
3,519
0
2,827
11,641
3,906
0
5,792
5,849
46,808
4,986
W
Ah Muzen Cab
XenoAustin
Ah Muzen Cab
9,788
5,313
0
8,615
12,810
3,932
2,940
2,391
10,419
0
84,739
W
Ganesha
xTooTrillx
Ganesha
6,705
679
0
5,693
12,310
9,331
187
4,700
7,610
22,405
8,259
L
Vamana
ηocturnal
Vamana
4,036
2,313
0
4,139
11,312
8,661
0
403
10,909
0
50,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,692
Gold Earned
37,555
570
Minions Killed
452
0
Camps Cleared
0
1,607,895
Distance Traveled
1,422,602
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,068
442
39
2
0
290,268
3
W
Guan Yu
9,884
618
101
6
0
320,272
3
L
Artemis
7,624
477
108
7
0
280,712
4
L
Hun Batz
7,811
488
106
7
0
327,776
4
W
Thanatos
10,375
648
127
8
0
363,826
1
W
Olorun
11,103
694
155
10
0
291,823
3
L
Sol
7,698
481
98
6
0
251,643
3
W
Ah Muzen Cab
11,223
701
180
11
0
279,999
1
W
Ganesha
9,107
569
7
0
0
351,975
8
L
Vamana
7,354
460
101
6
0
272,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role