Player Matchup

Cernunnos
Cernunnos
ElChingon311
Cernunnos
Level 107
God Stats
3W - 4L
1,768 SR
Queue Stats
151W - 145L
1,423 Elo+
Party 3
Cthulhu
Cthulhu
EseWoods
Cthulhu
Level 27
God Stats
8W - 8L
1,669 SR
Queue Stats
8W - 8L
1,476 Elo+
Party 3
Bakasura
Bakasura
HeWent2Jarrod69
Bakasura
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 81L
1,501 Elo+
Party 2
Bellona
Bellona
Henry2laxx
Bellona
Level 29
God Stats
19W - 24L
1,463 SR
Queue Stats
23W - 30L
1,417 Elo+
Party 2
Sol
Sol
ferrell52
Sol
Level 81
God Stats
5W - 2L
1,486 SR
Queue Stats
73W - 69L
1,538 Elo+
Party 2
Team Averages
Level 63
1,577 SR
1,471 Elo+

VS

Team Averages
Level 83
1,559 SR
1,537 Elo+
Achilles
Achilles
FatLabido
Achilles
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 268L
1,396 Elo+
Party 1
Hel
Hel
HealMain
Hel
Level 64
God Stats
17W - 15L
1,678 SR
Queue Stats
239W - 218L
1,462 Elo+
Party 4
Danzaburou
Danzaburou
Nood1eBoi1
Danzaburou
Level 40
God Stats
1W - 1L
1,729 SR
Queue Stats
13W - 9L
1,896 Elo+
Party 4
Gilgamesh
Gilgamesh
OtterSpace18
Gilgamesh
Level 122
God Stats
12W - 22L
1,532 SR
Queue Stats
224W - 273L
1,417 Elo+
Party 1
Guan Yu
Guan Yu
Sumner12
Guan Yu
Level 143
God Stats
2W - 9L
1,357 SR
Queue Stats
273W - 241L
1,514 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ElChingon311
Cernunnos
19
6 / 4 / 10
12,190
554
13,771
16,788
5,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
EseWoods
Cthulhu
16
4 / 4 / 14
11,836
538
12,660
20,518
21,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
19
7 / 6 / 10
12,595
573
17,403
18,352
10,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Henry2laxx
Bellona
17
6 / 4 / 10
11,669
530
14,345
17,821
14,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
8 / 5 / 7
12,097
550
18,763
14,736
6,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FatLabido
Achilles
16
2 / 4 / 4
9,428
429
8,588
19,978
19,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
9 / 8 / 2
11,224
510
16,171
20,403
7,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Nood1eBoi1
Danzaburou
11
1 / 7 / 2
8,630
392
5,067
10,024
3,417
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
OtterSpace18
Gilgamesh
17
5 / 7 / 5
11,257
512
11,861
17,755
7,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Sumner12
Guan Yu
16
6 / 5 / 11
10,802
491
13,513
32,635
34,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
47
31
Kills
23
23
Deaths
31
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ElChingon311
Cernunnos
6
4
10
2.75
W
Cthulhu
EseWoods
Cthulhu
4
4
14
2.75
L
Achilles
FatLabido
Achilles
2
4
4
1
W
Bakasura
7
6
10
2
L
9
8
2
1.25
W
Bellona
Henry2laxx
Bellona
6
4
10
2.75
L
Danzaburou
Nood1eBoi1
Danzaburou
1
7
2
0.29
L
Gilgamesh
OtterSpace18
Gilgamesh
5
7
5
1.07
L
Guan Yu
Sumner12
Guan Yu
6
5
11
2.3
W
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,942
Damage
55,200
88,215
Taken
100,795
58,471
Mitigated
72,700
26,836
Healing
31,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ElChingon311
Cernunnos
13,771
5,935
0
7,872
16,788
5,991
3,973
1,786
14,732
0
101,709
W
Cthulhu
EseWoods
Cthulhu
12,660
1,206
699
2,184
20,518
21,360
217
4,890
15,213
33,449
0
L
Achilles
FatLabido
Achilles
8,588
2,049
0
3,133
19,978
19,280
135
4,322
14,842
6,003
28,108
W
Bakasura
17,403
11,840
0
6,212
18,352
10,180
767
2,505
15,556
0
78,817
L
16,171
697
5,206
6,479
20,403
7,783
595
10,158
9,475
70,328
0
W
Bellona
Henry2laxx
Bellona
14,345
6,560
0
3,861
17,821
14,417
1,492
3,303
14,009
0
51,490
L
Danzaburou
Nood1eBoi1
Danzaburou
5,067
1,642
0
1,271
10,024
3,417
1,142
1,982
7,639
0
37,576
L
Gilgamesh
OtterSpace18
Gilgamesh
11,861
3,847
0
4,013
17,755
7,869
167
3,379
13,986
0
74,339
L
Guan Yu
Sumner12
Guan Yu
13,513
2,344
2,334
9,393
32,635
34,351
536
11,993
20,067
0
52,818
W
18,763
6,362
0
6,008
14,736
6,523
1,961
5,115
9,587
88,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,387
Gold Earned
51,341
528
Minions Killed
423
0
Camps Cleared
0
2,069,885
Distance Traveled
1,861,093
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,190
554
149
7
0
389,065
9
W
Cthulhu
11,836
538
46
2
0
411,449
1
L
Achilles
9,428
429
49
2
0
365,727
0
W
Bakasura
12,595
573
142
6
0
414,115
0
L
Hel
11,224
510
132
6
0
387,706
5
W
Bellona
11,669
530
80
4
0
466,502
3
L
Danzaburou
8,630
392
66
3
0
245,001
2
L
Gilgamesh
11,257
512
120
5
0
422,327
0
L
Guan Yu
10,802
491
56
3
0
440,332
6
W
Sol
12,097
550
111
5
0
388,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role