Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AridPuppet3
Hera
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
376W - 379L
1,572 Elo+
Solo
Nu Wa
Nu Wa
RabidFurby4
Nu Wa
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 58L
1,483 Elo+
Solo
Raijin
Raijin
SherKhan
Raijin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,543 Elo+
Solo
Guan Yu
Guan Yu
Strælbora
Guan Yu
Level 136
God Stats
1W - 1L
1,345 SR
Queue Stats
67W - 62L
1,562 Elo+
Solo
Team Averages
Level 148
1,469 SR
1,532 Elo+

VS

Team Averages
Level 159
1,641 SR
1,597 Elo+
Tsukuyomi
Tsukuyomi
AllSeer
Tsukuyomi
Level 157
God Stats
5W - 0L
1,865 SR
Queue Stats
84W - 64L
1,602 Elo+
Solo
Khepri
Khepri
CHEEEKS
Khepri
Level 160
God Stats
3W - 0L
1,754 SR
Queue Stats
85W - 84L
1,655 Elo+
Solo
Cliodhna
Cliodhna
ThePugMS
Cliodhna
Level 158
God Stats
1W - 0L
1,585 SR
Queue Stats
72W - 65L
1,523 Elo+
Solo
Ares
Ares
XviciouswhalerX
Ares
Level 159
God Stats
4W - 0L
1,500 SR
Queue Stats
236W - 238L
1,577 Elo+
Solo
Horus
Horus
snackss
Horus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 161L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
5 / 7 / 12
10,610
816
12,307
22,282
32,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 5 / 9
8,891
684
13,757
10,735
9,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 4 / 13
9,697
746
20,339
12,794
4,688
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
SherKhan
Raijin
18
8 / 5 / 9
10,910
839
23,973
14,236
7,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Guan Yu
Strælbora
Guan Yu
16
3 / 4 / 11
9,535
733
8,086
22,244
31,252
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AllSeer
Tsukuyomi
18
7 / 4 / 13
10,944
842
20,223
13,884
7,671
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
CHEEEKS
Khepri
16
1 / 3 / 17
10,014
770
6,316
19,425
26,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
ThePugMS
Cliodhna
18
10 / 3 / 10
11,809
908
22,323
17,823
8,803
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
3 / 5 / 21
10,979
845
13,346
26,647
31,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
snackss
Horus
18
4 / 4 / 19
10,753
827
11,825
20,012
17,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
105
19
Kills
25
25
Deaths
19
54
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
7
12
1.57
W
Tsukuyomi
AllSeer
Tsukuyomi
7
4
13
3.38
L
1
5
9
1.1
W
Khepri
CHEEEKS
Khepri
1
3
17
3.17
L
2
4
13
2.13
L
Raijin
SherKhan
Raijin
8
5
9
2.5
L
Guan Yu
Strælbora
Guan Yu
3
4
11
2.13
W
Cliodhna
ThePugMS
Cliodhna
10
3
10
5
W
3
5
21
2.7
W
Horus
snackss
Horus
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,462
Damage
74,033
82,291
Taken
97,791
84,897
Mitigated
91,614
26,716
Healing
35,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,307
2,453
1,278
4,843
22,282
32,771
580
4,220
17,720
0
23,912
W
Tsukuyomi
AllSeer
Tsukuyomi
20,223
4,516
830
1,420
13,884
7,671
1,783
9,190
4,461
0
42,944
L
13,757
2,888
243
1,126
10,735
9,158
889
3,809
6,821
20,275
0
W
Khepri
CHEEEKS
Khepri
6,316
191
3,272
5,043
19,425
26,602
485
12,072
6,903
20,366
0
L
20,339
6,414
2,082
1,072
12,794
4,688
1,228
3,139
9,615
37,224
0
L
Raijin
SherKhan
Raijin
23,973
2,268
336
635
14,236
7,028
946
4,280
9,834
42,008
0
L
Guan Yu
Strælbora
Guan Yu
8,086
657
8,544
6,557
22,244
31,252
391
4,214
17,844
0
10,914
W
Cliodhna
ThePugMS
Cliodhna
22,323
1,961
726
7,993
17,823
8,803
910
9,818
7,858
0
57,452
W
13,346
477
1,111
4,289
26,647
31,234
876
13,868
12,092
21,104
0
W
Horus
snackss
Horus
11,825
4,310
4,796
6,397
20,012
17,304
1,164
12,127
7,422
0
22,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
54,499
128
Minions Killed
156
0
Camps Cleared
0
1,088,960
Distance Traveled
1,259,766
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,610
816
25
2
0
212,795
0
W
Tsukuyomi
10,944
842
23
2
0
280,124
0
L
Hera
8,891
684
20
2
0
197,346
1
W
Khepri
10,014
770
19
1
0
247,494
2
L
Nu Wa
9,697
746
41
3
0
218,947
4
L
Raijin
10,910
839
33
3
0
207,100
0
L
Guan Yu
9,535
733
9
1
0
252,772
3
W
Cliodhna
11,809
908
76
6
0
246,437
2
W
Ares
10,979
845
18
1
0
259,858
0
W
Horus
10,753
827
20
2
0
225,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role