Player Matchup

Baron Samedi
Baron Samedi
Fatal_Septations
Baron Samedi
Level 126
God Stats
15W - 7L
1,827 SR
Queue Stats
190W - 225L
1,600 Elo+
Solo
Da Ji
Da Ji
TW15T3D MIND
Da Ji
Level 121
God Stats
56W - 29L
1,691 SR
Queue Stats
200W - 168L
1,636 Elo+
Party 2
Kuzenbo
Kuzenbo
TangoFoxtrot816
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 127L
1,613 Elo+
Party 2
Team Averages
Level 119
1,673 SR
1,616 Elo+

VS

Team Averages
Level 79
1,611 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Ormagodn
Gilgamesh
Level 64
God Stats
3W - 0L
1,765 SR
Queue Stats
20W - 16L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Uilis
Heimdallr
Level 66
God Stats
1W - 0L
1,569 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fatal_Septations
Baron Samedi
14
2 / 5 / 1
9,438
629
14,467
12,986
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 2 / 3
9,389
626
12,739
13,653
8,888
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 3 / 4
10,133
676
8,279
18,092
29,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 3 / 5
10,623
708
15,483
10,929
4,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Ormagodn
Gilgamesh
16
5 / 0 / 4
11,906
794
8,040
19,945
17,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Uilis
Heimdallr
14
1 / 2 / 7
9,839
656
8,660
12,806
4,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
5
Kills
10
10
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
5
2.17
L
Baron Samedi
Fatal_Septations
Baron Samedi
2
5
1
0.5
W
Gilgamesh
Ormagodn
Gilgamesh
5
0
4
7
L
2
2
3
1.75
L
1
3
4
1
W
Heimdallr
Uilis
Heimdallr
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,485
Damage
32,183
44,731
Taken
43,680
44,949
Mitigated
26,280
10,383
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,483
3,391
0
2,697
10,929
4,027
1,522
5,242
5,495
41,872
0
L
Baron Samedi
Fatal_Septations
Baron Samedi
14,467
811
2,902
3,718
12,986
6,700
0
5,673
7,313
50,921
0
W
Gilgamesh
Ormagodn
Gilgamesh
8,040
2,068
68
3,620
19,945
17,568
369
10,513
8,826
0
25,559
L
12,739
2,933
0
449
13,653
8,888
160
5,244
8,409
0
31,341
L
8,279
2,185
0
3,314
18,092
29,361
143
5,374
12,718
26,135
0
W
Heimdallr
Uilis
Heimdallr
8,660
4,579
0
4,189
12,806
4,685
1,434
6,669
5,954
0
33,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,960
Gold Earned
32,368
130
Minions Killed
176
5
Camps Cleared
7
876,777
Distance Traveled
757,599
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,623
708
71
5
3
248,202
3
L
Baron Samedi
9,438
629
63
4
2
254,400
1
W
Gilgamesh
11,906
794
41
3
0
269,739
0
L
Da Ji
9,389
626
29
2
3
330,197
2
L
Kuzenbo
10,133
676
38
3
0
292,180
2
W
Heimdallr
9,839
656
64
4
4
239,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role