Player Matchup

Vulcan
Vulcan
Cornbit 360
Vulcan
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 56L
1,474 Elo+
Solo
Ymir
Ymir
Gerggun01
Ymir
Level 17
God Stats
5W - 7L
1,505 SR
Queue Stats
10W - 22L
1,413 Elo+
Solo
Fenrir
Fenrir
ImprovedWarrior
Fenrir
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 53L
1,500 Elo+
Party 2
Terra
Terra
batmanman1002
Terra
Level 123
God Stats
13W - 10L
1,620 SR
Queue Stats
48W - 52L
1,559 Elo+
Party 2
Chiron
Chiron
chachito2016
Chiron
Level 76
God Stats
1W - 2L
1,513 SR
Queue Stats
73W - 69L
1,567 Elo+
Party 2
Team Averages
Level 71
1,528 SR
1,503 Elo+

VS

Team Averages
Level 82
1,646 SR
1,430 Elo+
Cupid
Cupid
BagelBambino
Cupid
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,291 Elo+
Party 1
Ares
Ares
Dyrk33ttv
Ares
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,406 Elo+
Party 1
Bellona
Bellona
Jacobee32
Bellona
Level 45
God Stats
2W - 0L
1,834 SR
Queue Stats
4W - 9L
1,435 Elo+
Party 1
Baron Samedi
Baron Samedi
Jewers1
Baron Samedi
Level 87
God Stats
2W - 4L
1,836 SR
Queue Stats
12W - 13L
1,663 Elo+
Party 1
Sol
Sol
gazeofwinter347
Sol
Level 129
God Stats
6W - 3L
1,562 SR
Queue Stats
11W - 12L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
2 / 3 / 2
7,687
699
9,063
5,476
2,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
0 / 5 / 3
7,412
674
2,774
16,142
13,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
5 / 10 / 1
8,337
758
4,940
12,348
5,560
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 5 / 4
8,454
769
10,010
12,415
6,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
13
0 / 6 / 3
7,243
658
6,491
10,629
4,011
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 1 / 11
10,882
989
20,320
12,210
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
17
5 / 1 / 14
9,917
902
7,415
10,921
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Jacobee32
Bellona
15
3 / 4 / 11
8,698
791
5,350
11,737
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Jewers1
Baron Samedi
16
4 / 1 / 11
8,754
796
7,671
6,385
2,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 3 / 15
8,780
798
7,256
8,248
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
10
Kills
29
29
Deaths
10
13
Assists
62
Player
Kills
Deaths
Assists
KDA
W
14
1
11
19.5
L
Vulcan
2
3
2
1
W
Ares
5
1
14
12
L
Ymir
0
5
3
0.3
L
5
10
1
0.55
W
Bellona
Jacobee32
Bellona
3
4
11
2.13
W
Baron Samedi
Jewers1
Baron Samedi
4
1
11
9.5
L
3
5
4
1
L
Chiron
0
6
3
0.25
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,278
Damage
48,012
57,010
Taken
49,501
32,314
Mitigated
28,453
8,328
Healing
21,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,320
14,289
486
7,584
12,210
4,657
2,711
5,450
6,578
0
56,532
L
Vulcan
9,063
4,977
0
379
5,476
2,221
0
2,357
3,021
31,644
0
W
Ares
7,415
272
0
1,288
10,921
7,956
131
4,841
5,982
28,752
0
L
Ymir
2,774
212
201
2,867
16,142
13,746
0
6,285
9,704
10,586
0
L
4,940
723
0
39
12,348
5,560
0
4,819
7,466
0
11,979
W
Bellona
Jacobee32
Bellona
5,350
558
0
1,692
11,737
10,228
454
4,115
7,437
0
19,352
W
Baron Samedi
Jewers1
Baron Samedi
7,671
591
2,887
3,660
6,385
2,917
571
3,645
2,661
22,374
0
L
10,010
573
1,193
1,747
12,415
6,776
0
4,279
8,000
32,179
0
L
Chiron
6,491
831
653
1,249
10,629
4,011
0
4,322
6,211
0
23,012
W
7,256
1,616
140
3,439
8,248
2,695
1,275
3,142
4,996
24,733
1,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,133
Gold Earned
47,031
169
Minions Killed
213
0
Camps Cleared
0
1,047,097
Distance Traveled
1,172,938
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,882
989
73
7
0
233,790
0
L
Vulcan
7,687
699
46
4
0
232,396
1
W
Ares
9,917
902
43
4
0
257,089
2
L
Ymir
7,412
674
14
1
0
185,704
2
L
Fenrir
8,337
758
13
1
0
205,379
0
W
Bellona
8,698
791
32
3
0
256,876
1
W
Baron Samedi
8,754
796
34
3
0
200,613
0
L
Terra
8,454
769
59
5
0
220,396
5
L
Chiron
7,243
658
37
3
0
203,222
2
W
Sol
8,780
798
31
3
0
224,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role