Player Matchup

Bellona
Bellona
Arashithelight
Bellona
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,502 Elo+
Solo
Neith
Neith
SALVADOR-F-G
Neith
Level 160
God Stats
9W - 7L
1,500 SR
Queue Stats
526W - 501L
1,579 Elo+
Solo
Atlas
Atlas
SpedSpark
Atlas
Level 108
God Stats
1W - 3L
1,196 SR
Queue Stats
285W - 265L
1,516 Elo+
Solo
Mulan
Mulan
Super_Mario021
Mulan
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
525W - 499L
1,566 Elo+
Solo
Sobek
Sobek
cdffhk2
Sobek
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 71L
1,480 Elo+
Solo
Team Averages
Level 124
1,439 SR
1,529 Elo+

VS

Team Averages
Level 114
1,563 SR
1,539 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LateEcho15
Agni
Level 78
God Stats
11W - 16L
1,848 SR
Queue Stats
163W - 158L
1,624 Elo+
Solo
Achilles
Achilles
Ludench
Achilles
Level 123
God Stats
13W - 19L
1,500 SR
Queue Stats
420W - 368L
1,497 Elo+
Solo
Da Ji
Da Ji
PartyAnimal75117
Da Ji
Level 108
God Stats
2W - 0L
1,671 SR
Queue Stats
47W - 42L
1,491 Elo+
Solo
Guan Yu
Guan Yu
Yourbadge8961
Guan Yu
Level 100
God Stats
14W - 13L
1,297 SR
Queue Stats
383W - 363L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,892
556
10,900
12,662
10,093
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 5 / 5
8,920
558
9,024
10,462
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
SpedSpark
Atlas
13
5 / 5 / 3
8,298
519
7,581
12,426
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
2 / 5 / 9
8,547
534
8,828
14,892
5,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sobek
cdffhk2
Sobek
13
4 / 4 / 7
8,751
547
7,989
16,309
16,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
10 / 2 / 5
11,649
728
17,015
14,129
4,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 2 / 7
9,348
584
9,099
8,702
2,863
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Ludench
Achilles
12
4 / 4 / 10
8,895
556
7,168
16,180
16,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 5 / 4
8,957
560
7,026
11,505
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
14
0 / 5 / 6
8,756
547
7,661
15,045
11,568
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
54
17
Kills
22
22
Deaths
18
25
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
2
5
6.25
L
3
3
1
1.17
W
2
2
7
2.75
W
Achilles
Ludench
Achilles
4
4
10
2.25
W
6
5
4
1.6
L
3
5
5
1.1
L
Atlas
SpedSpark
Atlas
5
5
3
1.3
L
2
5
9
1.3
W
Guan Yu
0
5
6
0.6
L
Sobek
cdffhk2
Sobek
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,322
Damage
47,969
66,751
Taken
65,561
39,844
Mitigated
38,910
16,846
Healing
22,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,015
9,493
0
8,746
14,129
4,407
2,264
1,188
12,941
108,676
0
L
10,900
3,017
0
2,679
12,662
10,093
0
1,304
11,358
0
61,658
W
9,099
528
0
3,279
8,702
2,863
0
4,389
4,313
61,089
0
W
Achilles
Ludench
Achilles
7,168
2,619
476
2,864
16,180
16,102
90
4,539
11,641
0
22,103
W
7,026
1,742
0
3,198
11,505
3,970
0
3,820
7,685
0
36,173
L
9,024
3,466
0
3,990
10,462
2,852
518
6,731
3,731
0
57,204
L
Atlas
SpedSpark
Atlas
7,581
1,198
0
590
12,426
4,653
0
5,866
6,560
48,247
0
L
8,828
563
0
6,345
14,892
5,784
0
4,458
10,434
0
50,650
W
Guan Yu
7,661
790
526
3,763
15,045
11,568
0
1,634
13,411
0
57,546
L
Sobek
cdffhk2
Sobek
7,989
1,149
0
3,242
16,309
16,462
231
7,910
8,399
21,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,408
Gold Earned
47,605
428
Minions Killed
508
0
Camps Cleared
0
1,550,712
Distance Traveled
1,586,419
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,649
728
180
11
0
310,543
6
L
Bellona
8,892
556
141
9
0
314,125
4
W
Agni
9,348
584
116
7
0
341,252
9
W
Achilles
8,895
556
24
2
0
318,379
5
W
Da Ji
8,957
560
64
4
0
291,079
1
L
Neith
8,920
558
103
6
0
280,885
4
L
Atlas
8,298
519
72
5
0
300,842
3
L
Mulan
8,547
534
93
6
0
337,314
2
W
Guan Yu
8,756
547
124
8
0
325,166
4
L
Sobek
8,751
547
19
1
0
317,546
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role