Player Matchup

Cthulhu
Cthulhu
Leyndum Legends
Cthulhu
Level 43
God Stats
3W - 8L
1,539 SR
Queue Stats
17W - 23L
1,505 Elo+
Party 4
Chiron
Chiron
iJuGard
Chiron
Level 42
God Stats
4W - 2L
1,809 SR
Queue Stats
63W - 94L
1,466 Elo+
Party 3
Anubis
Anubis
marijuanjagoodgu
Anubis
Level 8
God Stats
7W - 9L
1,357 SR
Queue Stats
29W - 42L
1,271 Elo+
Party 3
Olorun
Olorun
ttv_Get-Clapped5
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
xXd3dLyMaG1CXx
Merlin
Level 68
God Stats
2W - 3L
1,373 SR
Queue Stats
17W - 27L
1,475 Elo+
Party 4
Team Averages
Level 33
1,516 SR
1,443 Elo+

VS

Team Averages
Level 46
1,538 SR
1,390 Elo+
Kukulkan
Kukulkan
BiggDamage
Kukulkan
Level 4
God Stats
4W - 4L
1,286 SR
Queue Stats
57W - 58L
1,090 Elo+
Solo
Sol
Sol
Gapildeu
Sol
Level 128
God Stats
15W - 16L
1,539 SR
Queue Stats
58W - 63L
1,477 Elo+
Party 1
Yemoja
Yemoja
JOHNNYBOBBIN
Yemoja
Level 26
God Stats
4W - 1L
1,636 SR
Queue Stats
6W - 5L
1,452 Elo+
Party 2
Olorun
Olorun
NinjaWeazel83
Olorun
Level 28
God Stats
3W - 0L
1,790 SR
Queue Stats
28W - 26L
1,440 Elo+
Party 2
Ullr
Ullr
thetrueburgerman
Ullr
Level 45
God Stats
5W - 6L
1,437 SR
Queue Stats
69W - 68L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,410
712
6,960
11,741
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
iJuGard
Chiron
14
2 / 2 / 0
7,276
808
4,896
9,900
3,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
0 / 7 / 0
6,285
698
1,864
10,278
4,493
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 0
5,798
644
536
5,459
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 2
6,817
757
4,882
5,540
1,540
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BiggDamage
Kukulkan
15
5 / 0 / 7
7,982
887
6,824
3,614
1,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 1 / 10
7,919
880
9,162
6,258
2,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
14
2 / 1 / 7
8,190
910
3,040
8,438
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
3 / 0 / 6
7,525
836
4,169
5,610
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 9
8,250
917
13,970
7,582
2,942
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
3
Kills
19
19
Deaths
3
2
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BiggDamage
Kukulkan
5
0
7
8.5
W
4
1
10
9
W
Yemoja
2
1
7
5.5
L
1
4
0
0.25
W
3
0
6
6
L
Chiron
iJuGard
Chiron
2
2
0
1
L
0
7
0
0
W
5
1
9
9.5
L
0
5
0
0
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,138
Damage
37,165
42,918
Taken
31,502
18,017
Mitigated
16,314
8,417
Healing
11,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BiggDamage
Kukulkan
6,824
1,107
0
659
3,614
1,539
602
2,140
1,439
22,383
0
W
9,162
2,954
0
2,578
6,258
2,684
2,074
3,402
2,796
20,462
2,411
W
Yemoja
3,040
487
2,034
2,947
8,438
6,803
749
2,208
6,106
13,990
0
L
6,960
372
130
2,322
11,741
7,012
0
6,265
5,476
12,691
0
W
4,169
2,417
1,124
1,544
5,610
2,346
2,488
3,154
2,344
16,247
0
L
Chiron
iJuGard
Chiron
4,896
409
747
2,074
9,900
3,323
0
6,231
3,669
0
23,681
L
1,864
449
0
1,023
10,278
4,493
0
5,945
4,333
11,468
0
W
13,970
6,357
0
844
7,582
2,942
2,774
2,872
4,575
0
34,659
L
536
91
0
439
5,459
1,649
0
2,785
2,674
3,932
0
L
4,882
84
569
1,113
5,540
1,540
0
1,301
4,239
14,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
39,866
121
Minions Killed
177
0
Camps Cleared
0
710,449
Distance Traveled
929,436
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,982
887
39
4
0
179,425
4
W
Sol
7,919
880
23
3
0
197,513
0
W
Yemoja
8,190
910
30
3
0
183,709
2
L
Cthulhu
6,410
712
14
2
0
170,648
0
W
Olorun
7,525
836
36
4
0
185,500
0
L
Chiron
7,276
808
45
5
0
183,879
0
L
Anubis
6,285
698
30
3
0
120,752
0
W
Ullr
8,250
917
49
5
0
183,289
1
L
Olorun
5,798
644
4
0
0
59,043
1
L
Merlin
6,817
757
28
3
0
176,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role