Player Matchup

Hachiman
Hachiman
DeathGodThanatos
Hachiman
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 147L
1,604 Elo+
Party 1
Ymir
Ymir
FaXXeXD
Ymir
Level 121
God Stats
4W - 1L
1,742 SR
Queue Stats
21W - 22L
1,503 Elo+
Solo
Vamana
Vamana
RonaldoAnisio
Vamana
Level 144
God Stats
14W - 13L
1,485 SR
Queue Stats
147W - 186L
1,426 Elo+
Solo
Tyr
Tyr
TOTICAPO
Tyr
Level 75
God Stats
1W - 1L
1,705 SR
Queue Stats
3W - 2L
1,596 Elo+
Solo
Merlin
Merlin
ZodeeN
Merlin
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
110W - 71L
1,653 Elo+
Party 1
Team Averages
Level 101
1,586 SR
1,556 Elo+

VS

Team Averages
Level 93
1,566 SR
1,514 Elo+
Ares
Ares
AgusGuirao
Ares
Level 38
God Stats
3W - 0L
1,779 SR
Queue Stats
48W - 50L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
HunteR_VinyBGI
Nu Wa
Level 120
God Stats
14W - 6L
1,675 SR
Queue Stats
153W - 127L
1,599 Elo+
Party 3
Artemis
Artemis
MaximoVirgolini
Artemis
Level 40
God Stats
2W - 1L
1,244 SR
Queue Stats
58W - 59L
1,474 Elo+
Party 2
Atlas
Atlas
xivarox1
Atlas
Level 146
God Stats
6W - 6L
1,369 SR
Queue Stats
56W - 69L
1,412 Elo+
Solo
Susano
Susano
ySusanoo312
Susano
Level 120
God Stats
25W - 8L
1,761 SR
Queue Stats
154W - 130L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 4
8,529
474
7,813
14,567
4,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
FaXXeXD
Ymir
12
2 / 4 / 7
8,294
461
6,740
15,414
16,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 6 / 1
9,288
516
9,095
17,646
10,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
2 / 9 / 6
7,892
438
8,991
17,246
7,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
ZodeeN
Merlin
12
0 / 5 / 4
7,248
403
5,533
10,454
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 9
8,953
497
7,464
11,997
10,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
9 / 3 / 10
11,107
617
17,240
11,687
4,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 2
9,213
512
8,715
12,385
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
xivarox1
Atlas
15
2 / 2 / 13
9,769
543
8,808
10,082
7,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
18
16 / 0 / 8
11,747
653
17,489
10,013
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
73
13
Kills
31
31
Deaths
13
22
Assists
42
Player
Kills
Deaths
Assists
KDA
W
2
3
9
2.17
L
3
7
4
0.71
L
Ymir
FaXXeXD
Ymir
2
4
7
1.38
W
9
3
10
4.67
W
2
5
2
0.6
L
6
6
1
1.08
L
2
9
6
0.56
L
Merlin
ZodeeN
Merlin
0
5
4
0.4
W
Atlas
xivarox1
Atlas
2
2
13
4.25
W
Susano
16
0
8
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,172
Damage
59,716
75,327
Taken
56,164
40,980
Mitigated
29,176
12,583
Healing
19,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,464
280
110
2,080
11,997
10,064
0
4,818
7,105
22,979
0
L
7,813
3,917
0
2,028
14,567
4,060
192
5,536
8,795
0
62,848
L
Ymir
FaXXeXD
Ymir
6,740
1,017
106
1,959
15,414
16,178
0
6,192
8,863
25,082
0
W
17,240
3,837
301
3,392
11,687
4,026
698
2,358
9,043
66,260
0
W
8,715
3,874
0
4,681
12,385
3,644
1,142
3,128
9,115
0
65,897
L
9,095
3,635
0
6,234
17,646
10,820
714
9,301
7,504
0
54,853
L
8,991
1,240
0
1,066
17,246
7,270
0
7,162
9,670
0
46,120
L
Merlin
ZodeeN
Merlin
5,533
53
0
1,190
10,454
2,652
0
3,215
6,983
43,951
0
W
Atlas
xivarox1
Atlas
8,808
2,257
0
5,077
10,082
7,523
670
324
9,758
44,727
0
W
Susano
17,489
5,346
0
4,197
10,013
3,919
344
1,069
8,870
0
83,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,251
Gold Earned
50,789
406
Minions Killed
471
0
Camps Cleared
0
1,601,661
Distance Traveled
1,736,360
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,953
497
22
1
0
347,263
3
L
Hachiman
8,529
474
133
7
0
313,528
3
L
Ymir
8,294
461
25
1
0
279,092
7
W
Nu Wa
11,107
617
116
6
0
313,938
2
W
Artemis
9,213
512
133
7
0
278,277
0
L
Vamana
9,288
516
94
5
0
347,251
0
L
Tyr
7,892
438
74
4
0
322,899
4
L
Merlin
7,248
403
80
4
0
338,891
7
W
Atlas
9,769
543
89
5
0
352,837
5
W
Susano
11,747
653
111
6
0
444,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role