Player Matchup

Ne Zha
Ne Zha
GimmickDreary420
Ne Zha
Level 117
God Stats
8W - 7L
1,557 SR
Queue Stats
86W - 76L
1,420 Elo+
Solo
Ra
Ra
Grimlock2185
Ra
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 30L
1,303 Elo+
Party 2
Izanami
Izanami
Klassiox
Izanami
Level 25
God Stats
3W - 3L
1,157 SR
Queue Stats
591W - 569L
1,373 Elo+
Party 2
Hercules
Hercules
LWEONMASCULIADO
Hercules
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,473 Elo+
Party 2
Bacchus
Bacchus
ZICLOPZR9
Bacchus
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
260W - 273L
1,449 Elo+
Solo
Team Averages
Level 75
1,443 SR
1,404 Elo+

VS

Team Averages
Level 95
1,417 SR
1,413 Elo+
Odin
Odin
Big Uzi 1k
Odin
Level 109
God Stats
3W - 2L
1,405 SR
Queue Stats
85W - 74L
1,485 Elo+
Party 1
Cliodhna
Cliodhna
DawnExtra69
Cliodhna
Level 15
God Stats
1W - 1L
1,532 SR
Queue Stats
5W - 9L
1,385 Elo+
Party 1
Medusa
Medusa
SM0kiN_ITup
Medusa
Level 108
God Stats
26W - 30L
1,173 SR
Queue Stats
165W - 178L
1,361 Elo+
Solo
Tiamat
Tiamat
f1ipbabyt00th
Tiamat
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
316W - 355L
1,341 Elo+
Solo
Nike
Nike
yeyozambie22
Nike
Level 84
God Stats
3W - 8L
1,475 SR
Queue Stats
310W - 309L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 6
12,105
576
9,181
15,396
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
4 / 4 / 3
12,043
573
7,808
13,371
5,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Klassiox
Izanami
20
6 / 4 / 9
12,823
611
19,097
14,808
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
17
7 / 3 / 5
11,339
540
13,680
15,978
7,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bacchus
ZICLOPZR9
Bacchus
16
5 / 2 / 11
11,451
545
10,384
16,817
21,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 5
9,837
468
10,443
18,915
13,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
DawnExtra69
Cliodhna
11
0 / 8 / 1
7,375
351
3,163
17,607
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
17
5 / 5 / 6
10,680
509
13,267
17,425
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 6 / 2
9,441
450
9,833
14,633
7,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 1
7,385
352
5,090
9,752
5,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
28
Kills
16
16
Deaths
29
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
7
5
1.21
L
Cliodhna
DawnExtra69
Cliodhna
0
8
1
0.06
W
6
3
6
3
W
4
4
3
1.38
W
Izanami
Klassiox
Izanami
6
4
9
2.63
W
Hercules
7
3
5
3.17
L
Medusa
5
5
6
1.6
W
Bacchus
ZICLOPZR9
Bacchus
5
2
11
5.25
L
5
6
2
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,150
Damage
41,796
76,370
Taken
78,332
46,774
Mitigated
35,176
21,066
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,443
2,559
256
2,671
18,915
13,292
0
2,965
15,916
0
32,627
L
Cliodhna
DawnExtra69
Cliodhna
3,163
935
0
2,170
17,607
5,087
368
5,542
11,803
0
37,592
W
9,181
2,186
0
2,078
15,396
6,170
2,236
1,951
13,030
0
83,647
W
7,808
492
706
5,642
13,371
5,222
944
2,756
10,217
86,531
0
W
Izanami
Klassiox
Izanami
19,097
15,117
0
5,063
14,808
5,668
4,986
2,421
12,094
0
115,001
W
Hercules
13,680
5,634
0
4,285
15,978
7,724
600
1,117
14,154
0
54,617
L
Medusa
13,267
6,286
291
5,846
17,425
4,339
0
6,001
11,368
0
67,533
W
Bacchus
ZICLOPZR9
Bacchus
10,384
1,150
168
3,124
16,817
21,990
0
873
15,698
27,243
0
L
9,833
431
0
3,725
14,633
7,134
0
2,879
11,538
51,578
0
L
5,090
779
0
1,027
9,752
5,324
0
237
9,515
0
21,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,761
Gold Earned
44,718
590
Minions Killed
324
0
Camps Cleared
0
2,037,861
Distance Traveled
1,702,040
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,837
468
42
2
0
409,429
4
L
Cliodhna
7,375
351
56
3
0
367,580
1
W
Ne Zha
12,105
576
122
6
0
454,190
0
W
Ra
12,043
573
164
8
0
400,531
0
W
Izanami
12,823
611
192
9
0
376,317
1
W
Hercules
11,339
540
80
4
0
376,083
1
L
Medusa
10,680
509
122
6
0
354,715
1
W
Bacchus
11,451
545
32
2
0
430,740
1
L
Tiamat
9,441
450
68
3
0
350,675
1
L
Nike
7,385
352
36
2
0
219,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role