Player Matchup

Chang'e
Chang'e
Monkey1979
Chang'e
Level 149
God Stats
4W - 2L
1,738 SR
Queue Stats
232W - 184L
1,694 Elo+
Party 1
Scylla
Scylla
TheClichedGamer
Scylla
Level 126
God Stats
0W - 3L
1,704 SR
Queue Stats
44W - 63L
1,558 Elo+
Solo
Sol
Sol
scooper2pooer
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,808 Elo+
Party 1
Team Averages
Level 94
1,648 SR
1,687 Elo+

VS

Team Averages
Level 45
1,469 SR
1,607 Elo+
Anubis
Anubis
DadHitzMe
Anubis
Level 26
God Stats
3W - 4L
1,407 SR
Queue Stats
35W - 27L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
JahsehX
Gilgamesh
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 50L
1,576 Elo+
Party 2
Bastet
Bastet
NewCowboyJay
Bastet
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 23L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Monkey1979
Chang'e
16
1 / 10 / 7
12,015
632
10,291
26,578
19,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
7 / 10 / 2
13,762
724
14,578
18,987
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 4 / 4
12,959
682
14,082
21,206
27,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DadHitzMe
Anubis
18
4 / 5 / 9
13,302
700
10,151
13,894
7,218
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
JahsehX
Gilgamesh
19
7 / 3 / 15
15,167
798
23,187
28,221
40,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
20
13 / 3 / 10
15,346
808
25,789
16,185
6,900
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
11
Kills
24
24
Deaths
11
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anubis
DadHitzMe
Anubis
4
5
9
1.7
W
Gilgamesh
JahsehX
Gilgamesh
7
3
15
4.83
L
Chang'e
Monkey1979
Chang'e
1
10
7
0.45
W
Bastet
13
3
10
6
L
7
10
2
0.8
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,951
Damage
59,127
66,771
Taken
58,300
50,371
Mitigated
54,948
11,770
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DadHitzMe
Anubis
10,151
1,761
71
3,982
13,894
7,218
672
11,266
2,081
50,301
0
W
Gilgamesh
JahsehX
Gilgamesh
23,187
7,619
57
8,468
28,221
40,830
890
14,342
12,387
0
58,875
L
Chang'e
Monkey1979
Chang'e
10,291
1,038
2,462
3,848
26,578
19,687
285
6,172
20,406
33,462
0
W
Bastet
25,789
4,887
0
3,028
16,185
6,900
387
11,712
4,053
0
67,372
L
14,578
1,128
0
988
18,987
3,684
363
1,252
17,735
51,530
0
L
14,082
3,643
0
4,472
21,206
27,000
732
2,869
18,337
34,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,736
Gold Earned
43,815
202
Minions Killed
198
6
Camps Cleared
10
952,718
Distance Traveled
1,078,760
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,302
700
75
4
4
332,497
4
W
Gilgamesh
15,167
798
40
2
1
350,803
2
L
Chang'e
12,015
632
49
3
2
296,509
2
W
Bastet
15,346
808
83
4
5
395,460
1
L
Scylla
13,762
724
112
6
3
300,958
3
L
Sol
12,959
682
41
2
1
355,251
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role