Player Matchup

Bacchus
Bacchus
Bingthaat
Bacchus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ElGabousky
Heimdallr
Level 107
God Stats
28W - 22L
1,687 SR
Queue Stats
255W - 229L
1,528 Elo+
Solo
King Arthur
King Arthur
IIIS4TURNIII
King Arthur
Level 48
God Stats
1W - 7L
1,319 SR
Queue Stats
218W - 261L
1,492 Elo+
Solo
Agni
Agni
MrBreezyG
Agni
Level 104
God Stats
0W - 1L
1,635 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xExotiic_Killer1
Tsukuyomi
Level 87
God Stats
5W - 4L
1,729 SR
Queue Stats
165W - 150L
1,636 Elo+
Solo
Team Averages
Level 93
1,574 SR
1,531 Elo+

VS

Team Averages
Level 91
1,625 SR
1,633 Elo+
Yemoja
Yemoja
DragonT2828
Yemoja
Level 145
God Stats
5W - 7L
1,722 SR
Queue Stats
135W - 101L
1,746 Elo+
Party 2
Skadi
Skadi
IvanTrappin
Skadi
Level 44
God Stats
16W - 16L
1,621 SR
Queue Stats
25W - 27L
1,582 Elo+
Solo
Hercules
Hercules
KillSwitch16421
Hercules
Level 76
God Stats
2W - 3L
1,500 SR
Queue Stats
202W - 177L
1,490 Elo+
Solo
Awilix
Awilix
Nemo832
Awilix
Level 160
God Stats
18W - 19L
1,492 SR
Queue Stats
358W - 330L
1,544 Elo+
Solo
Olorun
Olorun
haydumb
Olorun
Level 29
God Stats
3W - 0L
1,789 SR
Queue Stats
16W - 6L
1,801 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bingthaat
Bacchus
14
2 / 10 / 1
8,289
377
9,466
19,356
24,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heimdallr
ElGabousky
Heimdallr
12
1 / 6 / 2
8,511
387
5,332
11,177
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
IIIS4TURNIII
King Arthur
16
1 / 3 / 3
10,231
465
11,523
24,747
19,586
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
15
0 / 8 / 3
9,885
449
10,822
14,562
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
16
6 / 6 / 1
10,604
482
10,016
16,744
6,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
8 / 0 / 17
12,238
556
11,375
14,913
19,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
16 / 3 / 8
14,147
643
28,159
20,345
10,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
17
1 / 2 / 6
11,200
509
8,987
15,724
12,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Awilix
Nemo832
Awilix
20
5 / 2 / 14
12,453
566
8,092
14,853
6,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
haydumb
Olorun
19
3 / 3 / 8
12,569
571
11,508
14,797
7,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
86
10
Kills
33
33
Deaths
10
10
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bingthaat
Bacchus
2
10
1
0.25
W
Yemoja
8
0
17
16.5
L
Heimdallr
ElGabousky
Heimdallr
1
6
2
0.33
L
King Arthur
IIIS4TURNIII
King Arthur
1
3
3
0.83
W
16
3
8
6.67
W
Hercules
1
2
6
2
L
Agni
0
8
3
0.19
W
Awilix
Nemo832
Awilix
5
2
14
6
W
Olorun
haydumb
Olorun
3
3
8
2.33
L
Tsukuyomi
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,159
Damage
68,121
86,586
Taken
80,632
57,289
Mitigated
56,451
15,749
Healing
28,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bingthaat
Bacchus
9,466
590
152
1,588
19,356
24,033
0
7,771
11,585
25,499
0
W
Yemoja
11,375
2,326
3,661
3,403
14,913
19,859
589
4,195
10,561
49,245
1,194
L
Heimdallr
ElGabousky
Heimdallr
5,332
2,003
0
1,904
11,177
3,278
0
4,197
6,980
0
43,575
L
King Arthur
IIIS4TURNIII
King Arthur
11,523
1,953
0
8,284
24,747
19,586
0
5,206
19,541
0
66,283
W
28,159
9,111
0
3,656
20,345
10,084
4,413
7,904
12,268
0
113,035
W
Hercules
8,987
3,202
0
5,622
15,724
12,385
32
2,908
12,606
3,256
60,952
L
Agni
10,822
201
0
0
14,562
4,114
574
527
14,035
69,973
0
W
Awilix
Nemo832
Awilix
8,092
2,181
0
4,547
14,853
6,572
2,363
2,010
12,610
0
88,602
W
Olorun
haydumb
Olorun
11,508
6,171
65
7,864
14,797
7,551
7,231
2,479
12,053
95,038
11,170
L
Tsukuyomi
10,016
1,169
0
3,821
16,744
6,278
0
3,703
13,041
0
46,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,520
Gold Earned
62,607
469
Minions Killed
677
0
Camps Cleared
0
1,755,161
Distance Traveled
2,225,489
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,289
377
31
1
0
391,433
0
W
Yemoja
12,238
556
70
3
0
433,098
5
L
Heimdallr
8,511
387
96
4
0
274,535
2
L
King Arthur
10,231
465
144
7
0
386,624
5
W
Skadi
14,147
643
178
8
0
445,934
3
W
Hercules
11,200
509
125
6
0
432,891
3
L
Agni
9,885
449
115
5
0
351,583
1
W
Awilix
12,453
566
133
6
0
478,323
1
W
Olorun
12,569
571
171
8
0
435,243
1
L
Tsukuyomi
10,604
482
83
4
0
350,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role