Player Matchup

Cerberus
Cerberus
ATENTA
Cerberus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,674 Elo+
Party 1
Discordia
Discordia
Frëyr
Discordia
Level 158
God Stats
10W - 9L
1,596 SR
Queue Stats
438W - 397L
1,558 Elo+
Party 1
Achilles
Achilles
Vonpell
Achilles
Level 88
God Stats
7W - 6L
1,540 SR
Queue Stats
230W - 188L
1,494 Elo+
Party 1
Medusa
Medusa
Yargo1212121212
Medusa
Level 88
God Stats
15W - 16L
1,504 SR
Queue Stats
596W - 587L
1,532 Elo+
Party 1
Da Ji
Da Ji
yadunis
Da Ji
Level 105
God Stats
7W - 4L
1,878 SR
Queue Stats
234W - 229L
1,445 Elo+
Solo
Team Averages
Level 104
1,604 SR
1,541 Elo+

VS

Team Averages
Level 124
1,539 SR
1,629 Elo+
Ravana
Ravana
 
Ravana
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AtzeboPack
Amaterasu
Level 63
God Stats
2W - 1L
1,697 SR
Queue Stats
8W - 3L
1,882 Elo+
Party 2
Jormungandr
Jormungandr
patanen
Jormungandr
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ATENTA
Cerberus
12
0 / 1 / 8
7,581
474
5,323
11,935
9,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Frëyr
Discordia
17
7 / 0 / 5
9,697
606
10,258
5,704
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Vonpell
Achilles
15
2 / 1 / 4
8,819
551
11,016
13,625
11,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 4 / 4
8,179
511
9,486
9,390
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
yadunis
Da Ji
16
10 / 4 / 2
9,504
594
9,783
11,530
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
3 / 6 / 2
8,133
508
8,703
11,567
3,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
 
Medusa
12
3 / 4 / 1
7,619
476
6,582
9,944
3,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
 
Sylvanus
12
1 / 5 / 4
7,343
459
6,157
14,656
6,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
AtzeboPack
Amaterasu
13
2 / 4 / 0
7,990
499
7,722
14,460
11,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
patanen
Jormungandr
14
1 / 4 / 1
7,920
495
4,309
10,725
6,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
23
Kills
10
10
Deaths
23
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
6
2
0.67
L
Medusa
 
Medusa
3
4
1
0.88
L
Sylvanus
 
Sylvanus
1
5
4
0.6
W
Cerberus
ATENTA
Cerberus
0
1
8
4
L
Amaterasu
AtzeboPack
Amaterasu
2
4
0
0.5
W
Discordia
Frëyr
Discordia
7
0
5
9.5
W
Achilles
Vonpell
Achilles
2
1
4
4
W
4
4
4
1.5
L
Jormungandr
patanen
Jormungandr
1
4
1
0.38
W
Da Ji
yadunis
Da Ji
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,866
Damage
33,473
52,184
Taken
61,352
29,815
Mitigated
30,751
14,414
Healing
16,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,703
2,360
0
839
11,567
3,983
0
2,995
8,328
0
51,591
L
Medusa
 
Medusa
6,582
2,963
0
727
9,944
3,049
695
2,892
7,004
0
45,162
L
Sylvanus
 
Sylvanus
6,157
2,106
2,403
5,188
14,656
6,270
387
3,270
11,246
29,961
9,004
W
Cerberus
ATENTA
Cerberus
5,323
490
234
3,380
11,935
9,712
51
2,068
9,867
18,015
7,713
L
Amaterasu
AtzeboPack
Amaterasu
7,722
3,936
168
6,164
14,460
11,303
0
1,519
12,172
0
43,905
W
Discordia
Frëyr
Discordia
10,258
373
0
915
5,704
1,970
553
2,361
3,343
66,433
0
W
Achilles
Vonpell
Achilles
11,016
3,001
0
4,053
13,625
11,056
0
1,002
12,623
6,358
42,311
W
9,486
4,372
0
1,559
9,390
2,738
610
2,135
7,255
0
49,043
L
Jormungandr
patanen
Jormungandr
4,309
557
0
735
10,725
6,146
0
5,313
5,076
51,191
0
W
Da Ji
yadunis
Da Ji
9,783
2,874
0
4,273
11,530
4,339
0
2,080
9,450
0
62,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,780
Gold Earned
39,005
463
Minions Killed
439
0
Camps Cleared
0
1,572,143
Distance Traveled
1,447,421
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,133
508
89
6
0
313,613
5
L
Medusa
7,619
476
71
4
0
297,430
2
L
Sylvanus
7,343
459
71
4
0
240,563
4
W
Cerberus
7,581
474
49
3
0
325,810
8
L
Amaterasu
7,990
499
93
6
0
300,978
0
W
Discordia
9,697
606
120
8
0
338,697
5
W
Achilles
8,819
551
101
6
0
272,712
4
W
Medusa
8,179
511
91
6
0
306,920
6
L
Jormungandr
7,920
495
115
7
0
294,837
2
W
Da Ji
9,504
594
102
6
0
328,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role