Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Kuffster
Bakasura
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,473 Elo+
Party 1
Anubis
Anubis
Monstruscupcake
Anubis
Level 25
God Stats
3W - 2L
1,556 SR
Queue Stats
8W - 13L
1,381 Elo+
Party 1
Danzaburou
Danzaburou
dkillerz05
Danzaburou
Level 62
God Stats
4W - 1L
1,352 SR
Queue Stats
94W - 81L
1,528 Elo+
Party 3
Ymir
Ymir
savat
Ymir
Level 28
God Stats
8W - 12L
1,301 SR
Queue Stats
20W - 22L
1,444 Elo+
Party 3
Team Averages
Level 60
1,442 SR
1,465 Elo+

VS

Team Averages
Level 42
1,318 SR
1,163 Elo+
Nike
Nike
DwarvinDude550
Nike
Level 40
God Stats
6W - 12L
1,170 SR
Queue Stats
38W - 53L
1,190 Elo+
Party 2
Anubis
Anubis
Sevvastiian
Anubis
Level 8
God Stats
1W - 3L
1,439 SR
Queue Stats
2W - 7L
1,198 Elo+
Party 4
Pele
Pele
Sindolyn
Pele
Level 129
God Stats
0W - 4L
1,298 SR
Queue Stats
97W - 103L
1,335 Elo+
Party 4
Geb
Geb
TOOMUCHDOG89
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
993 Elo+
Party 2
Charybdis
Charybdis
Taknukin
Charybdis
Level 17
God Stats
0W - 3L
1,182 SR
Queue Stats
34W - 54L
1,096 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 0 / 2
6,499
650
6,465
4,616
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bakasura
Kuffster
Bakasura
11
4 / 1 / 1
6,268
627
4,669
5,753
2,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 2 / 0
5,426
543
2,196
4,183
1,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
dkillerz05
Danzaburou
9
2 / 1 / 4
5,882
588
6,076
5,049
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
savat
Ymir
10
3 / 0 / 5
6,371
637
2,561
7,452
5,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,119
612
3,478
4,955
2,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Anubis
9
0 / 5 / 0
5,011
501
1,337
6,366
2,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pele
10
2 / 2 / 0
5,607
561
3,131
7,830
2,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 3 / 0
4,401
440
1,134
7,913
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Taknukin
Charybdis
7
0 / 4 / 0
4,615
462
2,561
5,761
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
4
4
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
2
6
L
2
1
1
2.5
W
Bakasura
Kuffster
Bakasura
4
1
1
4.5
W
1
2
0
0.5
L
Anubis
0
5
0
0
L
Pele
2
2
0
1
L
0
3
0
0
L
Charybdis
Taknukin
Charybdis
0
4
0
0
W
Danzaburou
dkillerz05
Danzaburou
2
1
4
4
W
Ymir
savat
Ymir
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,967
Damage
11,641
27,053
Taken
32,825
11,120
Mitigated
10,991
10,872
Healing
9,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,465
997
0
2,012
4,616
1,071
452
852
3,764
31,839
0
L
3,478
750
0
1,628
4,955
2,340
0
2,196
2,759
0
30,987
W
Bakasura
Kuffster
Bakasura
4,669
2,918
0
3,454
5,753
2,147
0
564
5,189
0
31,698
W
2,196
242
0
1,067
4,183
1,645
410
0
3,913
24,203
0
L
Anubis
1,337
112
0
1,897
6,366
2,246
152
3,429
2,384
22,613
0
L
Pele
3,131
314
0
2,621
7,830
2,120
0
2,655
4,869
0
30,261
L
1,134
224
242
1,828
7,913
2,810
0
1,628
6,193
5,392
0
L
Charybdis
Taknukin
Charybdis
2,561
1,471
0
934
5,761
1,475
0
630
4,900
0
25,082
W
Danzaburou
dkillerz05
Danzaburou
6,076
2,184
0
1,555
5,049
1,220
1,868
636
4,347
0
26,217
W
Ymir
savat
Ymir
2,561
133
1,386
1,398
7,452
5,037
356
419
7,033
21,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,446
Gold Earned
25,753
275
Minions Killed
258
0
Camps Cleared
0
916,310
Distance Traveled
879,727
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,499
650
71
7
0
195,037
1
L
Nike
6,119
612
75
8
0
170,560
3
W
Bakasura
6,268
627
74
7
0
222,430
2
W
Anubis
5,426
543
47
5
0
169,211
0
L
Anubis
5,011
501
53
5
0
178,400
0
L
Pele
5,607
561
62
6
0
197,640
1
L
Geb
4,401
440
9
1
0
170,623
0
L
Charybdis
4,615
462
59
6
0
162,504
0
W
Danzaburou
5,882
588
45
5
0
177,601
0
W
Ymir
6,371
637
38
4
0
152,031
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role