Player Matchup

Sun Wukong
Sun Wukong
GagumBagum
Sun Wukong
Level 83
God Stats
1W - 1L
1,503 SR
Queue Stats
11W - 13L
1,496 Elo+
Party 2
Poseidon
Poseidon
PONtheOriginal
Poseidon
Level 53
God Stats
3W - 8L
1,310 SR
Queue Stats
131W - 130L
1,640 Elo+
Party 1
Izanami
Izanami
QuackoJSnacko
Izanami
Level 85
God Stats
20W - 16L
1,473 SR
Queue Stats
37W - 36L
1,563 Elo+
Party 2
Thanatos
Thanatos
TheBigOzz
Thanatos
Level 48
God Stats
4W - 4L
1,313 SR
Queue Stats
156W - 145L
1,624 Elo+
Party 1
Bacchus
Bacchus
jjreyrey1
Bacchus
Level 89
God Stats
2W - 0L
1,759 SR
Queue Stats
15W - 18L
1,439 Elo+
Party 2
Team Averages
Level 72
1,472 SR
1,552 Elo+

VS

Team Averages
Level 66
1,417 SR
1,298 Elo+
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BackupCreaturee
Athena
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,220 Elo+
Party 3
Nemesis
Nemesis
Excassidy101
Nemesis
Level 4
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 4L
1,178 Elo+
Party 3
Hercules
Hercules
RJMryan7
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,248 Elo+
Party 3
Sol
Sol
Tisdivine
Sol
Level 129
God Stats
0W - 2L
1,299 SR
Queue Stats
10W - 18L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GagumBagum
Sun Wukong
19
4 / 2 / 18
11,826
788
7,955
14,306
12,828
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
20
14 / 2 / 12
13,489
899
26,440
12,265
5,694
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
20
17 / 2 / 10
13,721
915
24,852
15,063
6,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
TheBigOzz
Thanatos
19
9 / 4 / 14
12,072
805
15,179
10,229
4,880
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
jjreyrey1
Bacchus
17
2 / 2 / 18
11,321
755
7,683
12,249
20,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
5 / 7 / 4
11,182
745
8,655
12,312
3,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 11 / 6
9,152
610
2,095
23,292
14,235
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Excassidy101
Nemesis
15
1 / 13 / 2
8,990
599
3,446
19,660
9,100
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
RJMryan7
Hercules
17
1 / 5 / 4
10,326
688
6,694
17,505
19,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
5 / 10 / 6
12,627
842
18,525
18,520
5,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
34
46
Kills
12
12
Deaths
46
72
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
5
7
4
1
L
0
11
6
0.27
L
Nemesis
Excassidy101
Nemesis
1
13
2
0.15
W
Sun Wukong
GagumBagum
Sun Wukong
4
2
18
6.5
W
Poseidon
14
2
12
10
W
Izanami
17
2
10
11
L
Hercules
RJMryan7
Hercules
1
5
4
0.6
W
Thanatos
TheBigOzz
Thanatos
9
4
14
4
L
5
10
6
0.8
W
Bacchus
jjreyrey1
Bacchus
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,109
Damage
39,415
64,112
Taken
91,289
50,563
Mitigated
51,342
29,446
Healing
8,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
8,655
646
0
616
12,312
3,466
53
5,394
6,878
28,323
0
L
2,095
971
188
1,184
23,292
14,235
0
11,153
11,931
6,963
0
L
Nemesis
Excassidy101
Nemesis
3,446
1,948
126
625
19,660
9,100
0
4,720
14,850
0
8,262
W
Sun Wukong
GagumBagum
Sun Wukong
7,955
1,831
699
5,688
14,306
12,828
679
6,620
7,686
0
31,446
W
Poseidon
26,440
5,078
0
3,374
12,265
5,694
1,718
4,394
7,871
77,110
0
W
Izanami
24,852
17,136
0
6,935
15,063
6,493
5,834
10,026
5,037
0
87,189
L
Hercules
RJMryan7
Hercules
6,694
719
0
2,702
17,505
19,198
77
4,723
12,626
4,777
18,220
W
Thanatos
TheBigOzz
Thanatos
15,179
4,448
0
7,262
10,229
4,880
986
3,203
7,026
0
32,781
L
18,525
7,310
0
2,965
18,520
5,343
0
7,795
10,615
55,097
3,778
W
Bacchus
jjreyrey1
Bacchus
7,683
668
1,171
4,317
12,249
20,668
178
4,844
7,405
15,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,429
Gold Earned
52,277
338
Minions Killed
196
0
Camps Cleared
0
1,545,582
Distance Traveled
1,200,731
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,182
745
36
2
0
192,086
0
L
Athena
9,152
610
7
0
0
260,039
3
L
Nemesis
8,990
599
8
1
0
210,327
3
W
Sun Wukong
11,826
788
49
3
0
284,930
1
W
Poseidon
13,489
899
122
8
0
313,507
1
W
Izanami
13,721
915
113
8
0
270,685
2
L
Hercules
10,326
688
42
3
0
293,094
0
W
Thanatos
12,072
805
43
3
0
339,492
1
L
Sol
12,627
842
103
7
0
245,185
2
W
Bacchus
11,321
755
11
1
0
336,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role