Player Matchup

Sobek
Sobek
Platinum I
DanteFroi
Sobek
Platinum I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 184L
1,812 MMR
Solo
Hades
Hades
Gold II
GoldenDante
Hades
Gold II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,879 MMR
Solo
Achilles
Achilles
Platinum V
HazardFree
Achilles
Platinum V
Level 160
God Stats
0W - 5L
1,167 SR
Queue Stats
214W - 213L
1,782 MMR
Party 2
Medusa
Medusa
Platinum III
TheDirtyBrain
Medusa
Platinum III
Level 160
God Stats
11W - 12L
1,518 SR
Queue Stats
330W - 313L
1,873 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum II
TonyDownfall
Gilgamesh
Platinum II
Level 158
God Stats
2W - 8L
1,645 SR
Queue Stats
369W - 355L
1,900 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,466 SR
1,849 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,709 SR
1,849 MMR
Erlang Shen
Erlang Shen
Platinum IV
LegibleToast
Erlang Shen
Platinum IV
Level 68
God Stats
8W - 5L
1,640 SR
Queue Stats
251W - 246L
1,855 MMR
Party 1
Rama
Rama
Platinum III
Musician
Rama
Platinum III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 66L
1,803 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
PapiCHhaxZ
Sun Wukong
Platinum III
Level 156
God Stats
20W - 16L
1,766 SR
Queue Stats
263W - 253L
1,870 MMR
Party 1
Merlin
Merlin
Platinum III
SacЯifice
Merlin
Platinum III
Level 148
God Stats
12W - 7L
1,839 SR
Queue Stats
200W - 191L
1,877 MMR
Solo
Geb
Geb
Platinum V
ηocturnal
Geb
Platinum V
Level 64
God Stats
2W - 0L
1,798 SR
Queue Stats
36W - 28L
1,841 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DanteFroi
Sobek
16
2 / 2 / 9
11,431
520
7,167
19,675
30,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 4 / 4
12,646
575
10,828
17,365
12,547
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
HazardFree
Achilles
18
7 / 2 / 7
11,524
524
8,884
15,951
11,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 5 / 5
10,911
496
11,005
16,512
6,215
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
TonyDownfall
Gilgamesh
18
3 / 6 / 2
12,047
548
11,257
21,970
19,767
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
BastetArtioAthenaSol

VS

Bans
ArachneCliodhnaAtlasChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
LegibleToast
Erlang Shen
20
5 / 4 / 7
13,277
604
16,182
20,068
12,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Rama
19
3 / 5 / 5
13,333
606
11,849
17,047
6,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
PapiCHhaxZ
Sun Wukong
20
7 / 2 / 7
14,202
646
17,740
18,781
17,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
SacЯifice
Merlin
20
2 / 2 / 3
12,963
589
11,308
10,584
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 4 / 9
11,128
506
4,652
20,752
18,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
49
17
Kills
18
19
Deaths
17
27
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sobek
DanteFroi
Sobek
2
2
9
3.25
L
4
4
4
1.5
L
Achilles
HazardFree
Achilles
7
2
7
5.25
W
Erlang Shen
LegibleToast
Erlang Shen
5
4
7
2.13
W
Rama
3
5
5
1.1
W
Sun Wukong
PapiCHhaxZ
Sun Wukong
7
2
7
5.25
W
Merlin
SacЯifice
Merlin
2
2
3
1.75
L
1
5
5
0.7
L
Gilgamesh
TonyDownfall
Gilgamesh
3
6
2
0.67
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,141
Damage
61,731
91,473
Taken
87,232
80,854
Mitigated
59,909
23,894
Healing
35,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DanteFroi
Sobek
7,167
671
455
3,998
19,675
30,781
15
3,003
16,672
37,583
0
L
10,828
1,102
1,097
6,293
17,365
12,547
270
4,823
12,542
112,519
0
L
Achilles
HazardFree
Achilles
8,884
2,113
0
4,615
15,951
11,544
0
2,316
13,635
0
80,190
W
Erlang Shen
LegibleToast
Erlang Shen
16,182
6,861
0
7,940
20,068
12,565
182
5,077
14,991
0
107,732
W
Rama
11,849
9,431
0
7,389
17,047
6,557
8,796
1,358
15,689
0
95,966
W
Sun Wukong
PapiCHhaxZ
Sun Wukong
17,740
2,749
0
9,895
18,781
17,777
1,573
4,911
13,870
0
100,445
W
Merlin
SacЯifice
Merlin
11,308
482
0
3,217
10,584
4,397
3,996
2,293
8,291
117,528
0
L
11,005
5,212
0
5,901
16,512
6,215
951
4,341
12,171
0
84,090
L
Gilgamesh
TonyDownfall
Gilgamesh
11,257
3,783
0
1,535
21,970
19,767
0
1,477
20,493
0
86,527
W
4,652
784
1,011
5,596
20,752
18,613
121
7,675
13,077
11,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,559
Gold Earned
64,903
705
Minions Killed
682
0
Camps Cleared
0
2,083,946
Distance Traveled
2,321,214
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,431
520
42
2
0
428,132
5
L
Hades
12,646
575
222
10
0
439,816
7
L
Achilles
11,524
524
114
5
0
454,275
5
W
Erlang Shen
13,277
604
126
6
0
490,039
4
W
Rama
13,333
606
170
8
0
434,270
5
W
Sun Wukong
14,202
646
180
8
0
480,609
3
W
Merlin
12,963
589
197
9
0
459,516
10
L
Medusa
10,911
496
144
7
0
335,799
2
L
Gilgamesh
12,047
548
183
8
0
425,924
4
W
Geb
11,128
506
9
0
0
456,780
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role