Player Matchup

Agni
Agni
BabyFaby
Agni
Level 88
God Stats
2W - 0L
1,750 SR
Queue Stats
103W - 90L
1,597 Elo+
Party 1
Sol
Sol
DumbHippy
Sol
Level 78
God Stats
2W - 1L
1,560 SR
Queue Stats
22W - 25L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
WeeWooMoo
Gilgamesh
Level 116
God Stats
11W - 8L
1,608 SR
Queue Stats
267W - 236L
1,593 Elo+
Party 3
Mercury
Mercury
smittyboy135
Mercury
Level 126
God Stats
2W - 2L
1,800 SR
Queue Stats
263W - 233L
1,477 Elo+
Party 3
Horus
Horus
steelbaggage
Horus
Level 62
God Stats
19W - 6L
1,409 SR
Queue Stats
156W - 124L
1,534 Elo+
Party 3
Team Averages
Level 94
1,625 SR
1,534 Elo+

VS

Team Averages
Level 108
1,630 SR
1,536 Elo+
Erlang Shen
Erlang Shen
DAIMYO R10T
Erlang Shen
Level 153
God Stats
0W - 1L
1,740 SR
Queue Stats
79W - 84L
1,485 Elo+
Solo
Raijin
Raijin
Idiotsmurfs
Raijin
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 64L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
MalÉlevé
Sylvanus
Level 82
God Stats
7W - 4L
1,664 SR
Queue Stats
23W - 18L
1,582 Elo+
Party 2
Arachne
Arachne
TylerFreeze
Arachne
Level 101
God Stats
29W - 15L
1,500 SR
Queue Stats
107W - 79L
1,532 Elo+
Solo
Charybdis
Charybdis
iiNort
Charybdis
Level 74
God Stats
2W - 2L
1,746 SR
Queue Stats
66W - 51L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
2 / 2 / 4
8,481
530
7,114
6,817
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 1
7,928
496
6,256
7,596
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
WeeWooMoo
Gilgamesh
16
6 / 0 / 3
9,532
596
13,227
9,982
6,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
smittyboy135
Mercury
16
3 / 1 / 1
9,102
569
5,569
11,619
3,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 4
7,969
498
3,614
11,246
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DAIMYO R10T
Erlang Shen
8
0 / 4 / 0
5,793
362
3,513
7,978
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
13
2 / 4 / 0
7,801
488
7,236
11,402
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
MalÉlevé
Sylvanus
10
1 / 2 / 1
6,972
436
4,196
10,738
8,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
TylerFreeze
Arachne
15
2 / 2 / 0
8,394
525
4,061
11,605
3,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
iiNort
Charybdis
15
2 / 2 / 2
8,420
526
9,992
11,798
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
7
7
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
2
2
4
2
L
Erlang Shen
DAIMYO R10T
Erlang Shen
0
4
0
0
W
2
4
1
0.63
L
Raijin
2
4
0
0.5
L
Sylvanus
MalÉlevé
Sylvanus
1
2
1
0.75
L
Arachne
TylerFreeze
Arachne
2
2
0
1
W
Gilgamesh
WeeWooMoo
Gilgamesh
6
0
3
7.5
L
Charybdis
iiNort
Charybdis
2
2
2
1.5
W
Mercury
smittyboy135
Mercury
3
1
1
3.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,780
Damage
28,998
47,260
Taken
53,521
22,479
Mitigated
23,638
16,147
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
7,114
488
0
1,594
6,817
2,365
48
3,348
3,469
47,326
0
L
Erlang Shen
DAIMYO R10T
Erlang Shen
3,513
1,554
0
3,407
7,978
3,265
0
0
7,978
0
22,077
W
6,256
1,617
0
2,491
7,596
1,948
857
1,474
6,122
41,367
5,512
L
Raijin
7,236
129
0
1,352
11,402
3,853
0
4,016
6,914
54,952
0
L
Sylvanus
MalÉlevé
Sylvanus
4,196
484
984
3,149
10,738
8,714
0
2,538
8,072
19,487
0
L
Arachne
TylerFreeze
Arachne
4,061
2,568
0
3,866
11,605
3,953
0
1,064
10,475
0
64,360
W
Gilgamesh
WeeWooMoo
Gilgamesh
13,227
5,051
0
3,478
9,982
6,275
408
1,847
8,135
0
62,810
L
Charybdis
iiNort
Charybdis
9,992
3,677
0
5,709
11,798
3,853
617
4,525
7,215
0
69,146
W
Mercury
smittyboy135
Mercury
5,569
3,060
0
2,502
11,619
3,857
0
2,051
9,568
0
71,967
W
3,614
1,122
1,052
5,030
11,246
8,034
115
2,712
8,534
0
28,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,012
Gold Earned
37,380
515
Minions Killed
431
0
Camps Cleared
0
1,557,157
Distance Traveled
1,324,433
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,481
530
108
7
0
265,097
5
L
Erlang Shen
5,793
362
39
2
0
159,192
4
W
Sol
7,928
496
106
7
0
282,049
3
L
Raijin
7,801
488
103
6
0
262,253
1
L
Sylvanus
6,972
436
46
3
0
273,855
9
L
Arachne
8,394
525
117
7
0
350,184
3
W
Gilgamesh
9,532
596
126
8
0
330,319
3
L
Charybdis
8,420
526
126
8
0
278,949
9
W
Mercury
9,102
569
137
9
0
360,366
3
W
Horus
7,969
498
38
2
0
319,326
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role