Player Matchup

Merlin
Merlin
JRF_02
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,600 Elo+
Party 1
King Arthur
King Arthur
LoMartin22
King Arthur
Level 125
God Stats
1W - 1L
1,336 SR
Queue Stats
9W - 3L
1,677 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mon-Drag0n691
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,600 Elo+
Party 1
Team Averages
Level 84
1,445 SR
1,626 Elo+

VS

Team Averages
Level 92
1,464 SR
1,626 Elo+
Raijin
Raijin
ArchWolf_25
Raijin
Level 160
God Stats
2W - 1L
1,368 SR
Queue Stats
42W - 24L
1,760 Elo+
Party 2
King Arthur
King Arthur
Ethan522011
King Arthur
Level 89
God Stats
8W - 11L
1,321 SR
Queue Stats
119W - 175L
1,357 Elo+
Solo
Anhur
Anhur
GsUP_OG21
Anhur
Level 26
God Stats
10W - 5L
1,703 SR
Queue Stats
53W - 35L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JRF_02
Merlin
14
4 / 6 / 3
9,821
655
7,583
10,145
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
LoMartin22
King Arthur
13
2 / 8 / 2
9,293
620
8,713
19,572
11,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Mon-Drag0n691
Morgan Le Fay
14
2 / 7 / 3
9,693
646
7,995
11,225
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
11 / 2 / 10
12,666
844
19,950
10,455
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Ethan522011
King Arthur
14
3 / 4 / 13
10,209
681
6,355
13,151
8,098
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
GsUP_OG21
Anhur
15
7 / 2 / 11
11,025
735
9,364
11,169
3,190
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
8
Kills
21
21
Deaths
8
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Raijin
11
2
10
8
W
King Arthur
Ethan522011
King Arthur
3
4
13
2.38
W
Anhur
GsUP_OG21
Anhur
7
2
11
6.25
L
Merlin
JRF_02
Merlin
4
6
3
0.92
L
King Arthur
LoMartin22
King Arthur
2
8
2
0.38
L
Morgan Le Fay
Mon-Drag0n691
Morgan Le Fay
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,291
Damage
35,669
40,942
Taken
34,775
15,084
Mitigated
14,410
1,372
Healing
6,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
19,950
2,009
0
940
10,455
3,122
450
4,657
5,304
79,771
0
W
King Arthur
Ethan522011
King Arthur
6,355
1,025
472
1,884
13,151
8,098
63
5,705
6,797
0
16,621
W
Anhur
GsUP_OG21
Anhur
9,364
5,527
0
3,312
11,169
3,190
1,119
5,978
4,733
0
34,051
L
Merlin
JRF_02
Merlin
7,583
369
0
789
10,145
1,512
0
6,485
3,352
26,465
0
L
King Arthur
LoMartin22
King Arthur
8,713
1,488
0
0
19,572
11,222
0
7,086
12,220
2,992
29,393
L
Morgan Le Fay
Mon-Drag0n691
Morgan Le Fay
7,995
819
0
583
11,225
2,350
0
5,772
5,241
28,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,807
Gold Earned
33,900
133
Minions Killed
185
5
Camps Cleared
10
700,198
Distance Traveled
775,949
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,666
844
128
9
7
257,761
4
W
King Arthur
10,209
681
16
1
0
266,640
1
W
Anhur
11,025
735
41
3
3
251,548
1
L
Merlin
9,821
655
37
2
1
231,928
4
L
King Arthur
9,293
620
53
4
2
238,693
7
L
Morgan Le Fay
9,693
646
43
3
2
229,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role