Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
King of Erebor
Achilles
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
656W - 305L
1,783 Elo+
Party 2
Anhur
Anhur
LoneAnunnaki
Anhur
Level 126
God Stats
25W - 27L
1,713 SR
Queue Stats
656W - 305L
1,783 Elo+
Party 2
Team Averages
Level 139
1,571 SR
1,688 Elo+

VS

Team Averages
Level 63
1,625 SR
1,663 Elo+
Agni
Agni
 
Agni
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NYC Ferg
Tsukuyomi
Level 32
God Stats
10W - 10L
1,645 SR
Queue Stats
15W - 13L
1,619 Elo+
Solo
Izanami
Izanami
de5ault
Izanami
Level 96
God Stats
0W - 1L
1,731 SR
Queue Stats
2W - 2L
1,871 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 1 / 7
10,513
809
11,815
10,204
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
15
3 / 4 / 9
9,622
740
10,214
12,840
4,712
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 4 / 7
9,987
768
4,667
10,218
3,025
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
2 / 4 / 6
9,061
697
15,482
8,623
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
NYC Ferg
Tsukuyomi
12
5 / 5 / 3
9,149
704
8,322
11,846
5,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
de5ault
Izanami
13
2 / 3 / 5
8,666
667
4,603
8,978
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
12
Kills
9
9
Deaths
12
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
7
8.5
L
Agni
 
Agni
2
4
6
1.25
W
Achilles
3
4
9
1.88
W
4
4
7
1.88
L
Tsukuyomi
NYC Ferg
Tsukuyomi
5
5
3
1.3
L
Izanami
de5ault
Izanami
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,696
Damage
28,407
33,262
Taken
29,447
11,291
Mitigated
12,007
12,123
Healing
4,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,815
4,399
0
6,328
10,204
3,554
2,120
4,400
5,645
51,684
3,894
L
Agni
 
Agni
15,482
2,510
0
1,539
8,623
2,940
102
4,479
4,144
37,237
0
W
Achilles
10,214
3,970
0
4,624
12,840
4,712
278
5,283
7,168
0
23,076
W
4,667
1,526
0
1,171
10,218
3,025
877
6,004
4,138
0
22,770
L
Tsukuyomi
NYC Ferg
Tsukuyomi
8,322
1,775
0
2,018
11,846
5,235
0
4,337
7,509
0
21,579
L
Izanami
de5ault
Izanami
4,603
2,285
0
1,016
8,978
3,832
424
2,180
6,798
0
23,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,122
Gold Earned
26,876
162
Minions Killed
125
7
Camps Cleared
5
765,904
Distance Traveled
666,651
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,513
809
98
8
4
258,455
3
L
Agni
9,061
697
55
4
2
230,778
3
W
Achilles
9,622
740
27
2
2
267,716
6
W
Anhur
9,987
768
37
3
1
239,733
0
L
Tsukuyomi
9,149
704
30
2
1
208,784
5
L
Izanami
8,666
667
40
3
2
227,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role